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<blockquote data-quote="Valiantheart" data-source="post: 1319497" data-attributes="member: 10165"><p>A fair warning about Neo's stuff there John. It looka very nice but tends to be way overpowered compared to the general M&M consensus. Valider is more inline with where things should be.</p><p></p><p>Most of the x-men should fall between PL 8-14 with somebody like Kitty Pryde around 8 and Wolverine or Archangel (when he had metal wings) around 14.</p><p></p><p>Your best bet for creating your own characters is to take one powerful individual from a universe and make him your baseline 20 PL character. For instance you can make Superman PL 20 and fit every other characters PL around his. With a 20 PL Supes Thor might be 17 or 18 while Doomsday might be 24.</p><p></p><p></p><p>As an example here is my PL 20 Superman:</p><p></p><p>Superman</p><p>PL 20</p><p>HP 10</p><p></p><p>STAT: </p><p>STR: 20 DEX: 16 CON: 20 INT: 14 WIS: 16 CHA: 16</p><p>SAVES:</p><p>DAM: 13 FOR: 13 REF: 5 WILL: 8</p><p>MISC:</p><p>Melee: +18 (+19 S/L) Range: +15 (+12 L) Init: 3 Defense: 20/23</p><p></p><p>Base Attack Bonus: +13</p><p>Base Defense Bonus: +10</p><p></p><p>FEATS: </p><p>Headquarters, Darkvision, Durability, Heroic Surge, Identity Change, Improved Initiative, Lightning Reflexes, Penetration Vision (Lead), Power Attack, Rapid Strike, Takedown, and Ultra-Hearing</p><p></p><p>SKILLS: </p><p>Diplomacy +5 (2), Profession (Journalist) +5 (2), and Sense Motive +5 (2)</p><p></p><p>POWERS: </p><p>Amazing Save (Will) +5 [Source: Alien; Cost: 1] 5</p><p></p><p>Comprehend +5 [Source: Alien; Cost: 1]</p><p></p><p>Energy Blast (Heat Vision) +12 [Power Stunt: Cold Breath (Cold +8, Area +4); Source: Alien; Cost: 2] 26</p><p></p><p>Flight +15 [Power Stunt: Super-Flight; Source: Alien; Cost: 2] 32</p><p></p><p>Super Sense +7 [Extra: Telescopic Sense (Sight) +7 [Extra: Extra Sense – Hearing]; Power Stunt: Microscopic Vision; Flaw – Hearing only; Source: Alien; Cost: 3] Total 21</p><p></p><p>Super Strength +14 [Extra: Immunity (Cold, Disease, Electricity, Heat, Poison, Pressure, Radiation, and Suffocation), Protection+12, Super Breath +10, Super Constitution +8; Source: Alien; Cost: 9] 110</p><p></p><p>DEVICES:</p><p></p><p>WEAKNESSES:</p><p>Quirk: Boy Scout – Superman will go out of his way to protect people including his enemies. He will always choose to save people before defeating an enemy and he will use non-lethal attacks against that enemy unless he feels he has no other choice.</p><p>Susceptible: Kryptonite</p><p>Vulnerable: Magic</p><p></p><p>Cost: 300</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1319497, member: 10165"] A fair warning about Neo's stuff there John. It looka very nice but tends to be way overpowered compared to the general M&M consensus. Valider is more inline with where things should be. Most of the x-men should fall between PL 8-14 with somebody like Kitty Pryde around 8 and Wolverine or Archangel (when he had metal wings) around 14. Your best bet for creating your own characters is to take one powerful individual from a universe and make him your baseline 20 PL character. For instance you can make Superman PL 20 and fit every other characters PL around his. With a 20 PL Supes Thor might be 17 or 18 while Doomsday might be 24. As an example here is my PL 20 Superman: Superman PL 20 HP 10 STAT: STR: 20 DEX: 16 CON: 20 INT: 14 WIS: 16 CHA: 16 SAVES: DAM: 13 FOR: 13 REF: 5 WILL: 8 MISC: Melee: +18 (+19 S/L) Range: +15 (+12 L) Init: 3 Defense: 20/23 Base Attack Bonus: +13 Base Defense Bonus: +10 FEATS: Headquarters, Darkvision, Durability, Heroic Surge, Identity Change, Improved Initiative, Lightning Reflexes, Penetration Vision (Lead), Power Attack, Rapid Strike, Takedown, and Ultra-Hearing SKILLS: Diplomacy +5 (2), Profession (Journalist) +5 (2), and Sense Motive +5 (2) POWERS: Amazing Save (Will) +5 [Source: Alien; Cost: 1] 5 Comprehend +5 [Source: Alien; Cost: 1] Energy Blast (Heat Vision) +12 [Power Stunt: Cold Breath (Cold +8, Area +4); Source: Alien; Cost: 2] 26 Flight +15 [Power Stunt: Super-Flight; Source: Alien; Cost: 2] 32 Super Sense +7 [Extra: Telescopic Sense (Sight) +7 [Extra: Extra Sense – Hearing]; Power Stunt: Microscopic Vision; Flaw – Hearing only; Source: Alien; Cost: 3] Total 21 Super Strength +14 [Extra: Immunity (Cold, Disease, Electricity, Heat, Poison, Pressure, Radiation, and Suffocation), Protection+12, Super Breath +10, Super Constitution +8; Source: Alien; Cost: 9] 110 DEVICES: WEAKNESSES: Quirk: Boy Scout – Superman will go out of his way to protect people including his enemies. He will always choose to save people before defeating an enemy and he will use non-lethal attacks against that enemy unless he feels he has no other choice. Susceptible: Kryptonite Vulnerable: Magic Cost: 300 [/QUOTE]
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