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[Mutants & Masterminds 2E] Task Force Command: Team Zeta
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<blockquote data-quote="Slider Wade" data-source="post: 4577320" data-attributes="member: 80762"><p>Mortal Heroes! PL5, no super feats or super powers. You can buy powers, but they must be arguably non-super heroic. The low-down: You are recruited by a new branch of the US government; the TFC. TFC has experiments in creating superheroes but all have failed, creating mutants that are genetic monsters (physically speaking) or are still recognizably human, but just barely so. </p><p></p><p>Your characters are the divisions’ task force, weeding out rival companies, plots to use axis supers against the US and taking out budding super criminals from within the US’s borders. Your characters will be supplied with whatever equipment is needed to get the mission done and will have any method of travel to get where they are going at their disposal. Eventually the TFC will perfect the process of creating supers, and your characters will be among those to gain abilities.</p><p></p><p>If there is enough interest I’ll split the group in two, creating two teams; TZ1 & TZ2. Core book only! Each team will consist of no more than 5 agents.</p></blockquote><p></p>
[QUOTE="Slider Wade, post: 4577320, member: 80762"] Mortal Heroes! PL5, no super feats or super powers. You can buy powers, but they must be arguably non-super heroic. The low-down: You are recruited by a new branch of the US government; the TFC. TFC has experiments in creating superheroes but all have failed, creating mutants that are genetic monsters (physically speaking) or are still recognizably human, but just barely so. Your characters are the divisions’ task force, weeding out rival companies, plots to use axis supers against the US and taking out budding super criminals from within the US’s borders. Your characters will be supplied with whatever equipment is needed to get the mission done and will have any method of travel to get where they are going at their disposal. Eventually the TFC will perfect the process of creating supers, and your characters will be among those to gain abilities. If there is enough interest I’ll split the group in two, creating two teams; TZ1 & TZ2. Core book only! Each team will consist of no more than 5 agents. [/QUOTE]
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[Mutants & Masterminds 2E] Task Force Command: Team Zeta
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