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Mutants and Masterminds - Move up to 2nd edition?
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<blockquote data-quote="Karl Green" data-source="post: 2923909" data-attributes="member: 1467"><p>As I am the one who started the V&V meets M&M game let me add...</p><p></p><p> </p><p></p><p>Ah damage has changed in two little, yet important ways... </p><p>first the track changed from "failed by more then 5" to "failed by 5 or more" </p><p>second there is one more levels of damage (bruised, stunned, staggered, unconscious) </p><p></p><p></p><p></p><p></p><p>Our problem with Feats is that stuff like Luck, which can be VERY important is soooo cheap that almost no one does NOT take it. Other feats like Evasion are really just "too good"... for 2 points, you can take 1/2 damage from Area Attacks... why buy up Reflex saves? </p><p></p><p>NOTE that yes, if your players follow the concepts then these "issues" might not be issues for you... but it can be hard to resist. </p><p></p><p>2nd ed has a lot of GOOD stuff going for it and I think that it is just fine for Superhero games. I REALLY wish that they had not changed little things throughout the book, just for the sake of change because they throw us all the time BUT they are not bad, just different. I also don't like the redundant Powers (i.e. "Weather Control, see Environment Control" what?)</p><p></p><p>In the end, for me, I like 2nd ed just fine for Superhero gaming and 1st ed for non-supers games (although I like True20 even better for them myself). Power Level limits is a very cool concept in the mid-range of the game (8+) but for lower games I don’t think it works as well. But that is all just my option and all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Karl Green, post: 2923909, member: 1467"] As I am the one who started the V&V meets M&M game let me add... Ah damage has changed in two little, yet important ways... first the track changed from "failed by more then 5" to "failed by 5 or more" second there is one more levels of damage (bruised, stunned, staggered, unconscious) Our problem with Feats is that stuff like Luck, which can be VERY important is soooo cheap that almost no one does NOT take it. Other feats like Evasion are really just "too good"... for 2 points, you can take 1/2 damage from Area Attacks... why buy up Reflex saves? NOTE that yes, if your players follow the concepts then these "issues" might not be issues for you... but it can be hard to resist. 2nd ed has a lot of GOOD stuff going for it and I think that it is just fine for Superhero games. I REALLY wish that they had not changed little things throughout the book, just for the sake of change because they throw us all the time BUT they are not bad, just different. I also don't like the redundant Powers (i.e. "Weather Control, see Environment Control" what?) In the end, for me, I like 2nd ed just fine for Superhero gaming and 1st ed for non-supers games (although I like True20 even better for them myself). Power Level limits is a very cool concept in the mid-range of the game (8+) but for lower games I don’t think it works as well. But that is all just my option and all ;) [/QUOTE]
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