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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Jemal" data-source="post: 4180750" data-attributes="member: 9026"><p>Alchemist's floor attack slams into Quicksilver. He manages to mostly dodge the first part of the attack, running away only to get clocked solidly as the second half of Alchemists attack springs out from the wall, knocking him silly.</p><p></p><p></p><p>[sblock=combat info]</p><p><a href="http://invisiblecastle.com/roller/view/1574535/" target="_blank">Reflex saves vs danger room (1d20+17=20, 1d20+17=23)</a> He fails the second, but b/c of his Improved evasion, the dc is only 23 for the toughness save on the first one (Too bad his toughness save is +1)</p><p><a href="http://invisiblecastle.com/roller/view/1574541/" target="_blank">DC 23 Toughness saves vs smooshing (1d20+1=18, 1d20+1=4)</a> **IGNORE Second Toughness Roll**</p><p>He's stunned.</p><p></p><p>Info: Alchemist: 2 bruised, exhausted. Quicksilver: 1 bruised, stunned.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=ooc]</p><p>Nice catch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>ANd here's where others start getting a chance to interact. Anybody who has their movement powers (Speed/walk through walls) arrives now, and rolls initiative for next round.</p><p>We'll continue this once I know who's here.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4180750, member: 9026"] Alchemist's floor attack slams into Quicksilver. He manages to mostly dodge the first part of the attack, running away only to get clocked solidly as the second half of Alchemists attack springs out from the wall, knocking him silly. [sblock=combat info] [url=http://invisiblecastle.com/roller/view/1574535/]Reflex saves vs danger room (1d20+17=20, 1d20+17=23)[/url] He fails the second, but b/c of his Improved evasion, the dc is only 23 for the toughness save on the first one (Too bad his toughness save is +1) [url=http://invisiblecastle.com/roller/view/1574541/]DC 23 Toughness saves vs smooshing (1d20+1=18, 1d20+1=4)[/url] **IGNORE Second Toughness Roll** He's stunned. Info: Alchemist: 2 bruised, exhausted. Quicksilver: 1 bruised, stunned. [/sblock] [sblock=ooc] Nice catch. ;) ANd here's where others start getting a chance to interact. Anybody who has their movement powers (Speed/walk through walls) arrives now, and rolls initiative for next round. We'll continue this once I know who's here.[/sblock] [/QUOTE]
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