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Mutant High - Student roll call
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3932061" data-attributes="member: 17100"><p><strong>Spike</strong></p><p></p><p>Spike</p><p>16 years old</p><p>Mutant with skeletal structure that provides a visible plating protection, and the ability to grow spikes at will. He's a tough fighter, and is not afraid to take chances.</p><p></p><p>Background Info</p><p>[sblock=]Spike is a mutant with ability to grow spikes at will, using them for defense, breaking them off as projectiles, and doubling as melee weapons. On a rogue mission, Logan stumbled upon another of Weapon X's facilities, long since abandoned. After a few hours, he then found that it was not totally abandoned. There was a substructure, with lab's still showing a basic power grid. That is where he found a lone person, Spike.</p><p></p><p>Not knowing any better, Logan thought to simply leave, yet found that the boy was in stasis, still alive, but under a coma-like sleep. He retrieved the body, and returned to the Mansion. With the help of the Professor and Jean, Spike was brought back to the here and now. Logan was his immediate mentor, wanting to know more about the boy and his exploits with the Weapon X program than anything else. It would appear that his memories were erased by a powerful mutant. Now, being a teenager, and not sure what he is, Wolverine has taken him as a student, with Logan being his mentor.</p><p></p><p>He is a quick learner, and his abilities have only enhanced since meeting Wolverine. He had similar abilities as Wolverine, with the regen ability, enhanced senses, and an altered skeletal structure not unlike Wolverine's. He did not have the adamantium altered structure though, as his bone as a lot more dense naturally. Spike also found that he could effectively 'grow' his skeletal structure out at will, and not just his spiked forearm. Unfortunately, with this skeletal structure, he has plates in various parts of his body, form the protruding protection that his skeletal structure provides. Some would think it freaky and gross, but others find it fascinating. </p><p></p><p>It would also appear that Wolverine's knack for rule breaking, living on the edge, and simply taking chances has rubbed off, as this kid learns from the best. He's also got the ability to fight as Logan has shown him a few tricks, and he's not too scared to use them.[/sblock]</p><p></p><p>[sblock=]</p><p>Spike – PL12 - 187pp</p><p></p><p>Abilities (28pp): STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)</p><p></p><p>Combat (20pp): Attack (10pp) +5 (+8 Melee/+12Spikes) [Spikes +12 dmg], Defense (10pp) 22 (12 flat-footed), Init +6, Grapple +12, Knockback -10</p><p></p><p>Saves (34pp): Toughness +12 (3 Impervious), Fortitude +16, Reflex +14, Will +12 </p><p></p><p>Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English)</p><p></p><p>Feats (20pp): Attack Focus 3 (Melee), Uncanny Dodge (hearing), Dodge Focus 7, Fearless, Taunt, Diehard, Move by Action, Instant Up, Evasion 2, *Improved Trip, *Improved Throw</p><p></p><p>Powers (70pp):</p><p>Container 7 (Mutant Skeleton; Power Feat: Innate) (36 pp)</p><p>Enhanced Skeletal Structure: </p><p>(10pp) Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)]</p><p>(8pp) Protection 6 (Impervious 2)</p><p>(1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’)</p><p>(12pp) Strike 5 (Extra: Penetrating 5, PF: Mighty, Accurate x2); Drawback: Only Lethal Damage)</p><p>(2pp) Super-Movement 2 (Wall-Crawling 2, Full Speed)</p><p>(2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)</p><p></p><p>Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth)</p><p></p><p>Immunity 2 (2pp) (Aging, Poison)</p><p></p><p>Super Speed 1 (4pp) (10mph, Routine Tasks twice normal speed, +4 Initiative, PF: Rapid Attack 1; 5’ Radius)</p><p></p><p>Super Senses 9 (9pp) (Hearing [Extended 1, Acute 1, Accurate 2], Tremor Sense 3, Danger Sense 1, Ultra-Hearing 1)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3932061, member: 17100"] [b]Spike[/b] Spike 16 years old Mutant with skeletal structure that provides a visible plating protection, and the ability to grow spikes at will. He's a tough fighter, and is not afraid to take chances. Background Info [sblock=]Spike is a mutant with ability to grow spikes at will, using them for defense, breaking them off as projectiles, and doubling as melee weapons. On a rogue mission, Logan stumbled upon another of Weapon X's facilities, long since abandoned. After a few hours, he then found that it was not totally abandoned. There was a substructure, with lab's still showing a basic power grid. That is where he found a lone person, Spike. Not knowing any better, Logan thought to simply leave, yet found that the boy was in stasis, still alive, but under a coma-like sleep. He retrieved the body, and returned to the Mansion. With the help of the Professor and Jean, Spike was brought back to the here and now. Logan was his immediate mentor, wanting to know more about the boy and his exploits with the Weapon X program than anything else. It would appear that his memories were erased by a powerful mutant. Now, being a teenager, and not sure what he is, Wolverine has taken him as a student, with Logan being his mentor. He is a quick learner, and his abilities have only enhanced since meeting Wolverine. He had similar abilities as Wolverine, with the regen ability, enhanced senses, and an altered skeletal structure not unlike Wolverine's. He did not have the adamantium altered structure though, as his bone as a lot more dense naturally. Spike also found that he could effectively 'grow' his skeletal structure out at will, and not just his spiked forearm. Unfortunately, with this skeletal structure, he has plates in various parts of his body, form the protruding protection that his skeletal structure provides. Some would think it freaky and gross, but others find it fascinating. It would also appear that Wolverine's knack for rule breaking, living on the edge, and simply taking chances has rubbed off, as this kid learns from the best. He's also got the ability to fight as Logan has shown him a few tricks, and he's not too scared to use them.[/sblock] [sblock=] Spike – PL12 - 187pp Abilities (28pp): STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1) Combat (20pp): Attack (10pp) +5 (+8 Melee/+12Spikes) [Spikes +12 dmg], Defense (10pp) 22 (12 flat-footed), Init +6, Grapple +12, Knockback -10 Saves (34pp): Toughness +12 (3 Impervious), Fortitude +16, Reflex +14, Will +12 Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English) Feats (20pp): Attack Focus 3 (Melee), Uncanny Dodge (hearing), Dodge Focus 7, Fearless, Taunt, Diehard, Move by Action, Instant Up, Evasion 2, *Improved Trip, *Improved Throw Powers (70pp): Container 7 (Mutant Skeleton; Power Feat: Innate) (36 pp) Enhanced Skeletal Structure: (10pp) Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)] (8pp) Protection 6 (Impervious 2) (1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’) (12pp) Strike 5 (Extra: Penetrating 5, PF: Mighty, Accurate x2); Drawback: Only Lethal Damage) (2pp) Super-Movement 2 (Wall-Crawling 2, Full Speed) (2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw) Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth) Immunity 2 (2pp) (Aging, Poison) Super Speed 1 (4pp) (10mph, Routine Tasks twice normal speed, +4 Initiative, PF: Rapid Attack 1; 5’ Radius) Super Senses 9 (9pp) (Hearing [Extended 1, Acute 1, Accurate 2], Tremor Sense 3, Danger Sense 1, Ultra-Hearing 1) [/sblock] [/QUOTE]
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