teitan said:
So basically what it comes down to is that MnM and DnD are not compatible, though conversion would be easy, the task you are wondering about would more than likely not be possible.
I'm not sure I agree with all of the above. Sure, it would take some work, but converting only the racial bonuses and modifiers is not that difficult.
Here are some samples:
HUMAN
D&D: Free Feat and 1 Skill Point/Level.
MnM: Granted, Skill Points/Level is going to be hard to emulate given that you can freely buy as many skills as you want. The Feat costs 2 pp. If you want, you could tack on 1 pp for a Skill Point. Total Cost: 2 or 3 pp.
HALF-ELF
D&D: Immune to Sleep spells, +2 to saves vs. Enchantment spells, Low-Light Vision, +1 to Listen, Spot, and Search, Counts as Elf for Magic Item Purposes.
MnM: Most of these are Feats, though you would need to create some of them yourself as they do not exist in MnM per se. Immune to Sleep spells would be a Feat with a Flaw (1 pp). +2 to Saving Throws vs. Enchantment could be Iron Will with a Flaw (1 pp). Low-Light Vision would be the Darkvision Feat with the Flaw: Limited - Must be some light present (1 pp). Give them a rank of Super-Senses to emulate the bonuses to Listen, Search, and Spot (1 pp). The 'Counts as Elf' thing can be a custom Feat as well, although I would give it a Flaw since it isn't used much (1 pp). Total Cost: 5 pp.
So you can see I easily created the same basic modifiers in MnM as exist in D&D for these races. You can do the same for other, more complicated races as well.