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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Jemal" data-source="post: 4185419" data-attributes="member: 9026"><p>Spike's Attack misses both of his opponents, and as Xi'an heals Alchemist, the powerful young mutant stands strong, preparing to renew his assault</p><p></p><p>A few more students arrive at the danger room then, along with Wolverine. </p><p></p><p>[sblock=round 6 initiative]</p><p>Alchemist </p><p>Nightcrawler</p><p>Quicksilver </p><p>Calypso</p><p>Shadowcat</p><p>Miranda </p><p>Pyro</p><p>Wolverine (uh-oh)</p><p>Spike </p><p>Xi'an[/sblock]</p><p></p><p>Alchemist, bolstered by both healing and reinforcements, sends another wave of concrete at his opponents, though both now ready for it manage to weather the attack without further injury.</p><p></p><p>Nightcrawler teleports in behind Alchemist, landing a solid kick to the back of his neck, sending him flying into the hallway in a blinding flash of pain. He then spins around to launch a follow-up attack at Xi'an, knocking him silly.</p><p></p><p>Quicksilver chuckles at the 'reinforcements' and begins zipping around the room super-fast, throwing punches at everybody there. <span style="color: silver"> "Fine, You wanna play Rough? DON'T PLAY WITH LIGHTNING!"</span></p><p></p><p>[sblock=combat info]</p><p>Quicksilver makes both reflex saves and has improved evasion.<a href="http://invisiblecastle.com/roller/view/1576952/" target="_blank">Reflex saves vs danger room (1d20+16=27, 1d20+16=24)</a> </p><p>Nightcrawler fails one reflex save</p><p><a href="http://invisiblecastle.com/roller/view/1576953/" target="_blank">Reflex saves vs floor (1d20+12=14, 1d20+12=24)</a> </p><p>however he makes the toughness save: </p><p><a href="http://invisiblecastle.com/roller/view/1576954/" target="_blank">Toughness save dc26 (1d20+9=28)</a> </p><p>Nightcrawler attacks:<a href="http://invisiblecastle.com/roller/view/1576960/" target="_blank">Attack roll vs Alchemist (1d20+14=28)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1576962/" target="_blank">Alchemists Toughness Save DC29 (1d20+16=18)</a> </p><p>Nightcrawler crits<a href="http://invisiblecastle.com/roller/view/1576964/" target="_blank">Attack vs Xi'an (1d20+14=34)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1576969/" target="_blank">Toughness save DC 34 (1d20+11=25)</a></p><p></p><p>Calypso - Your 'hamper movement' ability effectively lowers Quicksilver's super-speed by one rank, just for the record. It is doing something, but at the speeds he travels it just doesn't 'appear' to be that much. </p><p></p><p>[/sblock]</p><p>[sblock=ooc]</p><p>I Need anybody else who was heading for the danger room to Roll initiative for Round 6, plus </p><p>intended actions.</p><p>Also, EVERYBODY(except Alchemist) please include in your next post your reflex and toughness saves vs Quicksilver's attack. Reflex dc = 22. Toughness dc = 27 if you fail, 21 if you succed (Or fail with Evasion rank 2), and no toughness save required if you have Evasion and make the reflex save.</p><p></p><p>status:</p><p>Alchemist: 1 bruised, Staggered, Stunned</p><p>Xi'an: 1 bruised, Stunned, fatigued</p><p>Quicksilver: 1 bruised</p><p>Nightcrawler: 1 bruised</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4185419, member: 9026"] Spike's Attack misses both of his opponents, and as Xi'an heals Alchemist, the powerful young mutant stands strong, preparing to renew his assault A few more students arrive at the danger room then, along with Wolverine. [sblock=round 6 initiative] Alchemist Nightcrawler Quicksilver Calypso Shadowcat Miranda Pyro Wolverine (uh-oh) Spike Xi'an[/sblock] Alchemist, bolstered by both healing and reinforcements, sends another wave of concrete at his opponents, though both now ready for it manage to weather the attack without further injury. Nightcrawler teleports in behind Alchemist, landing a solid kick to the back of his neck, sending him flying into the hallway in a blinding flash of pain. He then spins around to launch a follow-up attack at Xi'an, knocking him silly. Quicksilver chuckles at the 'reinforcements' and begins zipping around the room super-fast, throwing punches at everybody there. [color=silver] "Fine, You wanna play Rough? DON'T PLAY WITH LIGHTNING!"[/color] [sblock=combat info] Quicksilver makes both reflex saves and has improved evasion.[url=http://invisiblecastle.com/roller/view/1576952/]Reflex saves vs danger room (1d20+16=27, 1d20+16=24)[/url] Nightcrawler fails one reflex save [url=http://invisiblecastle.com/roller/view/1576953/]Reflex saves vs floor (1d20+12=14, 1d20+12=24)[/url] however he makes the toughness save: [url=http://invisiblecastle.com/roller/view/1576954/]Toughness save dc26 (1d20+9=28)[/url] Nightcrawler attacks:[url=http://invisiblecastle.com/roller/view/1576960/]Attack roll vs Alchemist (1d20+14=28)[/url] [url=http://invisiblecastle.com/roller/view/1576962/]Alchemists Toughness Save DC29 (1d20+16=18)[/url] Nightcrawler crits[url=http://invisiblecastle.com/roller/view/1576964/]Attack vs Xi'an (1d20+14=34)[/url] [url=http://invisiblecastle.com/roller/view/1576969/]Toughness save DC 34 (1d20+11=25)[/url] Calypso - Your 'hamper movement' ability effectively lowers Quicksilver's super-speed by one rank, just for the record. It is doing something, but at the speeds he travels it just doesn't 'appear' to be that much. [/sblock] [sblock=ooc] I Need anybody else who was heading for the danger room to Roll initiative for Round 6, plus intended actions. Also, EVERYBODY(except Alchemist) please include in your next post your reflex and toughness saves vs Quicksilver's attack. Reflex dc = 22. Toughness dc = 27 if you fail, 21 if you succed (Or fail with Evasion rank 2), and no toughness save required if you have Evasion and make the reflex save. status: Alchemist: 1 bruised, Staggered, Stunned Xi'an: 1 bruised, Stunned, fatigued Quicksilver: 1 bruised Nightcrawler: 1 bruised [/sblock] [/QUOTE]
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