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Mutants and Masterminds - Move up to 2nd edition?
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<blockquote data-quote="Jim Hague" data-source="post: 2959899" data-attributes="member: 17550"><p>Balances out in the two campaigns I'm running, and adds a bit to the longevity of characters in combat. Positive change.</p><p></p><p></p><p></p><p>I swear, what is it that's so hard about actually following a concept? What if the character <em>isn't</em> lucky or doesn't know how to dive for cover from explosions and such? Every time I see statements like this, I just shake my head; not everyone makes characters to powergame. See also similar statements about how you 'have' to max out all of your combat stats. Ridiculous.</p><p></p><p></p><p></p><p>And here goes the merry-go-round again - 2e is no more locked into 'supers only' mode than SAS or Champions. If you can't play that style, great. Over multiple campaigns with multiple groups, 2e has consistently outperformed 1e in terms of flexibility for a variety of campaigns and genres that I've run. No more bizarre Powers as Extras nonsense, no more broken Gadgets rules. PL makes sense now, and is infinitely more flexible than 1e.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2959899, member: 17550"] Balances out in the two campaigns I'm running, and adds a bit to the longevity of characters in combat. Positive change. I swear, what is it that's so hard about actually following a concept? What if the character [i]isn't[/i] lucky or doesn't know how to dive for cover from explosions and such? Every time I see statements like this, I just shake my head; not everyone makes characters to powergame. See also similar statements about how you 'have' to max out all of your combat stats. Ridiculous. And here goes the merry-go-round again - 2e is no more locked into 'supers only' mode than SAS or Champions. If you can't play that style, great. Over multiple campaigns with multiple groups, 2e has consistently outperformed 1e in terms of flexibility for a variety of campaigns and genres that I've run. No more bizarre Powers as Extras nonsense, no more broken Gadgets rules. PL makes sense now, and is infinitely more flexible than 1e. [/QUOTE]
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Mutants and Masterminds - Move up to 2nd edition?
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