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<blockquote data-quote="Dragonblade" data-source="post: 6032879" data-attributes="member: 2804"><p>If you think M&M is fiddly, HERO must cause you a total anxiety attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But seriously, I don't find M&M very simulationist. There is a lot of cinematic abstraction.</p><p></p><p>Aside from Hero points, you interact with the world through your character and his actions. In that sense the game is geared around playing superheroes in a world of superheroes. If there is a car on the street, and your PC is strong enough, you can pick it up and throw it at a villain. Easy peasy.</p><p></p><p>Whereas in Marvel Heroic, the game is geared around simulating a comic book. There are a lot of metagame oriented mechanics that allow the players to manipulate scenes and plot. If there is a car, you have follow specific rules about tagging it as an "asset" that your PC is allowed to use in that scene. Likewise, I remember reading about an absurd example on RPG.net about Daredevil's blindness not protecting him from sight based attacks unless the players spend the appropriate resource to activate it as an asset.</p><p></p><p>That example floored me. Daredevil is blind. Sight based attacks fail because he is blind. That's it. I don't like Marvel Heroic style play at all. But its good at what it does and its popular with people who like that sort of metagame scene manipulation. So its certainly worth checking out.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6032879, member: 2804"] If you think M&M is fiddly, HERO must cause you a total anxiety attack. :) But seriously, I don't find M&M very simulationist. There is a lot of cinematic abstraction. Aside from Hero points, you interact with the world through your character and his actions. In that sense the game is geared around playing superheroes in a world of superheroes. If there is a car on the street, and your PC is strong enough, you can pick it up and throw it at a villain. Easy peasy. Whereas in Marvel Heroic, the game is geared around simulating a comic book. There are a lot of metagame oriented mechanics that allow the players to manipulate scenes and plot. If there is a car, you have follow specific rules about tagging it as an "asset" that your PC is allowed to use in that scene. Likewise, I remember reading about an absurd example on RPG.net about Daredevil's blindness not protecting him from sight based attacks unless the players spend the appropriate resource to activate it as an asset. That example floored me. Daredevil is blind. Sight based attacks fail because he is blind. That's it. I don't like Marvel Heroic style play at all. But its good at what it does and its popular with people who like that sort of metagame scene manipulation. So its certainly worth checking out. [/QUOTE]
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