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Mutant High Issue 2: A Hard Lesson
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<blockquote data-quote="Jemal" data-source="post: 4396248" data-attributes="member: 9026"><p>*Wilderness Base* </p><p>The fifth door is at the end of the corridor, heading straight. There are no apparent locks or alarms, and it appears that it may be a continuation of the hallway. As Spike reaches to open it, it swings open in front of him </p><p><span style="color: purple">"I was wondering when you'd arrive. Please, come in. I could use a mutant of your skills."</span> The Room was huge, expanding deep into the earth, and standing in front of Spike was the unmistakable figure of Magneto, with Sabertooth at his side. </p><p></p><p>*Mansion*</p><p>As The team prepares to spring into action, there is a *BANF* and as they turn, Nightcrawler is standing on the platform with them, panting and out of breath. <span style="color: darkblue">"Please, friends, you must let zem go or ve vill all be in peril. I cannot explain at ze moment, but my friend, he can. Please do not let zem see us."</span></p><p>As he finishes, the craft begins to leave. He places a hand on Miranda's shoulder before she can fade to insubstantial <span style="color: darkblue">"Do not let zeir deaths be ze start of more killing."</span></p><p></p><p>[sblock=ooc]</p><p>That's the last scene at the wilderness base, Spike'll have to wait for Issue 3 to continue (Sorry, you just triggered the cutscene. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the Mansion crew, you need to decide if you're going to go with Nightcrawler's suggestion. Please discuss it OOC, b/c unless you decide to go ahead with your attempts to stop the transport, I'll be continuing onto Issue 3 . [/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4396248, member: 9026"] *Wilderness Base* The fifth door is at the end of the corridor, heading straight. There are no apparent locks or alarms, and it appears that it may be a continuation of the hallway. As Spike reaches to open it, it swings open in front of him [color=purple]"I was wondering when you'd arrive. Please, come in. I could use a mutant of your skills."[/color] The Room was huge, expanding deep into the earth, and standing in front of Spike was the unmistakable figure of Magneto, with Sabertooth at his side. *Mansion* As The team prepares to spring into action, there is a *BANF* and as they turn, Nightcrawler is standing on the platform with them, panting and out of breath. [color=darkblue]"Please, friends, you must let zem go or ve vill all be in peril. I cannot explain at ze moment, but my friend, he can. Please do not let zem see us."[/color] As he finishes, the craft begins to leave. He places a hand on Miranda's shoulder before she can fade to insubstantial [color=darkblue]"Do not let zeir deaths be ze start of more killing."[/color] [sblock=ooc] That's the last scene at the wilderness base, Spike'll have to wait for Issue 3 to continue (Sorry, you just triggered the cutscene. :) As for the Mansion crew, you need to decide if you're going to go with Nightcrawler's suggestion. Please discuss it OOC, b/c unless you decide to go ahead with your attempts to stop the transport, I'll be continuing onto Issue 3 . [/sblock] [/QUOTE]
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