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Mutants & Mastermind Presents – “Astonishing Tales of Centropolis”
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<blockquote data-quote="pathfinderq1" data-source="post: 6884828" data-attributes="member: 48394"><p>[OOC] Time to get in the game [/OOC]</p><p></p><p>Miranda took another slow turn, still trying to make some sense of what was going on down there. It looked like a fight, that was for sure...</p><p></p><p>She reached up one last time, adjusting the mask and sunglasses that hid her face. She had been told, more than once, that her impetuous nature was going to get her in trouble- it looked like now was that time. For the first time in her life, she kicked herself into a dive- and into a fight with another metahuman.</p><p></p><p>She dove out of the sky and raced in towards the metal-armored woman- the only other aerial combatant, and to her eyes, the biggest threat. Miranda closed in at speed, approaching from behind, and lashed out with a closed fist as she blazed past. Almost reflexively, the telekinetic sheath that shrouded her hand tried to seize hold of the other woman at the instant of impact. At the last second, though, not quite sure she was ready for this, she closed her eyes, almost certainly spoiling the strike. (ie I think she missed here)</p><p></p><p>And as quickly as she had struck, she was gone, already several hundred feet away from where she had been and beginning to turn back towards the fight.</p><p></p><p>What had she done?</p><p></p><p>[sblock= OOC] Let's see if I end up doing any of this right...</p><p>>Begin move action with Flight 5 (900 feet of move at full speed), approaching the fight (and specifically Death Magnet) from 100-200 feet out (mostly up, but I don't think it matters).</p><p><span style="color: #00FF00">>After closing, make an unarmed attack on Death Magnet, a simple punch, using Close Combat (unarmed), so 1d20+6= 14 vs. her Parry defense; roll <a href="http://www.coyotecode.net/roll/lookup.php?rollid=125261" target="_blank">http://www.coyotecode.net/roll/lookup.php?rollid=125261</a> I think that is a miss, even with an approach from behind...</span></p><p>>If it misses, Miranda just musses up DM's stylish hairdo with a whiff of air at 60 MPH</p><p>>Hit or miss, Miranda keeps moving, since she has Move-by action- she will stay in a rough straight line for about 500 feet, then use the last 200-300 feet to turn around for next round's approach. So ending the round about 500 feet from DM, at the same approximate altitude</p><p></p><p>>If that hits, it is DC 23 Toughness check for DM (based on Miranda's current STR of 8)</p><p>>Also if that hits, start a Grab, because of Miranda's Fast Grab enhanced advantage, this is another unarmed combat roll (I think?), so 1d20+6= (Roll included in link above, just in case) DC 23 check for DM, against the better of her STR or Dodge to resist the grab</p><p>>If DM is successfully grabbed, Miranda will attempt to drag her along, this is another DC 23 check for DM, nominally against her STR but more likely against her Flight power rank to avoid being dragged along- if DM beats the resistance Miranda will immediately use a free action to release so she can keep moving herself.</p><p>>If Miranda does grab and drag DM successfully, she will try to maintain the hold next round- and I'll be kind of amazed.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6884828, member: 48394"] [OOC] Time to get in the game [/OOC] Miranda took another slow turn, still trying to make some sense of what was going on down there. It looked like a fight, that was for sure... She reached up one last time, adjusting the mask and sunglasses that hid her face. She had been told, more than once, that her impetuous nature was going to get her in trouble- it looked like now was that time. For the first time in her life, she kicked herself into a dive- and into a fight with another metahuman. She dove out of the sky and raced in towards the metal-armored woman- the only other aerial combatant, and to her eyes, the biggest threat. Miranda closed in at speed, approaching from behind, and lashed out with a closed fist as she blazed past. Almost reflexively, the telekinetic sheath that shrouded her hand tried to seize hold of the other woman at the instant of impact. At the last second, though, not quite sure she was ready for this, she closed her eyes, almost certainly spoiling the strike. (ie I think she missed here) And as quickly as she had struck, she was gone, already several hundred feet away from where she had been and beginning to turn back towards the fight. What had she done? [sblock= OOC] Let's see if I end up doing any of this right... >Begin move action with Flight 5 (900 feet of move at full speed), approaching the fight (and specifically Death Magnet) from 100-200 feet out (mostly up, but I don't think it matters). [COLOR="#00FF00"]>After closing, make an unarmed attack on Death Magnet, a simple punch, using Close Combat (unarmed), so 1d20+6= 14 vs. her Parry defense; roll [url]http://www.coyotecode.net/roll/lookup.php?rollid=125261[/url] I think that is a miss, even with an approach from behind...[/COLOR] >If it misses, Miranda just musses up DM's stylish hairdo with a whiff of air at 60 MPH >Hit or miss, Miranda keeps moving, since she has Move-by action- she will stay in a rough straight line for about 500 feet, then use the last 200-300 feet to turn around for next round's approach. So ending the round about 500 feet from DM, at the same approximate altitude >If that hits, it is DC 23 Toughness check for DM (based on Miranda's current STR of 8) >Also if that hits, start a Grab, because of Miranda's Fast Grab enhanced advantage, this is another unarmed combat roll (I think?), so 1d20+6= (Roll included in link above, just in case) DC 23 check for DM, against the better of her STR or Dodge to resist the grab >If DM is successfully grabbed, Miranda will attempt to drag her along, this is another DC 23 check for DM, nominally against her STR but more likely against her Flight power rank to avoid being dragged along- if DM beats the resistance Miranda will immediately use a free action to release so she can keep moving herself. >If Miranda does grab and drag DM successfully, she will try to maintain the hold next round- and I'll be kind of amazed. [/sblock] [/QUOTE]
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