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Mutants and Masterminds-alternate power
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<blockquote data-quote="ValhallaGH" data-source="post: 3883904" data-attributes="member: 41187"><p>The Time and Value Progression chart around page 71. Start at the value 10 and move one line further down the chart for each power rank after the first. That's the character's base speed in mile per hour. Multiply this number by 10 to get the number of feet per round that is their base speed (approximate).</p><p>So a character with Super Speed (or Time Control) 5 would have a speed of 250 mph, or 2 500 feet per round. As a move action.</p><p></p><p>Not really, because at that point it is better than the blaster pistol for the same cost. It should probably be 11 equipment points if you're going to make it that nice. But, it's your game so do what you want to do.</p><p></p><p>Though I don't know why the character isn't simply using a Blast power (maybe from a device) instead of buying a Hand Gun of Doom!</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3883904, member: 41187"] The Time and Value Progression chart around page 71. Start at the value 10 and move one line further down the chart for each power rank after the first. That's the character's base speed in mile per hour. Multiply this number by 10 to get the number of feet per round that is their base speed (approximate). So a character with Super Speed (or Time Control) 5 would have a speed of 250 mph, or 2 500 feet per round. As a move action. Not really, because at that point it is better than the blaster pistol for the same cost. It should probably be 11 equipment points if you're going to make it that nice. But, it's your game so do what you want to do. Though I don't know why the character isn't simply using a Blast power (maybe from a device) instead of buying a Hand Gun of Doom! [/QUOTE]
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