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mutant race
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<blockquote data-quote="kizechs" data-source="post: 5815916" data-attributes="member: 6688301"><p>just wanted some feedback...</p><p> </p><p> </p><p>starting race is human only.</p><p>roll out your ability,height,weight and age as normal.</p><p>then roll a 2d2 to determine how many mutations you have.</p><p>then roll % to determine which mutations you have.</p><p>good luck.</p><p>==============================================================================</p><p>some are great, some are just bad, some are good and bad, some can depend on how you see it, and some are just useless...but they are all fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>------------------------------------------------------------------------------------------------------------</p><p>in 10 tests this is what ive found:</p><p>2/3 good</p><p>1/3 bad</p><p><strong>-------------------------------------------------------------------------------------------------------------</strong></p><p><strong>1-2. elemental body: 1d4 - this is not a visual effect</strong></p><p><strong></strong>1. fire (immune fire) take double cold dmg</p><p>2. ice(immune cold) take double fire dmg</p><p>3. electric (immune electric) double water dmg</p><p>4. rock (+2 natural armor) double bludgening dmg</p><p><strong>3-4. glow in the dark: 1d3 - you cant hide, choose a color or use <u>skin color </u>table</strong></p><p><strong></strong>1. low 20' glow</p><p>2. med 40' glow</p><p>3. high 60' glow</p><p><strong>5-6. skin color: 1d10</strong></p><p><strong></strong>1. white</p><p>2. green</p><p>3. red</p><p>4. black</p><p>5. grey</p><p>6. pink</p><p>7. purple</p><p>8. blue</p><p>9. yellow</p><p>10. orange</p><p><strong>7-8. double jointed: +4 acrobatics skill checks</strong></p><p><strong>9-10. multiple heads: +1 head/1d3 - placed on left or right shoulder</strong></p><p><strong></strong>1. not intellegent</p><p>2. intellegent but can only speak</p><p>3. intellegent and usefull ( head rolls int wis and cha abilities) head gains 1d8 skills at 2 + int mod.</p><p><strong>11-12. extra arms: 1d2 extra arms - placed just under your regular arms</strong></p><p><strong>13-14. no legs: -15 spd, + 2 str - you walk with your hands</strong></p><p><strong>15-16. gills: water breathing + 4 swim - placed on neck</strong></p><p><strong>17-18. extra eyes: 1d6 extra eyes, placed on face or forehead</strong></p><p><strong>19-20. no eyes: gain blind sight</strong></p><p><strong>21-22. monkey feet: +4 acrobatic, climb skill checks</strong></p><p><strong>23-24. tail:1d6</strong></p><p><strong></strong>1. lizard tail - 1d4 dmg </p><p>2. cat tail- useless</p><p>3. monkey tail- can wield light weapon</p><p>4. dog tail - useless</p><p>5. demon tail- 1d6 dmg</p><p>6. reroll</p><p><strong>25-26. claws:1d2</strong></p><p><strong></strong>1. lobster-unarmed combat only - 1d10 dmg</p><p>2. talons- 1d6</p><p><strong>27-28. wings:1d4</strong></p><p><strong></strong>1. angel- 60 spd</p><p>2. insect- 40 spd</p><p>3. fairy- useless</p><p>4. demon- 60 spd</p><p><strong>29-30. danger sense: +2 init</strong></p><p><strong>31-32. +/- 2 ability (1-50 plus 2, 51-100 minus 2) 1d6</strong></p><p><strong></strong>1.str</p><p>2. dex</p><p>3. con</p><p>4. int</p><p>5. wis</p><p>6. cha</p><p><strong>33-34. quick healer: double amount healed. </strong></p><p><strong>35-36. slow healer: half amount healed</strong></p><p><strong>37-38. regenerate- regrow lost limbs</strong></p><p><strong>39-40. infrared vision- no one can hide from you.</strong></p><p><strong>41-42. aged: 1-50 +1 age group, 51-100 +2 age groups</strong></p><p><strong>43-44. horns: (1-50 -1 horn, 51-100 -2 horns)1d2 - placed on head</strong></p><p><strong></strong>1. small - 1d4 dmg</p><p>2. long - 1d6 dmg</p><p><strong>45-46. hairy: you entire body is covered with hair, -2 cha</strong></p><p><strong>47-48. large eyes: +2 perception</strong></p><p><strong>49-50. large ears: +2 listen</strong></p><p><strong>51-52. large nose: +2 smell</strong></p><p><strong>53-54. obese: +200 Lbs , -10 spd, +2 str</strong></p><p><strong>55-56. night blind: -1 light lvl for you</strong></p><p><strong>57-58. bleeder: double bleed dmg</strong></p><p><strong>59-60. bad smell: 1d3</strong></p><p><strong></strong>1. tollerable - 5'</p><p>2. bad - 10' , dc 10 vs sickness 1d3 rounds</p><p>3. unreal, 15' , dc 10 vs nausia 1d3 rounds</p><p><strong>61-62. adrenaline control: +2 str,1 round per 3 lvl (max 5)</strong></p><p><strong>63-64. acidic spit: 1d3 acid dmg (5' range)</strong></p><p><strong>65-66. psionic ability: gain 1 1st lvl psion power and the psionic talent feat.</strong></p><p><strong>67-68. fangs: 1d4 bite dmg</strong></p><p><strong>69-70. quills: grapple/grappled, dmg 1d4</strong></p><p><strong>71-72. no pain: +1 con</strong></p><p><strong>73-74. arm/leg spikes: 1-34 leg, 35-67 arm, 68-100 both. 1d4 dmg</strong></p><p><strong>75-76. armor plated skin: 1d3</strong></p><p><strong></strong>1. light +1 natural</p><p>2. med +2 natural</p><p>3. heavy +3 natural</p><p><strong>77-78. phobia: 1 random phobia </strong></p><p><strong>79-80. short legs: -5 spd -2' tall</strong></p><p><strong>81-82. long legs: +5 spd +2' tall</strong></p><p><strong>83-84. short arms -2' reach</strong></p><p><strong>85-86. long arms +2' reach</strong></p><p><strong>87-88. short fingers: must use 1 weapon size smaller</strong></p><p><strong>89-90. long fingers: use 1 weapon larger than your size.</strong></p><p><strong>91-92. 4 hours of meditation = 8 hours of sleep</strong></p><p><strong>93-94. no need to eat or drink</strong></p><p><strong>95-96. immunity: 1d6</strong></p><p><strong></strong>1. sleep</p><p>2. poison</p><p>3. disease</p><p>4. charm</p><p>5. nausia</p><p>6. silence</p><p><strong>97-98. magic resist: +5 sr to 1 power type, 1d4</strong></p><p><strong></strong>1. fire</p><p>2. cold</p><p>3. elec</p><p>4. sonic</p><p><strong>99-100. aggressive: +1 bab</strong></p><p><strong></strong> </p><p><strong> </strong></p><p><strong></strong> </p><p> </p><p> </p><p> </p></blockquote><p></p>
[QUOTE="kizechs, post: 5815916, member: 6688301"] just wanted some feedback... starting race is human only. roll out your ability,height,weight and age as normal. then roll a 2d2 to determine how many mutations you have. then roll % to determine which mutations you have. good luck. ============================================================================== some are great, some are just bad, some are good and bad, some can depend on how you see it, and some are just useless...but they are all fun :) ------------------------------------------------------------------------------------------------------------ in 10 tests this is what ive found: 2/3 good 1/3 bad [B]------------------------------------------------------------------------------------------------------------- 1-2. elemental body: 1d4 - this is not a visual effect [/B]1. fire (immune fire) take double cold dmg 2. ice(immune cold) take double fire dmg 3. electric (immune electric) double water dmg 4. rock (+2 natural armor) double bludgening dmg [B]3-4. glow in the dark: 1d3 - you cant hide, choose a color or use [U]skin color [/U]table [/B]1. low 20' glow 2. med 40' glow 3. high 60' glow [B]5-6. skin color: 1d10 [/B]1. white 2. green 3. red 4. black 5. grey 6. pink 7. purple 8. blue 9. yellow 10. orange [B]7-8. double jointed: +4 acrobatics skill checks 9-10. multiple heads: +1 head/1d3 - placed on left or right shoulder [/B]1. not intellegent 2. intellegent but can only speak 3. intellegent and usefull ( head rolls int wis and cha abilities) head gains 1d8 skills at 2 + int mod. [B]11-12. extra arms: 1d2 extra arms - placed just under your regular arms 13-14. no legs: -15 spd, + 2 str - you walk with your hands 15-16. gills: water breathing + 4 swim - placed on neck 17-18. extra eyes: 1d6 extra eyes, placed on face or forehead 19-20. no eyes: gain blind sight 21-22. monkey feet: +4 acrobatic, climb skill checks 23-24. tail:1d6 [/B]1. lizard tail - 1d4 dmg 2. cat tail- useless 3. monkey tail- can wield light weapon 4. dog tail - useless 5. demon tail- 1d6 dmg 6. reroll [B]25-26. claws:1d2 [/B]1. lobster-unarmed combat only - 1d10 dmg 2. talons- 1d6 [B]27-28. wings:1d4 [/B]1. angel- 60 spd 2. insect- 40 spd 3. fairy- useless 4. demon- 60 spd [B]29-30. danger sense: +2 init 31-32. +/- 2 ability (1-50 plus 2, 51-100 minus 2) 1d6 [/B]1.str 2. dex 3. con 4. int 5. wis 6. cha [B]33-34. quick healer: double amount healed. 35-36. slow healer: half amount healed 37-38. regenerate- regrow lost limbs 39-40. infrared vision- no one can hide from you. 41-42. aged: 1-50 +1 age group, 51-100 +2 age groups 43-44. horns: (1-50 -1 horn, 51-100 -2 horns)1d2 - placed on head [/B]1. small - 1d4 dmg 2. long - 1d6 dmg [B]45-46. hairy: you entire body is covered with hair, -2 cha 47-48. large eyes: +2 perception 49-50. large ears: +2 listen 51-52. large nose: +2 smell 53-54. obese: +200 Lbs , -10 spd, +2 str 55-56. night blind: -1 light lvl for you 57-58. bleeder: double bleed dmg 59-60. bad smell: 1d3 [/B]1. tollerable - 5' 2. bad - 10' , dc 10 vs sickness 1d3 rounds 3. unreal, 15' , dc 10 vs nausia 1d3 rounds [B]61-62. adrenaline control: +2 str,1 round per 3 lvl (max 5) 63-64. acidic spit: 1d3 acid dmg (5' range) 65-66. psionic ability: gain 1 1st lvl psion power and the psionic talent feat. 67-68. fangs: 1d4 bite dmg 69-70. quills: grapple/grappled, dmg 1d4 71-72. no pain: +1 con 73-74. arm/leg spikes: 1-34 leg, 35-67 arm, 68-100 both. 1d4 dmg 75-76. armor plated skin: 1d3 [/B]1. light +1 natural 2. med +2 natural 3. heavy +3 natural [B]77-78. phobia: 1 random phobia 79-80. short legs: -5 spd -2' tall 81-82. long legs: +5 spd +2' tall 83-84. short arms -2' reach 85-86. long arms +2' reach 87-88. short fingers: must use 1 weapon size smaller 89-90. long fingers: use 1 weapon larger than your size. 91-92. 4 hours of meditation = 8 hours of sleep 93-94. no need to eat or drink 95-96. immunity: 1d6 [/B]1. sleep 2. poison 3. disease 4. charm 5. nausia 6. silence [B]97-98. magic resist: +5 sr to 1 power type, 1d4 [/B]1. fire 2. cold 3. elec 4. sonic [B]99-100. aggressive: +1 bab [/B] [B] [/B] [/QUOTE]
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