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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Victim" data-source="post: 4187378" data-attributes="member: 78"><p>Temper runs into the danger room, just behind Quarterback. She pauses near the door, assessing the battlefield. The young mutant rocks backwards under Quicksilver's hail of blows, but is unharmed by his attacks. </p><p></p><p><span style="color: Olive">"Playtime stops now</span>," she declares. <em>I thought that part of the simulator was stupid, but it's apparently quite accurate. And now that I've got your attention...</em> Temper whips her arm out, launching the steak knife stolen from dinner at the blue mutant? standing over a fallen student. Then she'll sweep her power across the enemy at waist height, hoping he'll be distracted by faux attack. </p><p></p><p>[sblock]Initiative: d20+10: <a href="http://invisiblecastle.com/roller/view/1577867/" target="_blank">29</a> </p><p></p><p>Delay to go after Quarterback. I want that Inspire bonus. So Initiative <strong>13</strong>.</p><p></p><p>Reflex save DC 22: <a href="http://invisiblecastle.com/roller/view/1577883/" target="_blank">7</a>. FAIL!</p><p>Toughness save DC 27: <a href="http://invisiblecastle.com/roller/view/1577939/" target="_blank">36!</a>. Natural 20: success.</p><p></p><p>Move Action: Feint Nightcrawler. Bluff +6 (+6 normal, -5 move action, +5 Inspire) I don't think Attractive applies. Bluff check: <a href="http://invisiblecastle.com/roller/view/1577940/" target="_blank">8</a></p><p></p><p>Standard Action: Shoot Nightcrawler. Blast Vampiric +14, Incurable. Attack Bonus: +18 (+8 base, +5 Inspire, +5 All Out Attack. Attack roll:<a href="http://invisiblecastle.com/roller/view/1577942/" target="_blank"> 21</a></p><p></p><p>HP reroll: <a href="http://invisiblecastle.com/roller/view/1578244/" target="_blank">32</a></p><p></p><p>Toughness DC 29 Lethal, Incurable</p><p></p><p>Def 11/10. Toughness +21*/16 (12 Imp). Inspired +5. Fine. HP 2</p><p></p><p>If Nightcrawler is taken out before she attacks, then direct her actions at Quicksilver instead. If both have gone down, attempt to apply first aid to KO'd ally.</p><p></p><p>[sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4187378, member: 78"] Temper runs into the danger room, just behind Quarterback. She pauses near the door, assessing the battlefield. The young mutant rocks backwards under Quicksilver's hail of blows, but is unharmed by his attacks. [COLOR=Olive]"Playtime stops now[/COLOR]," she declares. [i]I thought that part of the simulator was stupid, but it's apparently quite accurate. And now that I've got your attention...[/i] Temper whips her arm out, launching the steak knife stolen from dinner at the blue mutant? standing over a fallen student. Then she'll sweep her power across the enemy at waist height, hoping he'll be distracted by faux attack. [sblock]Initiative: d20+10: [URL=http://invisiblecastle.com/roller/view/1577867/ ]29[/URL] Delay to go after Quarterback. I want that Inspire bonus. So Initiative [B]13[/B]. Reflex save DC 22: [URL=http://invisiblecastle.com/roller/view/1577883/]7[/URL]. FAIL! Toughness save DC 27: [URL=http://invisiblecastle.com/roller/view/1577939/ ]36![/URL]. Natural 20: success. Move Action: Feint Nightcrawler. Bluff +6 (+6 normal, -5 move action, +5 Inspire) I don't think Attractive applies. Bluff check: [URL=http://invisiblecastle.com/roller/view/1577940/ ]8[/URL] Standard Action: Shoot Nightcrawler. Blast Vampiric +14, Incurable. Attack Bonus: +18 (+8 base, +5 Inspire, +5 All Out Attack. Attack roll:[URL=http://invisiblecastle.com/roller/view/1577942/ ] 21[/URL] HP reroll: [URL=http://invisiblecastle.com/roller/view/1578244/ ]32[/URL] Toughness DC 29 Lethal, Incurable Def 11/10. Toughness +21*/16 (12 Imp). Inspired +5. Fine. HP 2 If Nightcrawler is taken out before she attacks, then direct her actions at Quicksilver instead. If both have gone down, attempt to apply first aid to KO'd ally. [sblock] [/QUOTE]
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