Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Mutant High Issue 2: A Hard Lesson
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 4370647" data-attributes="member: 9026"><p>- Mansion - </p><p>Calypso's blast strikes the cyborg square in the leg, and he drops to a knee, but quickly recovers, continuing his forward stride. Throwing out his hand, he telekinetically sends her flying backwards into the wall behind her as he encases Phase in an immobilizing forcefield. As Calypso hits the ground, she hears a faint Ringing noise from her pocket. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />P)</p><p></p><p>Juggernaut meanwhile rushes into the middle of the X-men, keeping their attentions on him.</p><p></p><p> - Crash Site - </p><p>The group quickly sets about recovering and getting a move on. Miranda manages to awaken Pyro, and as his eyes open to see Miranda above him he smiles <span style="color: red">"There's a sight I could get used to waking up to."</span> </p><p>Realizing what's happening, he stands up shakily and uses his powers to stop the fire from spreading while they turn a section of the wing into a platform.</p><p></p><p>Soon you're ready to move, Cyclops still in a coma. Eric concentrates on Miranda, using his considerable willpower to imagine her telekinesis growing stronger (and ignore her revealing costume.) while they load everybody on. With a 'here goes nothing', Miranda touches the metal slab and it slowly lifts off the ground. Once it's above tree level, she starts pushing and suddenly you're off!</p><p></p><p> - Wilderness Base - </p><p>Spike finds no visible cords, power supplies, or on/off switch for the metal detector. It seems it is either self-contained, or wired through the wall. He'll either have to destroy it (Which could potentially set off an alarm of its own), or go inside. The area seems clear as far as he can sense, though, and He can hear Wolverine breathing just outside. </p><p>(Assuming you go through the door: There is a 200' long tunnel on the other side, with 4 doors spaced along the sides and one at the end.)</p><p></p><p>[sblock=ooc]</p><p>Calypso needs a Toughness DC 25 vs Lethal damage.</p><p>For the Crash guys, I'm gonna need to run a few more combat rounds before you arrive. Also, what speed does Miranda fly at again?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4370647, member: 9026"] - Mansion - Calypso's blast strikes the cyborg square in the leg, and he drops to a knee, but quickly recovers, continuing his forward stride. Throwing out his hand, he telekinetically sends her flying backwards into the wall behind her as he encases Phase in an immobilizing forcefield. As Calypso hits the ground, she hears a faint Ringing noise from her pocket. (:P) Juggernaut meanwhile rushes into the middle of the X-men, keeping their attentions on him. - Crash Site - The group quickly sets about recovering and getting a move on. Miranda manages to awaken Pyro, and as his eyes open to see Miranda above him he smiles [color=red]"There's a sight I could get used to waking up to."[/color] Realizing what's happening, he stands up shakily and uses his powers to stop the fire from spreading while they turn a section of the wing into a platform. Soon you're ready to move, Cyclops still in a coma. Eric concentrates on Miranda, using his considerable willpower to imagine her telekinesis growing stronger (and ignore her revealing costume.) while they load everybody on. With a 'here goes nothing', Miranda touches the metal slab and it slowly lifts off the ground. Once it's above tree level, she starts pushing and suddenly you're off! - Wilderness Base - Spike finds no visible cords, power supplies, or on/off switch for the metal detector. It seems it is either self-contained, or wired through the wall. He'll either have to destroy it (Which could potentially set off an alarm of its own), or go inside. The area seems clear as far as he can sense, though, and He can hear Wolverine breathing just outside. (Assuming you go through the door: There is a 200' long tunnel on the other side, with 4 doors spaced along the sides and one at the end.) [sblock=ooc] Calypso needs a Toughness DC 25 vs Lethal damage. For the Crash guys, I'm gonna need to run a few more combat rounds before you arrive. Also, what speed does Miranda fly at again? [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Mutant High Issue 2: A Hard Lesson
Top