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General Tabletop Discussion
*TTRPGs General
Mutants and Masterminds - Move up to 2nd edition?
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<blockquote data-quote="Elric" data-source="post: 2913457" data-attributes="member: 1139"><p>By damage being needlessly complex, I think you mean the addition of the staggered condition (which is the major change since 1e). I think this was put there to slow down fights a little. </p><p></p><p>I don't think feats are too cheap (in fact I like that feats only cost 1 pp!) but I agree that some of the most useful feats (e.g., Power Attack) are too cheap for what they do.</p><p></p><p>I also agree on Regeneration- it's a very clunky power. One way to make it a little better (and less clunky) is to allow regeneration to cure less severe damage conditions (e.g., bruises before injuries) even if the normal recovery rules wouldn't allow it (and I <em>think</em> that reading regeneration by the book it doesn't give any exception to the normal recovery rules)</p></blockquote><p></p>
[QUOTE="Elric, post: 2913457, member: 1139"] By damage being needlessly complex, I think you mean the addition of the staggered condition (which is the major change since 1e). I think this was put there to slow down fights a little. I don't think feats are too cheap (in fact I like that feats only cost 1 pp!) but I agree that some of the most useful feats (e.g., Power Attack) are too cheap for what they do. I also agree on Regeneration- it's a very clunky power. One way to make it a little better (and less clunky) is to allow regeneration to cure less severe damage conditions (e.g., bruises before injuries) even if the normal recovery rules wouldn't allow it (and I [I]think[/I] that reading regeneration by the book it doesn't give any exception to the normal recovery rules) [/QUOTE]
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Mutants and Masterminds - Move up to 2nd edition?
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