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<blockquote data-quote="PJ Mason" data-source="post: 901079" data-attributes="member: 11727"><p>I didn't use a lot of monsters (mostly other humanoid characters - for no real reason other than thats my style), but for what i did use, Voneth is right. Those guidelines attached to that link worked plenty good for me.</p><p></p><p>I used power level 3, as i wanted them to be inexperienced, but worth their salt. PL 1 or 2 is just to darned weak though. The higher PL's (10+) in M&M are way more powerful, so you have to be careful to stay within the realms of playability, if you are concerned with such things. One level in M&M is a much bigger deal than 1 level in D&D! If you want your players to be major heavyweights, like Titans or Demi-gods, then its easy as pie to use the system without any restraints.</p><p></p><p>Yep i used powers for racial abilities (Dwarf's got Super Con +1, Elves S-Dex +1, some races got darkvision, etc), that way they had inherent bonuses, even if they had low regular stats. I had one half-elf/half-drow (a Bluffside race) that had Obscure (natural power for the character as they cast Darkness) and Incorporeal (a magical ability he developed) and 1 rank of the Sorcery power. </p><p>The sorcery power goes a real long way in modeling D&D magic, IMO. So that wasn't so hard a hurdle, afterall.</p></blockquote><p></p>
[QUOTE="PJ Mason, post: 901079, member: 11727"] I didn't use a lot of monsters (mostly other humanoid characters - for no real reason other than thats my style), but for what i did use, Voneth is right. Those guidelines attached to that link worked plenty good for me. I used power level 3, as i wanted them to be inexperienced, but worth their salt. PL 1 or 2 is just to darned weak though. The higher PL's (10+) in M&M are way more powerful, so you have to be careful to stay within the realms of playability, if you are concerned with such things. One level in M&M is a much bigger deal than 1 level in D&D! If you want your players to be major heavyweights, like Titans or Demi-gods, then its easy as pie to use the system without any restraints. Yep i used powers for racial abilities (Dwarf's got Super Con +1, Elves S-Dex +1, some races got darkvision, etc), that way they had inherent bonuses, even if they had low regular stats. I had one half-elf/half-drow (a Bluffside race) that had Obscure (natural power for the character as they cast Darkness) and Incorporeal (a magical ability he developed) and 1 rank of the Sorcery power. The sorcery power goes a real long way in modeling D&D magic, IMO. So that wasn't so hard a hurdle, afterall. [/QUOTE]
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