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Mutants & Mastermind Presents – “Astonishing Tales of Centropolis”
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<blockquote data-quote="GreenKarl" data-source="post: 6881467" data-attributes="member: 6801242"><p>The Paladin tries to force back the villainous Feral but the mongrel woman is too fast and moves like lightning. She growls mockingly and gets ready to attack again. His strike however does manage to rejuvenate him from the damage he suffered from Death Magnetics attack. </p><p></p><p>Kitusune’s strange gun fires again and strikes Death Magnet with multiple dazzling bolts of energy, causing Death Magnet to stagger and growl in pain. The mad woman flings her arm and another metal bar slams near the ‘Kitusune’ but she is able to shrug off any damage (or at least it appears to Death Magnet that she does). Death Magnet growls “<strong>I’m going to enjoy pulling you apart one limb at a time…</strong>”</p><p></p><p>Feral continues to attack Paladin but the dimutive warrior is able to hold her off with his shield. She also snarls in animal like frustration. </p><p></p><p>Galatea runs over to the screaming woman in an attempt to calm her. The woman looks into the granite like eyes of the young heroin and almost sobs “<strong>Make it stop…</strong>”. Galatea notices that the woman’s arms continue to grow, each now at least twenty feet long and in place at least five feet thick. They start grasping other vehicles and rubble, occasion flicking one away almost casually. </p><p></p><p>Ariel, still fairly high in air, comes in sight of the disaster and is shocked to see the amount of chaos and destruction in the area. She then spots a strange black dome near the middle of destructive field. She can’t really make out any details but it is very close to where a flying woman is floating in the air and less than a block away a small car is suddenly flung through the air to crash down the street. Not your typical disaster for sure…</p><p></p><p>The Shadow grabs the wounded man and steps out of the shadows just outside the destructive field where the ambulances and other emergency vehicles are gathered. As Shadow is handing off the injured man to an EMT, he notices that the man is regaining conscious when his eyes pop open revealing deep black orbs where his pupils should be. He screams “<strong>What’s happening? What is the matter with the light??</strong>” </p><p></p><p></p><p>[gm]Initiative Order</p><p>25 – Ariel </p><p>24 – The Shadow</p><p>21 – Octoman </p><p>19 – Paladin, Kitsune and Death Magnet</p><p>15 – Feral </p><p>8 – Galatea </p><p></p><p>ROUND 2</p><p>Paladin missed Feral but he “healed” both of his conditions with his roll from Healing Smash. </p><p></p><p>Kitusune succeed with two degrees of success vs. Death Magnet, who failed her save by 10, two degrees of failure. She suffers a -1 to future Toughness saves and is Dazed until the end of her next turn (can only take free actions and one standard action a round). N</p><p></p><p>NOTE that Death Magnet is in the area of Paladin’s Healing strike but I will have her suffer the affects this round, but next round…</p><p></p><p>Death Magnetic uses her one standard action to attack vs. Kitsune illusion and fails to see through it. She might be a bit suspicious but right now she still thinks it “real”. </p><p></p><p>Feral misses Paladin</p><p></p><p>Galatea can make a Persuasion or some similar check to try and calm the frightened woman if she would like too</p><p></p><p>ROUND 3</p><p>Ariel can now see the disaster area and the battle. She need to use a move action to get to the fight.</p><p></p><p>The Shadow grabs the somewhat recovering man and re-appears outside the disaster area.</p><p></p><p>Octoman is still in the darkness. I need to re-read the duration to figure it out but for now he is still in the dark. </p><p></p><p>Actions for Ariel, Paladin, Kitusune and Galatea for Round 3?</p><p></p><p>Then Actions for Ariel and the Shadow for round 4??</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6881467, member: 6801242"] The Paladin tries to force back the villainous Feral but the mongrel woman is too fast and moves like lightning. She growls mockingly and gets ready to attack again. His strike however does manage to rejuvenate him from the damage he suffered from Death Magnetics attack. Kitusune’s strange gun fires again and strikes Death Magnet with multiple dazzling bolts of energy, causing Death Magnet to stagger and growl in pain. The mad woman flings her arm and another metal bar slams near the ‘Kitusune’ but she is able to shrug off any damage (or at least it appears to Death Magnet that she does). Death Magnet growls “[b]I’m going to enjoy pulling you apart one limb at a time…[/b]” Feral continues to attack Paladin but the dimutive warrior is able to hold her off with his shield. She also snarls in animal like frustration. Galatea runs over to the screaming woman in an attempt to calm her. The woman looks into the granite like eyes of the young heroin and almost sobs “[b]Make it stop…[/b]”. Galatea notices that the woman’s arms continue to grow, each now at least twenty feet long and in place at least five feet thick. They start grasping other vehicles and rubble, occasion flicking one away almost casually. Ariel, still fairly high in air, comes in sight of the disaster and is shocked to see the amount of chaos and destruction in the area. She then spots a strange black dome near the middle of destructive field. She can’t really make out any details but it is very close to where a flying woman is floating in the air and less than a block away a small car is suddenly flung through the air to crash down the street. Not your typical disaster for sure… The Shadow grabs the wounded man and steps out of the shadows just outside the destructive field where the ambulances and other emergency vehicles are gathered. As Shadow is handing off the injured man to an EMT, he notices that the man is regaining conscious when his eyes pop open revealing deep black orbs where his pupils should be. He screams “[b]What’s happening? What is the matter with the light??[/b]” [gm]Initiative Order 25 – Ariel 24 – The Shadow 21 – Octoman 19 – Paladin, Kitsune and Death Magnet 15 – Feral 8 – Galatea ROUND 2 Paladin missed Feral but he “healed” both of his conditions with his roll from Healing Smash. Kitusune succeed with two degrees of success vs. Death Magnet, who failed her save by 10, two degrees of failure. She suffers a -1 to future Toughness saves and is Dazed until the end of her next turn (can only take free actions and one standard action a round). N NOTE that Death Magnet is in the area of Paladin’s Healing strike but I will have her suffer the affects this round, but next round… Death Magnetic uses her one standard action to attack vs. Kitsune illusion and fails to see through it. She might be a bit suspicious but right now she still thinks it “real”. Feral misses Paladin Galatea can make a Persuasion or some similar check to try and calm the frightened woman if she would like too ROUND 3 Ariel can now see the disaster area and the battle. She need to use a move action to get to the fight. The Shadow grabs the somewhat recovering man and re-appears outside the disaster area. Octoman is still in the darkness. I need to re-read the duration to figure it out but for now he is still in the dark. Actions for Ariel, Paladin, Kitusune and Galatea for Round 3? Then Actions for Ariel and the Shadow for round 4?? [/gm] [/QUOTE]
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