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Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]
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<blockquote data-quote="Aust Meliamne" data-source="post: 1137467" data-attributes="member: 95"><p>That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly).</p><p></p><p>That said, I have seen an optional rule tossed around the MnM boards. It suggests that maybe the GM let the characters raise the base power in ranks without raising the extras first, and the extras either increase by the same number as the base power, or they don't increase at all. Personally, I think this house rule makes alot of sense (and I like the increasing the extras by the same ammount as the base power). Just FYI.</p></blockquote><p></p>
[QUOTE="Aust Meliamne, post: 1137467, member: 95"] That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly). That said, I have seen an optional rule tossed around the MnM boards. It suggests that maybe the GM let the characters raise the base power in ranks without raising the extras first, and the extras either increase by the same number as the base power, or they don't increase at all. Personally, I think this house rule makes alot of sense (and I like the increasing the extras by the same ammount as the base power). Just FYI. [/QUOTE]
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