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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8105366" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Ennessea</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-MGDDqQ7/0/18cce53b/S/nagpa-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A relatively recent addition to the Vaask's spy ring in the Technate, the entity known as Ennessea is the only member of his species ever encountered by Technate authorities. He has been attached to a number of embassies and consulates in the six solar years since he made his first appearance, and by now the Cosmic Intelligence Agency is aware that his appearance usually signals the beginning of much chaos and confusion in a region. They have yet to discover concrete proof that he is a spy, but his actions are carefully watched.</p><p></p><p>Technate agents inside the Hegemony have been unable to discover much about him, which suggests that he's every bit as much of a mystery to his so-called employers as he is to his enemies. A ship carrying him was captured by Vaaskorium forces, three solar years prior to his debut, and within a few weeks of that he was engaged by one of the Vaask programs to study mysticism, owing to his demonstrated psychic abilities. While this particular program failed to produce results, Ennessea was able to convince his managers that his skills would be much better used as a secret agent.</p><p></p><p>While able to seize control of the minds of other sapients, in such a way as to leave them firmly convinced that the actions they take under his telepathic command are their own idea, Ennessea apparently regards this talent as a blunt instrument, to be used only when his more conventional abilities of coercion, deception and persuasion have failed to produce the results he desires. This is an aesthetic consideration on his part, not a moral one. Ennessea is beyond ruthless in his manipulations of other entities, and is fond of giving the knife a last twist when he's done with them -- often giving orders that result in his victim destroying their own life and happiness.</p><p></p><p>He is also known to express contempt for the Vaask when they are out of hearing, though his normal behavior towards them varies between being obsequious and acting the part of a respectful colleague. It is possible that his supposed contempt is a façade, intended to manipulate Technate citizens into believing in a commonality of interests that does not exist. Another possibility, that Ennessea is actually the representative of a hidden civilization which is manipulating both the Technate and the Hegemony, is a concern to those familiar with his activities. </p><p></p><p>That, at least, is a pointless worry. If the course of the vessel on which he was discovered were to be traced back to its origin point, it would bring the tracer to a dead world outside the regions claimed by the Hegemony, thoroughly picked over by scavengers at this point. Ennessea is the last of his kind -- and it is very likely that he is personally responsible for that. While he has no association with the Dark Side, he finds what he has heard of them to be ... fascinating.</p><p></p><p><strong>Ennessea -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 1 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 3 | <strong>AWE</strong> 5 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><em>Hardiness:</em> Immunity 2 (disease, poison) - 2 points</p><p><strong><em>Mind Control: </em></strong>Linked Cumulative Perception Ranged Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Insidious, Subtle; Linked Senses 1 (communication link with target) - 43 points</p><p><strong><em>Shielded Mind: </em></strong>Impervious Will 8, Limited to Mental Effects - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Benefit (diplomatic immunity), Connected, Contacts, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Languages 5; Seize Initiative, Well-informed</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+13), Expertise: Galactic 8 (+11), Expertise: History 8 (+11), Insight 8 (+13), Intimidation 6 (+11), Investigation 9 (+12), Perception 7 (+12), Persuasion 8 (+13), Stealth 6 (+10), Tehchnology 6 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +3 (Close Damage -1)</p><p>Mind Control -- (Perception Range Will 10)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 5, Toughness 6/1, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 54 + Advantages 10 + Skills 37 + Defense 19 = 164 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Subversion--Motivation. Emotional Sadism. Regards Mind Control as a Last Resort. Secret</em></strong> (spy).</p></blockquote><p></p>
[QUOTE="Davies, post: 8105366, member: 30538"] [size=150][color=red]Ennessea[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-MGDDqQ7/0/18cce53b/S/nagpa-S.jpg[/img] A relatively recent addition to the Vaask's spy ring in the Technate, the entity known as Ennessea is the only member of his species ever encountered by Technate authorities. He has been attached to a number of embassies and consulates in the six solar years since he made his first appearance, and by now the Cosmic Intelligence Agency is aware that his appearance usually signals the beginning of much chaos and confusion in a region. They have yet to discover concrete proof that he is a spy, but his actions are carefully watched. Technate agents inside the Hegemony have been unable to discover much about him, which suggests that he's every bit as much of a mystery to his so-called employers as he is to his enemies. A ship carrying him was captured by Vaaskorium forces, three solar years prior to his debut, and within a few weeks of that he was engaged by one of the Vaask programs to study mysticism, owing to his demonstrated psychic abilities. While this particular program failed to produce results, Ennessea was able to convince his managers that his skills would be much better used as a secret agent. While able to seize control of the minds of other sapients, in such a way as to leave them firmly convinced that the actions they take under his telepathic command are their own idea, Ennessea apparently regards this talent as a blunt instrument, to be used only when his more conventional abilities of coercion, deception and persuasion have failed to produce the results he desires. This is an aesthetic consideration on his part, not a moral one. Ennessea is beyond ruthless in his manipulations of other entities, and is fond of giving the knife a last twist when he's done with them -- often giving orders that result in his victim destroying their own life and happiness. He is also known to express contempt for the Vaask when they are out of hearing, though his normal behavior towards them varies between being obsequious and acting the part of a respectful colleague. It is possible that his supposed contempt is a façade, intended to manipulate Technate citizens into believing in a commonality of interests that does not exist. Another possibility, that Ennessea is actually the representative of a hidden civilization which is manipulating both the Technate and the Hegemony, is a concern to those familiar with his activities. That, at least, is a pointless worry. If the course of the vessel on which he was discovered were to be traced back to its origin point, it would bring the tracer to a dead world outside the regions claimed by the Hegemony, thoroughly picked over by scavengers at this point. Ennessea is the last of his kind -- and it is very likely that he is personally responsible for that. While he has no association with the Dark Side, he finds what he has heard of them to be ... fascinating. [b]Ennessea -- PL 10 Abilities: STR[/b] -1 | [b]STA[/b] 1 | [b]AGL[/b] 4 | [b]DEX[/b] 2 | [b]FGT[/b] 3 | [b]INT[/b] 3 | [b]AWE[/b] 5 | [b]PRE[/b] 5 [b]Powers:[/b] [i]Hardiness:[/i] Immunity 2 (disease, poison) - 2 points [b][i]Mind Control: [/i][/b]Linked Cumulative Perception Ranged Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Insidious, Subtle; Linked Senses 1 (communication link with target) - 43 points [b][i]Shielded Mind: [/i][/b]Impervious Will 8, Limited to Mental Effects - 4 points [b]Advantages:[/b] Assessment, Benefit (diplomatic immunity), Connected, Contacts, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Languages 5; Seize Initiative, Well-informed [b]Skills:[/b] Deception 8 (+13), Expertise: Galactic 8 (+11), Expertise: History 8 (+11), Insight 8 (+13), Intimidation 6 (+11), Investigation 9 (+12), Perception 7 (+12), Persuasion 8 (+13), Stealth 6 (+10), Tehchnology 6 (+9). [b]Offense:[/b] Initiative +4 Unarmed +3 (Close Damage -1) Mind Control -- (Perception Range Will 10) [b]Defense:[/b] Dodge 8, Parry 6, Fortitude 5, Toughness 6/1, Will 13 [b]Totals:[/b] Abilities 44 + Powers 54 + Advantages 10 + Skills 37 + Defense 19 = 164 points [b]Complications:[/b] [b][i]Subversion--Motivation. Emotional Sadism. Regards Mind Control as a Last Resort. Secret[/i][/b] (spy). [/QUOTE]
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