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<blockquote data-quote="Kenson" data-source="post: 2542383" data-attributes="member: 2849"><p>Not really, no. That extra went away with good reason: effects invoking multiple saves of the same type, particularly multiple Toughness saves, are disproportionately effective.</p><p></p><p>The basic design philosophy of M&M 2e was that multiple instances of a similar effect (e.g. Autofire) increase the pre-existing save DC rather than adding another save. So the closest you'd come to the old Energy Field extra would be to increase the weapon's damage and apply a different descriptor (such as "bludgeoning/electrical" for example, indicating the damage is half one, half the other).</p><p></p><p>The Linked modifier specifically doesn't allow you to link the same power to itself; so no Blast with four linked Blasts. You can link together different multiple effects but: 1) It's one all-or-nothing attack roll, they either all hit or all miss; 2) It's one saving throw of <em>each type</em>, so even if it's two effects requiring a Fortitude save, one Fortitude save is made against both (the results compared separately, if they happen to have different DCs); 3) Linked attacks don't benefit from the cost-savings of having additional effects as Alternate Powers; you pay the full price for all components; 4) You don't normally have the option of using the individuals components; it's all or none.</p><p></p><p>So this power is possible:</p><p></p><p>Blast X (Dazzle X [auditory and visual, Linked to Blast], Stun X [Ranged, Linked to Blast], Trip X [Ranged, Linked to Blast])</p><p></p><p>It damages, dazzles, potentially stuns and knocks over an opponent (who gets a Toughness save against the Blast, a Reflex save against the Dazzle and Trip, and a Fortitude save against the Stun). It also costs a whopping 10 points per rank: odds are it has fairly low ranks (and save DCs) or the character is a true one-trick pony and the GM might cast a jaundiced eye over such a concept (depending on the campaign it's possible the characters are <em>supposed</em> to be one-trick ponies).</p></blockquote><p></p>
[QUOTE="Kenson, post: 2542383, member: 2849"] Not really, no. That extra went away with good reason: effects invoking multiple saves of the same type, particularly multiple Toughness saves, are disproportionately effective. The basic design philosophy of M&M 2e was that multiple instances of a similar effect (e.g. Autofire) increase the pre-existing save DC rather than adding another save. So the closest you'd come to the old Energy Field extra would be to increase the weapon's damage and apply a different descriptor (such as "bludgeoning/electrical" for example, indicating the damage is half one, half the other). The Linked modifier specifically doesn't allow you to link the same power to itself; so no Blast with four linked Blasts. You can link together different multiple effects but: 1) It's one all-or-nothing attack roll, they either all hit or all miss; 2) It's one saving throw of [i]each type[/i], so even if it's two effects requiring a Fortitude save, one Fortitude save is made against both (the results compared separately, if they happen to have different DCs); 3) Linked attacks don't benefit from the cost-savings of having additional effects as Alternate Powers; you pay the full price for all components; 4) You don't normally have the option of using the individuals components; it's all or none. So this power is possible: Blast X (Dazzle X [auditory and visual, Linked to Blast], Stun X [Ranged, Linked to Blast], Trip X [Ranged, Linked to Blast]) It damages, dazzles, potentially stuns and knocks over an opponent (who gets a Toughness save against the Blast, a Reflex save against the Dazzle and Trip, and a Fortitude save against the Stun). It also costs a whopping 10 points per rank: odds are it has fairly low ranks (and save DCs) or the character is a true one-trick pony and the GM might cast a jaundiced eye over such a concept (depending on the campaign it's possible the characters are [i]supposed[/i] to be one-trick ponies). [/QUOTE]
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