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mutants and masterminds comic conversions
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<blockquote data-quote="Neo" data-source="post: 1322025" data-attributes="member: 4139"><p>In defence of ym conversions.. and your certainly welcome to your opinion Valiantheart. What you claim to be the "general M&M consensus" is an out and out lie my friend. There have been 4 maybe 5 people "EVER" to have claimed my conversions are too high powered..in comparison to the 40+ people plus numerous others whom I have had e-mails from praising them and finding them "correctly" made and "helpful".</p><p></p><p>I certainly don't mind if you find them too high level, but please do not profess that that opinion is the general consesus because it isn't.</p><p></p><p>To explain why some of my conversions are high PL I will explain once more. I do not make characters with a view for playing a balanced setting.. what I do DO however is convert existing Marvel/DC and Indie characters to an M&M format as close as I can get them. Which means if a heroes is protrayed using a certain powrr at a certain level then that is what I give him, if he is shown lifting a bus then that is what I give him... if he is shown running so fast he can move through time...then that is what i give him. Once I have collated all he "can" and "Cannot" do, I build the character and thier power level is exactly what it cost to build "That" character (rounded to the nearest 15 points). So as anyone can clearly see if a PL is high then that is because that character IS high.</p><p></p><p>For example the claim that the X-men should fall into a Pl between 8 and 14 is both nonsense and not. What thier PL should be depends on two very important factors... </p><p></p><p>1. What kind of power level you want to run your game</p><p></p><p>2. Whether or not you are hbothered about accuracy or not.</p><p></p><p>For example you can quite easily give Cyclops an eye beam of +10 say as you are balanacing it for your particular game and dont want him to trounce your party.. but that is Cyclops shoe horned to suit your game it isn't however a TRUE representation of Cyclops. His eyebeam can shoot through a mountain, you see if you can get +10 to shoot through a mountain.. in actuality it will only go through 3 inches of stone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It would actually take a power 10 levels above the hardness of the object to break through ti automatically... so for cyclops to "accurately" have an eyebeam that can blow a hole through a mountain it would in fact be +18. </p><p></p><p>Now this is not to say your method is bad as it isn't, but merely to explain to you that what I am doing is making "Accurate" conversions.. not as my esteemed and very capable compatriot Valdier does, create conversions to fit a starting PL10 game.</p></blockquote><p></p>
[QUOTE="Neo, post: 1322025, member: 4139"] In defence of ym conversions.. and your certainly welcome to your opinion Valiantheart. What you claim to be the "general M&M consensus" is an out and out lie my friend. There have been 4 maybe 5 people "EVER" to have claimed my conversions are too high powered..in comparison to the 40+ people plus numerous others whom I have had e-mails from praising them and finding them "correctly" made and "helpful". I certainly don't mind if you find them too high level, but please do not profess that that opinion is the general consesus because it isn't. To explain why some of my conversions are high PL I will explain once more. I do not make characters with a view for playing a balanced setting.. what I do DO however is convert existing Marvel/DC and Indie characters to an M&M format as close as I can get them. Which means if a heroes is protrayed using a certain powrr at a certain level then that is what I give him, if he is shown lifting a bus then that is what I give him... if he is shown running so fast he can move through time...then that is what i give him. Once I have collated all he "can" and "Cannot" do, I build the character and thier power level is exactly what it cost to build "That" character (rounded to the nearest 15 points). So as anyone can clearly see if a PL is high then that is because that character IS high. For example the claim that the X-men should fall into a Pl between 8 and 14 is both nonsense and not. What thier PL should be depends on two very important factors... 1. What kind of power level you want to run your game 2. Whether or not you are hbothered about accuracy or not. For example you can quite easily give Cyclops an eye beam of +10 say as you are balanacing it for your particular game and dont want him to trounce your party.. but that is Cyclops shoe horned to suit your game it isn't however a TRUE representation of Cyclops. His eyebeam can shoot through a mountain, you see if you can get +10 to shoot through a mountain.. in actuality it will only go through 3 inches of stone :) It would actually take a power 10 levels above the hardness of the object to break through ti automatically... so for cyclops to "accurately" have an eyebeam that can blow a hole through a mountain it would in fact be +18. Now this is not to say your method is bad as it isn't, but merely to explain to you that what I am doing is making "Accurate" conversions.. not as my esteemed and very capable compatriot Valdier does, create conversions to fit a starting PL10 game. [/QUOTE]
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