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<blockquote data-quote="Dragonblade" data-source="post: 6032654" data-attributes="member: 2804"><p>Like many of the best supers RPGs, M&M takes a toolkit approach to superpowers. It provides the building blocks, but given the huge variety of possible powers, it only provides examples of the most iconic ones and encourages you to build your own.</p><p></p><p>The hero archetypes can double as pre-gen PCs, as example builds of the most iconic superhero types, and can even serve as villains.</p><p></p><p>The Game Master's Guide has some more archetypes specifically geared toward villains. Plus you can pick up the DC Adventures Heroes and Villains books. They have M&M 3e compatible builds of all the major heroes and villains of the DC universe. Also, you can visit the Roll Call forum on the M&M forums. There are tons of builds of virtually every Marvel or DC hero or villain you can imagine done by fans.</p><p></p><p>Likewise, GR has a series of Power Profile PDFs which discuss common power themes such as Radiation Powers, or Fire Powers, and they provide numerous samples of building different powers around those themes. There are some good examples in the Hero's Handbook too.</p><p></p><p>If you like the powers toolkit approach, but feel M&M is too simplified and want something much crunchier in terms of detailed combat engine and power construction, then HERO and Champions might work better for you.</p><p></p><p>If you want something even simpler than M&M, then ICONs might better for you. If you want a storygame that emphasizes troupe play and heavily relies on dissociated mechanics, then check out Marvel Heroic Roleplay. If you want a class and level system that conforms closer to traditional d20 style play, then check out Silver Age Sentinels d20. If you want a supers game that relies on class and levels but also has prepackaged power sets as opposed to ones you make yourself, then check out Heroes Unlimited which uses the same Palladium system as the old TMNT and Other Strangeness RPG.</p><p></p><p>M&M is one of, if not the best supers game out there in the way it combines flexibility, with simplicity, and ease of play. But its not for everyone depending on their tastes in supers games.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6032654, member: 2804"] Like many of the best supers RPGs, M&M takes a toolkit approach to superpowers. It provides the building blocks, but given the huge variety of possible powers, it only provides examples of the most iconic ones and encourages you to build your own. The hero archetypes can double as pre-gen PCs, as example builds of the most iconic superhero types, and can even serve as villains. The Game Master's Guide has some more archetypes specifically geared toward villains. Plus you can pick up the DC Adventures Heroes and Villains books. They have M&M 3e compatible builds of all the major heroes and villains of the DC universe. Also, you can visit the Roll Call forum on the M&M forums. There are tons of builds of virtually every Marvel or DC hero or villain you can imagine done by fans. Likewise, GR has a series of Power Profile PDFs which discuss common power themes such as Radiation Powers, or Fire Powers, and they provide numerous samples of building different powers around those themes. There are some good examples in the Hero's Handbook too. If you like the powers toolkit approach, but feel M&M is too simplified and want something much crunchier in terms of detailed combat engine and power construction, then HERO and Champions might work better for you. If you want something even simpler than M&M, then ICONs might better for you. If you want a storygame that emphasizes troupe play and heavily relies on dissociated mechanics, then check out Marvel Heroic Roleplay. If you want a class and level system that conforms closer to traditional d20 style play, then check out Silver Age Sentinels d20. If you want a supers game that relies on class and levels but also has prepackaged power sets as opposed to ones you make yourself, then check out Heroes Unlimited which uses the same Palladium system as the old TMNT and Other Strangeness RPG. M&M is one of, if not the best supers game out there in the way it combines flexibility, with simplicity, and ease of play. But its not for everyone depending on their tastes in supers games. [/QUOTE]
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