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<blockquote data-quote="Angel Tarragon" data-source="post: 2530645" data-attributes="member: 23733"><p><u><strong>Duplication</strong></u></p><ul> <li data-xf-list-type="ul"><strong>Effect:</strong> Alteration</li> <li data-xf-list-type="ul"><strong>Action:</strong> Standard</li> <li data-xf-list-type="ul"><strong>Range:</strong> Personal</li> <li data-xf-list-type="ul"><strong>Duration:</strong> Sustained</li> <li data-xf-list-type="ul"><strong>Cost:</strong> 2 points per rank</li> </ul><p></p><p>You can create a duplicate of yourself. Your duplicate is a minion (see  page 63) with the same capabilities as you, except for this power and any hero points. You can spend your own hero points for your duplicate's actions.  You must have this power at a rank equal to your power point total divided by 15 and rounded up for your duplicate to possess your full abilities. If you have it at a lower rank, create your duplicate as a scaled- down version of yourself, with a power level equal to your power rank and starting power points determined accordingly (power rank x 15). So a power level 11 hero who has Duplication 8 creates a power level 8 duplicate with (8 x 15) 120 power points and proportionately lower ranked traits. </p><p></p><p>Your duplicate thinks and acts just like you, so it is automatically helpful toward you. Gamemasters should generally allow the hero's player to determine the duplicate's actions. Your duplicate disappears if your power is countered for any reason. You can also make your duplicate disappear at will by turning off your power. </p><p></p><p></p><p>Power Feats</p><ul> <li data-xf-list-type="ul"><strong>Absorption Healing:</strong> You can make an immediate recovery check by "re-absorbing" an undamaged duplicate. </li> <li data-xf-list-type="ul"><strong>Mental link:</strong> You have a mental link with your duplicates, allowing you to communicate with them over any distance and know whatever they know.</li> <li data-xf-list-type="ul"><strong>Progression:</strong> Each time you apply this feat, move your total number of duplicates one step up the Time and Value Progression Table (2, 5, 10, etc.). You can still only create one duplicate per standard action. </li> <li data-xf-list-type="ul"><strong>Sacrifice:</strong> When you are hit with an effect requiring a saving throw, you can spend a hero point to shift the effects to one of your duplicates instead. In essence, the attacker hit a duplicate and not the "real" you. The duplicate must be within range and a viable target of the effect.</li> </ul><p></p><p>Extras</p><ul> <li data-xf-list-type="ul"><strong>Heroic (+1):</strong> Your duplicates are not subject to the minion rules. </li> <li data-xf-list-type="ul"><strong>Horde (+1):</strong> You can summon up to your maximum number of duplicates with one standard action. You must have the Progression power feat to take this extra.</li> <li data-xf-list-type="ul"><strong>Survival (+1):</strong> If you die while duplicated, one of your duplicates becomes the "real" you and gains Duplication at your original power rank. You must have Duplication at a rank equal to your power level to take this extra.</li> </ul><p></p><p>Flaws</p><ul> <li data-xf-list-type="ul"><strong>Feedback (-1):</strong> If one of your duplicates is damaged, you suffer painful psychic feedback. Make a Will saving throw against damage equal to the damage your duplicate suffered, with a bonus to the save equal to your duplicate's Toughness save bonus. </li> <li data-xf-list-type="ul"><strong>Real (-1):</strong> All of your duplicates are the "real" you-perhaps from different timelines or periods. You suffer the worst damage of all duplicates when you stop using this power. If any of your duplicates die, you die as well! You cannot have the Survival extra. </li> <li data-xf-list-type="ul"><strong>Unconscious (-1):</strong> You are unconscious and helpless while one or more of your duplicates are in existence.</li> </ul></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2530645, member: 23733"] [U][B]Duplication[/B][/U] [list][*][B]Effect:[/B] Alteration [*][b]Action:[/b] Standard [*][B]Range:[/B] Personal [*][B]Duration:[/B] Sustained [*][B]Cost:[/B] 2 points per rank[/list] You can create a duplicate of yourself. Your duplicate is a minion (see page 63) with the same capabilities as you, except for this power and any hero points. You can spend your own hero points for your duplicate's actions. You must have this power at a rank equal to your power point total divided by 15 and rounded up for your duplicate to possess your full abilities. If you have it at a lower rank, create your duplicate as a scaled- down version of yourself, with a power level equal to your power rank and starting power points determined accordingly (power rank x 15). So a power level 11 hero who has Duplication 8 creates a power level 8 duplicate with (8 x 15) 120 power points and proportionately lower ranked traits. Your duplicate thinks and acts just like you, so it is automatically helpful toward you. Gamemasters should generally allow the hero's player to determine the duplicate's actions. Your duplicate disappears if your power is countered for any reason. You can also make your duplicate disappear at will by turning off your power. Power Feats [list][*][B]Absorption Healing:[/B] You can make an immediate recovery check by "re-absorbing" an undamaged duplicate. [*][B]Mental link:[/B] You have a mental link with your duplicates, allowing you to communicate with them over any distance and know whatever they know. [*][B]Progression:[/B] Each time you apply this feat, move your total number of duplicates one step up the Time and Value Progression Table (2, 5, 10, etc.). You can still only create one duplicate per standard action. [*][B]Sacrifice:[/B] When you are hit with an effect requiring a saving throw, you can spend a hero point to shift the effects to one of your duplicates instead. In essence, the attacker hit a duplicate and not the "real" you. The duplicate must be within range and a viable target of the effect. [/list] Extras [list][*][B]Heroic (+1):[/B] Your duplicates are not subject to the minion rules. [*][B]Horde (+1):[/B] You can summon up to your maximum number of duplicates with one standard action. You must have the Progression power feat to take this extra. [*][B]Survival (+1):[/B] If you die while duplicated, one of your duplicates becomes the "real" you and gains Duplication at your original power rank. You must have Duplication at a rank equal to your power level to take this extra. [/list] Flaws [list][*][B]Feedback (-1):[/B] If one of your duplicates is damaged, you suffer painful psychic feedback. Make a Will saving throw against damage equal to the damage your duplicate suffered, with a bonus to the save equal to your duplicate's Toughness save bonus. [*][B]Real (-1):[/B] All of your duplicates are the "real" you-perhaps from different timelines or periods. You suffer the worst damage of all duplicates when you stop using this power. If any of your duplicates die, you die as well! You cannot have the Survival extra. [*][B]Unconscious (-1):[/B] You are unconscious and helpless while one or more of your duplicates are in existence.[/list] [/QUOTE]
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