Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8104046" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Isakari</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-k5q7gBK/0/c13f87b0/S/oneuglymotherf-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>As with many other generally hostile species, the name Isakari was assigned to these hunters by those hunted by them. What they call themselves remains something of a mystery, and likely to remain so, as they do not appear to have a spoken language, and their written one remains cryptic. For most of the history of their interactions with other species, it was assumed that they were telepathic with each other, but psychic nullifiers have been shown to have no effect on them. The current belief is that they communicate with each other through a combination of gestures and scent cues, and that they don't bother 'talking' very much.</p><p></p><p>Their home world is believed to be located not far from Chirab (the home of the Chiraben humans) in the regions of space unclaimed by either the Imperium or the Technate. Chirab has long been the site of the Isakari's hunting expeditions, especially with its increasing desertification. The Isakari definitely prefer hot climates to cold ones, and have been known to withdraw in the face of unexpectedly cold weather, even if their hunt has produced no game.</p><p></p><p>These hunts appear to be the Isakari's only interaction with other species. They do not seem to regard any other life form, regardless of demonstrated intelligence, as a person, and have no compunctions about killing them for sport or for food. (It is known that they consider the brains of intelligent life forms to be something of a delicacy.) Presumably, there are Isakari who are not hunters, but if they exist then they remain on their home world. Any Isakari found elsewhere will be engaged in the task of hunting and killing other sapients.</p><p></p><p>However, the majority of the Isakari seem to observe certain proprieties in their hunts. The primary focus of their honor appears to be self-reliance; they normally operate alone rather than in groups, and when hunting in parties they will compete with each other rather than cooperate. They do not engage in torture; their victims are killed quickly and cleanly, though they will often mutilate the corpses to claim a trophy. They have a demonstrated aversion to killing lifeforms who give birth, but this should not be misunderstood as a reluctance to kill their young, if they find it to be a sufficient challenge or are in need of food. Lastly, but perhaps most significantly, any being who succeeds in killing an Isakari is off-limits to others of their kind.</p><p></p><p>At least, that is how it's <em>supposed</em> to work. From Technate reports of encounters with the Isakari, it has become clear that an increasing minority of their kind regard these proprieties as obsolete or pointless. These Isakari do operate in groups, and are perfectly willing to cripple their victims to use them as bait. And they apparently view killing those who have overcome others of their kind as a challenge to be eagerly met.</p><p></p><p>This would probably not be relevant to anyone's concerns, had the Isakari not begun using Earth as a hunting ground. Their earliest documented visit to the planet was in 2012, when one of them hunted in Chicago during that year's heat wave, crossing paths with Darkwing in the process. While seriously injured in their clash, the crime fighter was able to recover and defeat the hunter, which committed suicide when he refused to kill it. The body was reclaimed by a group of its fellows, whose ship disappeared using a cloaking mechanism. Shortly thereafter, one engaged in a hunt outside of Hespera, and was killed by the Hesperan called Nzarde after the loss of several lives.</p><p></p><p>Subsequent encounters have led Argus to determine that this group of Isakari has remained on Earth, apparently based out of Bhutan, and have hunted prey all across Earth's hottest regions, as well as making trips to Venus. The prospect that these hunters might become infected with the Psilofyr fungus and bring it back to Earth is a <em>very</em> concerning one, as is the way that they keep making visits to the Sahara, which do not apparently involve hunting anything. The purpose of these trips is a question that Argus, and a number of other groups, would like answered.</p><p></p><p><strong>Isakari -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> 7 | <strong>AGL</strong> 4 | <strong>DEX</strong> 6 | <strong>FGT</strong> 12 | <strong>INT</strong> 1 | <strong>AWE</strong> 4 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Alien Senses: </em></strong>Senses 5 (accurate acute tracking scent, low-light vision) - 5 points</p><p><strong><em>Arsenal: </em></strong>Array (19 points); Removable (-4 points) <ul> <li data-xf-list-type="ul"><strong><em> Explosive Trap: </em></strong>Burst Area Damage 6, Trigger - 19 points</li> <li data-xf-list-type="ul"> <strong><em>Hunting Blades: </em></strong>Strength-based Damage 3; Feature (+2 to track injured target) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Plasma Caster:</em></strong> Ranged Damage 9, Accurate - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Snare Rocket: </em></strong>Ranged Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile), Accurate, Extra Condition, Limited Degree - 1 point</li> </ul><p><strong><em>Cloak: </em></strong>Concealment 5 (normal hearing, normal sight, radio), Blending; Removable (-1 point) - 4 points</p><p><strong><em>Fast:</em></strong> Enhanced Advantage 2 (Improved Initiative 2); Leaping 3 (60 feet); Movement 1 (Sure-footed); Speed 3 (16 MPH) - 10 points</p><p><strong><em>Sneak Attack:</em></strong> Strength-based Damage 2, Limited to targets who are vulnerable or defenseless - 1 point</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Equipment 11, Evasion, Great Endurance, Hide in Plain Sight, Improved Critical (Hunting Blades), <em>Improved Initiative 2,</em> Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 5, Skill Mastery (Stealth).</p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 3)</p><p><strong><em>Space Ship:</em></strong> Size Colossal; Strength 16; Speed 12 (air/space); Defense 2; Toughness 13; Features Cloak (Concealment 10 [all senses]), Star Drive (Movement 2 [space travel 2]) - 52 points </p><p></p><p><strong>Skills:</strong></p><p>Athletics 6 (+12), Close Combat: Unarmed 2 (+14), Deception 10 (+11), Expertise: Survival 12 (+13), Insight 8 (+12), Perception 10 (+14), Stealth 10 (+14), Vehicles 6 (+12)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +12</p><p>Unarmed +14 (Close Damage 5, 7 with sneak attack)</p><p>Hunting Blades +12 (Close Damage 7, 9 with sneak attack, Crit 19-20)</p><p>Plasma Caster +13 (Ranged Damage 9)</p><p>Snare Rocket +13 (Ranged Affliction 9, Resisted by Dodge)</p><p>Explosive Trap -- (Burst Area Damage 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 12, Fortitude 9, Toughness 10/7, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 82 + Powers 37 + Advantages 27 + Skills 27 + Defenses 15 = 188 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Bloodlust--Motivation. Can't Speak, Only Imitate Speech. Hunter's Code</em></strong> (or possibly not). <strong><em>Vulnerable</em></strong> (cold).</p></blockquote><p></p>
[QUOTE="Davies, post: 8104046, member: 30538"] [size=150][color=red]Isakari[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-k5q7gBK/0/c13f87b0/S/oneuglymotherf-S.png[/img] As with many other generally hostile species, the name Isakari was assigned to these hunters by those hunted by them. What they call themselves remains something of a mystery, and likely to remain so, as they do not appear to have a spoken language, and their written one remains cryptic. For most of the history of their interactions with other species, it was assumed that they were telepathic with each other, but psychic nullifiers have been shown to have no effect on them. The current belief is that they communicate with each other through a combination of gestures and scent cues, and that they don't bother 'talking' very much. Their home world is believed to be located not far from Chirab (the home of the Chiraben humans) in the regions of space unclaimed by either the Imperium or the Technate. Chirab has long been the site of the Isakari's hunting expeditions, especially with its increasing desertification. The Isakari definitely prefer hot climates to cold ones, and have been known to withdraw in the face of unexpectedly cold weather, even if their hunt has produced no game. These hunts appear to be the Isakari's only interaction with other species. They do not seem to regard any other life form, regardless of demonstrated intelligence, as a person, and have no compunctions about killing them for sport or for food. (It is known that they consider the brains of intelligent life forms to be something of a delicacy.) Presumably, there are Isakari who are not hunters, but if they exist then they remain on their home world. Any Isakari found elsewhere will be engaged in the task of hunting and killing other sapients. However, the majority of the Isakari seem to observe certain proprieties in their hunts. The primary focus of their honor appears to be self-reliance; they normally operate alone rather than in groups, and when hunting in parties they will compete with each other rather than cooperate. They do not engage in torture; their victims are killed quickly and cleanly, though they will often mutilate the corpses to claim a trophy. They have a demonstrated aversion to killing lifeforms who give birth, but this should not be misunderstood as a reluctance to kill their young, if they find it to be a sufficient challenge or are in need of food. Lastly, but perhaps most significantly, any being who succeeds in killing an Isakari is off-limits to others of their kind. At least, that is how it's [i]supposed[/i] to work. From Technate reports of encounters with the Isakari, it has become clear that an increasing minority of their kind regard these proprieties as obsolete or pointless. These Isakari do operate in groups, and are perfectly willing to cripple their victims to use them as bait. And they apparently view killing those who have overcome others of their kind as a challenge to be eagerly met. This would probably not be relevant to anyone's concerns, had the Isakari not begun using Earth as a hunting ground. Their earliest documented visit to the planet was in 2012, when one of them hunted in Chicago during that year's heat wave, crossing paths with Darkwing in the process. While seriously injured in their clash, the crime fighter was able to recover and defeat the hunter, which committed suicide when he refused to kill it. The body was reclaimed by a group of its fellows, whose ship disappeared using a cloaking mechanism. Shortly thereafter, one engaged in a hunt outside of Hespera, and was killed by the Hesperan called Nzarde after the loss of several lives. Subsequent encounters have led Argus to determine that this group of Isakari has remained on Earth, apparently based out of Bhutan, and have hunted prey all across Earth's hottest regions, as well as making trips to Venus. The prospect that these hunters might become infected with the Psilofyr fungus and bring it back to Earth is a [i]very[/i] concerning one, as is the way that they keep making visits to the Sahara, which do not apparently involve hunting anything. The purpose of these trips is a question that Argus, and a number of other groups, would like answered. [b]Isakari -- PL 11 Abilities: STR[/b] 5 | [b]STA[/b] 7 | [b]AGL[/b] 4 | [b]DEX[/b] 6 | [b]FGT[/b] 12 | [b]INT[/b] 1 | [b]AWE[/b] 4 | [b]PRE[/b] 1 [b]Powers:[/b] [b][i]Alien Senses: [/i][/b]Senses 5 (accurate acute tracking scent, low-light vision) - 5 points [b][i]Arsenal: [/i][/b]Array (19 points); Removable (-4 points)[list] [*][b][i] Explosive Trap: [/i][/b]Burst Area Damage 6, Trigger - 19 points [*] [b][i]Hunting Blades: [/i][/b]Strength-based Damage 3; Feature (+2 to track injured target) - 1 point [*] [b][i]Plasma Caster:[/i][/b] Ranged Damage 9, Accurate - 1 point [*] [b][i]Snare Rocket: [/i][/b]Ranged Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile), Accurate, Extra Condition, Limited Degree - 1 point[/list] [b][i]Cloak: [/i][/b]Concealment 5 (normal hearing, normal sight, radio), Blending; Removable (-1 point) - 4 points [b][i]Fast:[/i][/b] Enhanced Advantage 2 (Improved Initiative 2); Leaping 3 (60 feet); Movement 1 (Sure-footed); Speed 3 (16 MPH) - 10 points [b][i]Sneak Attack:[/i][/b] Strength-based Damage 2, Limited to targets who are vulnerable or defenseless - 1 point [b]Advantages:[/b] Assessment, Equipment 11, Evasion, Great Endurance, Hide in Plain Sight, Improved Critical (Hunting Blades), [i]Improved Initiative 2,[/i] Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 5, Skill Mastery (Stealth). [i]Equipment:[/i] Body Armor (Protection 3) [b][i]Space Ship:[/i][/b] Size Colossal; Strength 16; Speed 12 (air/space); Defense 2; Toughness 13; Features Cloak (Concealment 10 [all senses]), Star Drive (Movement 2 [space travel 2]) - 52 points [b]Skills:[/b] Athletics 6 (+12), Close Combat: Unarmed 2 (+14), Deception 10 (+11), Expertise: Survival 12 (+13), Insight 8 (+12), Perception 10 (+14), Stealth 10 (+14), Vehicles 6 (+12) [b]Offense:[/b] Initiative +12 Unarmed +14 (Close Damage 5, 7 with sneak attack) Hunting Blades +12 (Close Damage 7, 9 with sneak attack, Crit 19-20) Plasma Caster +13 (Ranged Damage 9) Snare Rocket +13 (Ranged Affliction 9, Resisted by Dodge) Explosive Trap -- (Burst Area Damage 6) [b]Defense:[/b] Dodge 12, Parry 12, Fortitude 9, Toughness 10/7, Will 9 [b]Totals:[/b] Abilities 82 + Powers 37 + Advantages 27 + Skills 27 + Defenses 15 = 188 points [b]Complications: [i]Bloodlust--Motivation. Can't Speak, Only Imitate Speech. Hunter's Code[/i][/b] (or possibly not). [b][i]Vulnerable[/i][/b] (cold). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top