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<blockquote data-quote="Kenson" data-source="post: 2530463" data-attributes="member: 2849"><p>Hi folks, just wanted to address some of Karl's concerns:</p><p></p><p><strong>Other little things bother my like the way Evasion now works (again is it closer to normal D20 rules instead of the 1st ed ‘roll with the damage’ sort of thing).</strong></p><p></p><p>That's true (and hopefully easier for new players coming to M&M from other d20 games to pick up), however, the "roll with the damage" ability is still in the game: it's a feat called Defensive Roll.</p><p></p><p><strong>I need to really read it but it sure seems to me now that you can’t have a Spiderman type who can dodge really well…</strong></p><p></p><p>Not so!</p><p></p><p><strong>The trade off lets you lower something by 2 to raise the other BUT all things being equal now, there is nothing to stop these from being equal, so the Hulk hits Spidy 50% of the time?? Hmm ok…</strong></p><p></p><p>Let's look at a theoretical example:</p><p></p><p>Assume ol' Jade Jaws and the web-slinger are both PL12 (for the sake of discussion); they both have a PL limit of +12 on their attack bonus, defense bonus, damage bonus, and Toughness save.</p><p></p><p>Now, we <em>know</em> the Hulk specializes in damage and being tough! So we're going to up his limits on damage and Toughness save to +16, lowering his limits on attack bonus and defense bonus to +8.</p><p></p><p>On the other hand, Spidey's specialty is speed and accuracy. So let's raise his attack and defense bonus limit to +16, and drop his damage and Toughness save limits down to +8.</p><p></p><p>Now (again, for the sake of discussion) assume both characters have maxed out their relevant traits. The Hulk has a +8 attack bonus. Spidey, with a +16 defense bonus (some of which might come from the Dodge Focus feat, reducing the cost of his defense) has a Defense of 26 (16 + 10). The Big Green need to roll an <strong>18</strong> or better hit; so he'll hit 15% of the time rather than 50%. That's assuming Spider-Man isn't taking the total defense action (+4 dodge bonus, so Hulkie then needs a <strong>natural 20</strong> to hit, and even then can't score a critical) or using a feat like Defensive Attack—which we know Spider-Man must have—to further improve his defense (since his attack bonus is so high, and the Hulk's so low, Spidey can afford to drop his attack by 3 and bump his defense up so ol' Greenskin can't lay a paw on him, but Spider-Man can still web-up the Hulk's face by rolling a 5 or better!)</p><p></p><p><strong>Anyway I am still picking it up and hey I MAY love it... stranger things have happened <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></strong></p><p></p><p>Well, as long as you're keeping an open mind... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kenson, post: 2530463, member: 2849"] Hi folks, just wanted to address some of Karl's concerns: [b]Other little things bother my like the way Evasion now works (again is it closer to normal D20 rules instead of the 1st ed ‘roll with the damage’ sort of thing).[/b] That's true (and hopefully easier for new players coming to M&M from other d20 games to pick up), however, the "roll with the damage" ability is still in the game: it's a feat called Defensive Roll. [b]I need to really read it but it sure seems to me now that you can’t have a Spiderman type who can dodge really well…[/b] Not so! [b]The trade off lets you lower something by 2 to raise the other BUT all things being equal now, there is nothing to stop these from being equal, so the Hulk hits Spidy 50% of the time?? Hmm ok…[/b] Let's look at a theoretical example: Assume ol' Jade Jaws and the web-slinger are both PL12 (for the sake of discussion); they both have a PL limit of +12 on their attack bonus, defense bonus, damage bonus, and Toughness save. Now, we [i]know[/i] the Hulk specializes in damage and being tough! So we're going to up his limits on damage and Toughness save to +16, lowering his limits on attack bonus and defense bonus to +8. On the other hand, Spidey's specialty is speed and accuracy. So let's raise his attack and defense bonus limit to +16, and drop his damage and Toughness save limits down to +8. Now (again, for the sake of discussion) assume both characters have maxed out their relevant traits. The Hulk has a +8 attack bonus. Spidey, with a +16 defense bonus (some of which might come from the Dodge Focus feat, reducing the cost of his defense) has a Defense of 26 (16 + 10). The Big Green need to roll an [b]18[/b] or better hit; so he'll hit 15% of the time rather than 50%. That's assuming Spider-Man isn't taking the total defense action (+4 dodge bonus, so Hulkie then needs a [b]natural 20[/b] to hit, and even then can't score a critical) or using a feat like Defensive Attack—which we know Spider-Man must have—to further improve his defense (since his attack bonus is so high, and the Hulk's so low, Spidey can afford to drop his attack by 3 and bump his defense up so ol' Greenskin can't lay a paw on him, but Spider-Man can still web-up the Hulk's face by rolling a 5 or better!) [b]Anyway I am still picking it up and hey I MAY love it... stranger things have happened ;)[/b] Well, as long as you're keeping an open mind... ;) [/QUOTE]
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