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<blockquote data-quote="Jeff Wilder" data-source="post: 5187324" data-attributes="member: 5122"><p>Exactly.</p><p></p><p>If a GM is having trouble with speedsters being "out of control" or "too powerful," this is a result of the GM and players not having reached sufficient agreement that they're going to play "comic book reality." It's not a problem with the system.</p><p></p><p>If the GM and players want to explore "what would this be like in real life," well, first of all, "Yow, good luck." Second of all, any limits on realism should be set by the GM, not be part of the default assumptions of the game.</p><p></p><p>I listened to the podcast linked above, and the part that struck me most was SK's observation that M&M2 already has more constraints on things than he, personally, would choose. He prefers the freedom to set the limits on a case-by-case basis, as was more the situation in M&M1.</p><p></p><p>I'm in complete agreement with him, with the caveat that I want and need advice on potential pitfalls (like those provided in M&M products already, but to an even greater extent). I don't need much in the way of cautions for things like Super-Speed, but that's just where my personal line is ... if there were a sidebar about problems high ranks of Super-Speed could cause in a game, I wouldn't rail against it.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5187324, member: 5122"] Exactly. If a GM is having trouble with speedsters being "out of control" or "too powerful," this is a result of the GM and players not having reached sufficient agreement that they're going to play "comic book reality." It's not a problem with the system. If the GM and players want to explore "what would this be like in real life," well, first of all, "Yow, good luck." Second of all, any limits on realism should be set by the GM, not be part of the default assumptions of the game. I listened to the podcast linked above, and the part that struck me most was SK's observation that M&M2 already has more constraints on things than he, personally, would choose. He prefers the freedom to set the limits on a case-by-case basis, as was more the situation in M&M1. I'm in complete agreement with him, with the caveat that I want and need advice on potential pitfalls (like those provided in M&M products already, but to an even greater extent). I don't need much in the way of cautions for things like Super-Speed, but that's just where my personal line is ... if there were a sidebar about problems high ranks of Super-Speed could cause in a game, I wouldn't rail against it. [/QUOTE]
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