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<blockquote data-quote="Voneth" data-source="post: 900879" data-attributes="member: 1016"><p><strong>How did you convert monsters?</strong> </p><p></p><p>Download the FAZ at <a href="http://www.mutantsandmasterminds.com" target="_blank">www.mutantsandmasterminds.com </a> it has some guidelines.</p><p></p><p><strong>what power level were the players?</strong> </p><p>I was doing PL 5 for my Farscape/Space Opera</p><p></p><p><strong>ddi you even use super powers? </strong> </p><p></p><p>Yes, but supposedly for alien and psionic powers. </p><p></p><p>Some suggestions:</p><p>Limit feat purchases to perhaps 4 feats at first. A LOT of players love the idea of getting things like power attack along with multiple attack feats so they can juggle around their BAB, damage and AC to over react to the situation.</p><p></p><p>Cap Super Atts to +2, but then lower skill points to 1 for 2.</p><p></p><p>Put your foot down on "front loaded" powers like invisiblity, Incorpreal, and Dimensional Travel. Either ban them or make the PC take flaws with them to limit their use. (Get the errata for the new Gadget guidelines too.)</p><p></p><p>And keep an eye on how players develop their characters. I see that a few of them look over all the goodies in MnM and then start getting a level of this or that (mostly those front loaded powers I mentioned earlier) as their concept begins to dissovle under the weight of getting the new power of the week.</p></blockquote><p></p>
[QUOTE="Voneth, post: 900879, member: 1016"] [B]How did you convert monsters?[/B] Download the FAZ at [url]www.mutantsandmasterminds.com [/url] it has some guidelines. [B]what power level were the players?[/B] I was doing PL 5 for my Farscape/Space Opera [B]ddi you even use super powers? [/B] Yes, but supposedly for alien and psionic powers. Some suggestions: Limit feat purchases to perhaps 4 feats at first. A LOT of players love the idea of getting things like power attack along with multiple attack feats so they can juggle around their BAB, damage and AC to over react to the situation. Cap Super Atts to +2, but then lower skill points to 1 for 2. Put your foot down on "front loaded" powers like invisiblity, Incorpreal, and Dimensional Travel. Either ban them or make the PC take flaws with them to limit their use. (Get the errata for the new Gadget guidelines too.) And keep an eye on how players develop their characters. I see that a few of them look over all the goodies in MnM and then start getting a level of this or that (mostly those front loaded powers I mentioned earlier) as their concept begins to dissovle under the weight of getting the new power of the week. [/QUOTE]
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