Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mutants and Masterminds 2E - I Have It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Tree" data-source="post: 2640900" data-attributes="member: 1455"><p>I moved to a different city a few years ago, and when I go back to visit I run a super hero game. Supers is perfect for this sort of thing, because it's simple to swap out characters, and the archetypal stories tend to be episodic anyway. Unlike fantasy, which tends to like long quests or involved storylines, the typical superhero story introduces a villain, creates some conflict and a setback or two, then resolves the story. You can have reoccurring opponents and some long-term story development, but the actual meat of each adventure can be wrapped up in a single session.</p><p></p><p>I run my game using the old Marvel Superheroes game, but I'm awfully tempted to switch over to M&M 2e. I like MSH because it's extremely quick in play, and easy for me to improvise opponents, but its flaws are definitely starting to show. M&M is also very quick in play, and with 2e it looks like it's much easier to quickly whip up characters than with 1e. </p><p>2e solved all the major problems I had with 1e.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2640900, member: 1455"] I moved to a different city a few years ago, and when I go back to visit I run a super hero game. Supers is perfect for this sort of thing, because it's simple to swap out characters, and the archetypal stories tend to be episodic anyway. Unlike fantasy, which tends to like long quests or involved storylines, the typical superhero story introduces a villain, creates some conflict and a setback or two, then resolves the story. You can have reoccurring opponents and some long-term story development, but the actual meat of each adventure can be wrapped up in a single session. I run my game using the old Marvel Superheroes game, but I'm awfully tempted to switch over to M&M 2e. I like MSH because it's extremely quick in play, and easy for me to improvise opponents, but its flaws are definitely starting to show. M&M is also very quick in play, and with 2e it looks like it's much easier to quickly whip up characters than with 1e. 2e solved all the major problems I had with 1e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mutants and Masterminds 2E - I Have It
Top