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General Tabletop Discussion
*TTRPGs General
Mutants & Masterminds 2E - Attack/Defense Trade-offs
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<blockquote data-quote="Ben Robbins" data-source="post: 3409854" data-attributes="member: 38705"><p>There are two separate trade-offs, attack and defense. Reducing your attack lets you buy a higher rank for an attack power that requires a save (or vice versa). On the other hand a defense trade-off let's you reduce your defense to increase your toughness (or vice versa).</p><p></p><p>An attack trade-off applies to any kind of attack save. So if you buy a Fatigue attack with a Fort save, lowering your chance to hit with that Fatigue let's you buy a higher rank and incur a higher save DC.</p><p></p><p>The attack trade-off can be different for different attacks. So you might have +10 attack with a Blast 10, but because you have attack focus melee putting your melee attack to +14 be limited to only having enough Strength to do +6 damage.</p><p></p><p>Also note that the defense trade-off has no effect on your other saves limits (your Will, Fort or Reflex).</p><p></p><p>Make sense? It's actually pretty simple, but it can be confusing before you get it.</p></blockquote><p></p>
[QUOTE="Ben Robbins, post: 3409854, member: 38705"] There are two separate trade-offs, attack and defense. Reducing your attack lets you buy a higher rank for an attack power that requires a save (or vice versa). On the other hand a defense trade-off let's you reduce your defense to increase your toughness (or vice versa). An attack trade-off applies to any kind of attack save. So if you buy a Fatigue attack with a Fort save, lowering your chance to hit with that Fatigue let's you buy a higher rank and incur a higher save DC. The attack trade-off can be different for different attacks. So you might have +10 attack with a Blast 10, but because you have attack focus melee putting your melee attack to +14 be limited to only having enough Strength to do +6 damage. Also note that the defense trade-off has no effect on your other saves limits (your Will, Fort or Reflex). Make sense? It's actually pretty simple, but it can be confusing before you get it. [/QUOTE]
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Mutants & Masterminds 2E - Attack/Defense Trade-offs
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