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Mutants & Masterminds 3rd Edition
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<blockquote data-quote="GMforPowergamers" data-source="post: 5182898" data-attributes="member: 67338"><p>I can foresee the speed (or flight/teleport) being problems... in fact I watched a game tank for that reason, but it can be worked around (I had a pc in one of my games have super speed 16 or 17 and it went fine).</p><p></p><p> The problem I have (well is mostly my players) is the everyone is superman feel of it. We had a mystic hero (Immortal sorcerer from the 600 ad area who was all sorts of spell and magic item things), a power suit hero ( suit was mostly alien tech gave in the above super speed), a item hero (given the amulat of chronos that had a bunch of funky powers), and a mecha hero (25ft tall robot armor)</p><p></p><p> all of them had def scores of 9-11 (speedster had 11, mecha had 9, both others 10) and toughness saves of 9-11 (speedster had 9, mecha had 11, both others had 10)</p><p></p><p> it took a while (like 3 sessions) but the mecha piolt finaly flipped, he was incased in 5 tons of metal, how was he just as vunrable as the others... I used the JLA arguement on him </p><p>[sblock=jla arument]</p><p>flash, batman, and superman all get spread by gun fire... bat man jumps and evades, and his cevlar absorbs a few glancing blows, superman stands there and looks funny at the gunman as the bullets bounce off, flassh catches the bullets then hands them back tot he gun man... end result is the same, it is just how you get there that is diffrent.</p><p>[/sblock]</p><p>but he finaly had to walk out on the game becuse he coudn't feel his character...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5182898, member: 67338"] I can foresee the speed (or flight/teleport) being problems... in fact I watched a game tank for that reason, but it can be worked around (I had a pc in one of my games have super speed 16 or 17 and it went fine). The problem I have (well is mostly my players) is the everyone is superman feel of it. We had a mystic hero (Immortal sorcerer from the 600 ad area who was all sorts of spell and magic item things), a power suit hero ( suit was mostly alien tech gave in the above super speed), a item hero (given the amulat of chronos that had a bunch of funky powers), and a mecha hero (25ft tall robot armor) all of them had def scores of 9-11 (speedster had 11, mecha had 9, both others 10) and toughness saves of 9-11 (speedster had 9, mecha had 11, both others had 10) it took a while (like 3 sessions) but the mecha piolt finaly flipped, he was incased in 5 tons of metal, how was he just as vunrable as the others... I used the JLA arguement on him [sblock=jla arument] flash, batman, and superman all get spread by gun fire... bat man jumps and evades, and his cevlar absorbs a few glancing blows, superman stands there and looks funny at the gunman as the bullets bounce off, flassh catches the bullets then hands them back tot he gun man... end result is the same, it is just how you get there that is diffrent. [/sblock] but he finaly had to walk out on the game becuse he coudn't feel his character... [/QUOTE]
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