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<blockquote data-quote="PJ Mason" data-source="post: 901765" data-attributes="member: 11727"><p>Will do. He said he and a few of his Exalted buddies are playtesting some of the conversion rules. I'll ask him how it is going. I'll even try to talk him into posting here, as he posts on ENWorld every once in a blue moon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p></p><p>I agree. I took the stance that everything didn't need to be converted exactly. If you are going to convert the rules, use the rules and don't try to emulate the setting TOO hard to the point the conversion was waste of time. As for the different castes, i suggested a list of templates that each player would choose from when creating their character. Some might cost more than others, but get more abilities/powers than the cheaper ones, (or even say if you wanted to actually play a human) who would have more free points to spend on the rest of their abilities. You would need to maybe create an outline as to who can buy what powers, though. I'm not an expert on the setting however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="PJ Mason, post: 901765, member: 11727"] Will do. He said he and a few of his Exalted buddies are playtesting some of the conversion rules. I'll ask him how it is going. I'll even try to talk him into posting here, as he posts on ENWorld every once in a blue moon. :) I agree. I took the stance that everything didn't need to be converted exactly. If you are going to convert the rules, use the rules and don't try to emulate the setting TOO hard to the point the conversion was waste of time. As for the different castes, i suggested a list of templates that each player would choose from when creating their character. Some might cost more than others, but get more abilities/powers than the cheaper ones, (or even say if you wanted to actually play a human) who would have more free points to spend on the rest of their abilities. You would need to maybe create an outline as to who can buy what powers, though. I'm not an expert on the setting however. :) [/QUOTE]
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