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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8106769" data-attributes="member: 30538"><p><span style="color: red"><span style="font-size: 26px">The Konan Armada</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ZBW8FDK/0/2d5002dd/S/konantrooper-S.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The Konan Armada is the name used by the military forces of a small, expansionistic interstellar state on the trailing border of the Technate and the Vaask Hegemony. It consists of five worlds in two different star systems and an undisclosed number of worlds under siege by the Armada. In addition to these unending attempts at conquest, the Armada conducts raids on planets within the borders of their neighbors. They offer those they attack a single chance at unconditional surrender; should this generous offer be refused, they begin bombarding the planet with mass drivers as well as their mechanized infantry. Interestingly, they never launch attacks on orbital habitats or spacecraft, though they respond to attacks <em>from</em> them with characteristic brutality. No Konan vessel or battlegroup has ever offered any surrender to an enemy, choosing to self-destruct rather than accept capture. </p><p></p><p>Aside from their surrender demands, and what is needed to obtain the resources they seek after a surrender, the Konan do not otherwise engage in communication. On their conquered planets, they live apart from their subjects, showing no real interest in them beyond, again, what is needed to extract resources and wreak vengeance upon those subjects who choose to rebel. As such, their subjects know little about them, and the intelligence services of their neighbors have not been able to learn much beyond that.</p><p></p><p>The Konan Armada has its origins in a cosmic accident. Roughly more than three hundred years ago, a concealed Spartoi factory on a moon in the Konan's original system reactivated long enough to produce a single Spartoi infantryman before it shut down again. The Sparton, programmed to fight the enemies of the Olympians, awaited orders for a while, before it became clear that no orders were forthcoming. Investigating, the Sparton finally reached the conclusion that he had been created by mistake, that the Olympians were long gone, and that there was absolutely no point to his existence.</p><p></p><p>He did not take this discovery well. When he regained his composure, he decided on a course of action meant to deal with his existential crisis. He seized control of the factory to produce one hundred and sixty-nine additional clones -- thirteen of each of the thirteen Spartoi lineages -- and told them grandiose lies about how the Olympians had chosen them to rebuild an empire for their return, under his command. Thus began a war that has continued right up until the present day, ostensibly a holy war in the name of absent gods, but actually a pointless conflict meant to salve the ego of a man long dead. Only the most trusted members of the Armada's ruling council, or Primacy, are aware of the truth.</p><p></p><p>The Konan are not particularly technically inclined; while capable of keeping their equipment in good working condition, they do not engage in much research and development. Within the last century, however, they conquered the Technate separatist colony of Trantia, a world devoted to that subject. Most of the innovations of their technology, such as the newer models of their battlemovers, were designed in Trantian workshops. Trantian advisors sometimes accompany Konan battlegroups, but they generally offer only technical and rarely tactical advise rather than attempting to steer their rulers towards more peaceful pursuits. They've learned their lessons on that score.</p><p></p><p>Quite recently, the Konan have learned about Earth from Technate sources, and are considering the worth of sending a few of their ships to conquer it and gain access to the resources of a young world with much to recommend it, which may also have been important to the Olympians at one point. It would be a long voyage, skirting the Technate's borders, and they are aware that the planet has its protectors. But the Konan have never been ones to turn away from a hard fight.</p><p></p><p><strong>Konan Trooper -- PL 9*/MR 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> 6 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Konan Biology:</em></strong> Immunity 2 (disease, poison) - 2 points</p><p><strong><em>Konan Swiftness:</em></strong> Leaping 3 (125 feet); Movement 1 (environmental adaptation [zero-g]); Speed 3 (15 MPH) - 8 points</p><p></p><p><strong>Advantages:</strong></p><p>Defensive Attack, Equipment 21*, Improved Initiative, Ranged Attack 2.</p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 3; Immunity 10 [life support]), Blaster Rifle (Ranged Damage 8) and Blaster Pistol (Ranged Damage 5), Klaug Battlemover (see below).</p><p></p><p><strong>Skills:</strong></p><p>Athletics 3 (+8), Expertise: Military 6 (+7), Insight 2 (+5), Intimidation 5 (+7), Perception 3 (+6), Technology 4 (+5), Vehicles 5 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +6 (Close Damage 5)</p><p>Blaster Pistol +6 (Ranged Damage 5)</p><p>Blaster Rifle +6 (Ranged Damage 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 7, Fortitude 7, Toughness 9/6, Will 5.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 64 + Powers 10 + Advantages 27 + Skills 14 + Defenses 8 = 123 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Loyalty--Motivation. Others as Needed.</em></strong></p><p></p><p>* Konan Troopers who are assigned a Klaug II are PL 10/MR 9 and have Equipment 26. Konan Troopers who are assigned to a Agrass are PL 10/MR 8 and have Equipment 11, with the Warframe's cost shared between the four members of its crew complement.</p><p></p><p><strong><em>Konan Equipment:</em></strong></p><p></p><p><strong>Klaug Battlemover</strong></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-HXLvTSP/0/567d17aa/S/f90fb440dc97248aabcdad65d0c0b8e3-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The original workhorse of the Armada's mechanized infantry, and one of the few of their original fleet still in service. These days, it is mostly used as by troopers garrisoned on captured planets, though a vast number remain in service with the Armada. It is operated by a single pilot.</p><p></p><p><strong><em>Klaug Battlemover:</em></strong> Size Huge; Strength 10; Speed 6 (120 MPH space/ground; 30 MPH aquatic); Defense 5; Toughness 13; 22 Features: Armor (Impervious Toughness 10), Comms (Radio Communication 2), Primary Cannon (Ranged Multiattack Damage 10), Secondary Blasters (Ranged Damage 9), Sensors (Senses 4 [accurate radio, low-light vision]), Strikers (Close Damage 6) - 75 points</p><p></p><p><strong>Klaug II Battlemover</strong></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-mLjNH2f/0/4faba564/S/z-1-S.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>An upgraded version of the original Klaug, produced by the Trantians. It possesses greater maneuverability, firepower and armor, and is an all-around improvement. However, there are at least two orders of magnitude fewer of these machines, and they are slightly harder to keep in good working order. Thus the Klaug and its successor are both still in service. As with the original, it is operated by a single pilot.</p><p></p><p><strong><em>Klaug II Battlemover:</em></strong> Size Huge; Strength 12; Speed 10 (800 MPH space), 6 (120 MPH air/ground; 30 MPH aquatic); Defense 5; Toughness 15; Features Armor (Impervious Toughness 12), Comms (Radio Communication 2), Manipulator Arms (Close Damage 8), Primary Cannon (Ranged Multiattack Damage 12), Secondary Blasters (Ranged Damage 10), Sensors (Senses 4 [accurate radio, low-light vision]) - 98 points</p><p></p><p><strong>Agrass Warfame</strong></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-p2VfBfs/0/734f6a56/S/HWR00-Mk-I_Destroid-S.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>An improved Trantian version of the long obsolete Bahast Warframe, the original heavy artillery unit of the Armada. While used in landing operations, it is also frequently used as a gun emplacement on the hulls of Armada starships, providing additional anti-fighter cover. It requires four Konan to operate: a commander/gunner, driver, loader and radio operator. </p><p></p><p><strong><em>Agrass Warframe:</em></strong> Size Gargantuan; Strength 13; Speed 6 (120 MPH space/ground); Defense 4; Toughness 16; Features Armor (Impervious Toughness 15), Comms (Radio Communication 2), (Radio Communication 2), Manipulator Arms (Close Damage 9), Primary Cannons (Ranged Damage 12, Burst Area Damage 9), Secondary Blasters (Ranged Damage 10), Sensors (Senses 4 [accurate radio, low-light vision]) - 100 points</p></blockquote><p></p>
[QUOTE="Davies, post: 8106769, member: 30538"] [color=red][size=150]The Konan Armada[/size][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-ZBW8FDK/0/2d5002dd/S/konantrooper-S.png[/img] The Konan Armada is the name used by the military forces of a small, expansionistic interstellar state on the trailing border of the Technate and the Vaask Hegemony. It consists of five worlds in two different star systems and an undisclosed number of worlds under siege by the Armada. In addition to these unending attempts at conquest, the Armada conducts raids on planets within the borders of their neighbors. They offer those they attack a single chance at unconditional surrender; should this generous offer be refused, they begin bombarding the planet with mass drivers as well as their mechanized infantry. Interestingly, they never launch attacks on orbital habitats or spacecraft, though they respond to attacks [i]from[/i] them with characteristic brutality. No Konan vessel or battlegroup has ever offered any surrender to an enemy, choosing to self-destruct rather than accept capture. Aside from their surrender demands, and what is needed to obtain the resources they seek after a surrender, the Konan do not otherwise engage in communication. On their conquered planets, they live apart from their subjects, showing no real interest in them beyond, again, what is needed to extract resources and wreak vengeance upon those subjects who choose to rebel. As such, their subjects know little about them, and the intelligence services of their neighbors have not been able to learn much beyond that. The Konan Armada has its origins in a cosmic accident. Roughly more than three hundred years ago, a concealed Spartoi factory on a moon in the Konan's original system reactivated long enough to produce a single Spartoi infantryman before it shut down again. The Sparton, programmed to fight the enemies of the Olympians, awaited orders for a while, before it became clear that no orders were forthcoming. Investigating, the Sparton finally reached the conclusion that he had been created by mistake, that the Olympians were long gone, and that there was absolutely no point to his existence. He did not take this discovery well. When he regained his composure, he decided on a course of action meant to deal with his existential crisis. He seized control of the factory to produce one hundred and sixty-nine additional clones -- thirteen of each of the thirteen Spartoi lineages -- and told them grandiose lies about how the Olympians had chosen them to rebuild an empire for their return, under his command. Thus began a war that has continued right up until the present day, ostensibly a holy war in the name of absent gods, but actually a pointless conflict meant to salve the ego of a man long dead. Only the most trusted members of the Armada's ruling council, or Primacy, are aware of the truth. The Konan are not particularly technically inclined; while capable of keeping their equipment in good working condition, they do not engage in much research and development. Within the last century, however, they conquered the Technate separatist colony of Trantia, a world devoted to that subject. Most of the innovations of their technology, such as the newer models of their battlemovers, were designed in Trantian workshops. Trantian advisors sometimes accompany Konan battlegroups, but they generally offer only technical and rarely tactical advise rather than attempting to steer their rulers towards more peaceful pursuits. They've learned their lessons on that score. Quite recently, the Konan have learned about Earth from Technate sources, and are considering the worth of sending a few of their ships to conquer it and gain access to the resources of a young world with much to recommend it, which may also have been important to the Olympians at one point. It would be a long voyage, skirting the Technate's borders, and they are aware that the planet has its protectors. But the Konan have never been ones to turn away from a hard fight. [b]Konan Trooper -- PL 9*/MR 9 Abilities: STR[/b] 5 | [b]STA[/b] 6 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers:[/b] [b][i]Konan Biology:[/i][/b] Immunity 2 (disease, poison) - 2 points [b][i]Konan Swiftness:[/i][/b] Leaping 3 (125 feet); Movement 1 (environmental adaptation [zero-g]); Speed 3 (15 MPH) - 8 points [b]Advantages:[/b] Defensive Attack, Equipment 21*, Improved Initiative, Ranged Attack 2. [i]Equipment:[/i] Body Armor (Protection 3; Immunity 10 [life support]), Blaster Rifle (Ranged Damage 8) and Blaster Pistol (Ranged Damage 5), Klaug Battlemover (see below). [b]Skills:[/b] Athletics 3 (+8), Expertise: Military 6 (+7), Insight 2 (+5), Intimidation 5 (+7), Perception 3 (+6), Technology 4 (+5), Vehicles 5 (+9). [b]Offense:[/b] Initiative +7 Unarmed +6 (Close Damage 5) Blaster Pistol +6 (Ranged Damage 5) Blaster Rifle +6 (Ranged Damage 8) [b]Defense:[/b] Dodge 7, Parry 7, Fortitude 7, Toughness 9/6, Will 5. [b]Totals:[/b] Abilities 64 + Powers 10 + Advantages 27 + Skills 14 + Defenses 8 = 123 points [b]Complications: [i]Loyalty--Motivation. Others as Needed.[/i][/b] * Konan Troopers who are assigned a Klaug II are PL 10/MR 9 and have Equipment 26. Konan Troopers who are assigned to a Agrass are PL 10/MR 8 and have Equipment 11, with the Warframe's cost shared between the four members of its crew complement. [b][i]Konan Equipment:[/i][/b] [b]Klaug Battlemover[/b] [img]https://photos.smugmug.com/My-First-Gallery/i-HXLvTSP/0/567d17aa/S/f90fb440dc97248aabcdad65d0c0b8e3-S.jpg[/img] The original workhorse of the Armada's mechanized infantry, and one of the few of their original fleet still in service. These days, it is mostly used as by troopers garrisoned on captured planets, though a vast number remain in service with the Armada. It is operated by a single pilot. [b][i]Klaug Battlemover:[/i][/b] Size Huge; Strength 10; Speed 6 (120 MPH space/ground; 30 MPH aquatic); Defense 5; Toughness 13; 22 Features: Armor (Impervious Toughness 10), Comms (Radio Communication 2), Primary Cannon (Ranged Multiattack Damage 10), Secondary Blasters (Ranged Damage 9), Sensors (Senses 4 [accurate radio, low-light vision]), Strikers (Close Damage 6) - 75 points [b]Klaug II Battlemover[/b] [img]https://photos.smugmug.com/My-First-Gallery/i-mLjNH2f/0/4faba564/S/z-1-S.gif[/img] An upgraded version of the original Klaug, produced by the Trantians. It possesses greater maneuverability, firepower and armor, and is an all-around improvement. However, there are at least two orders of magnitude fewer of these machines, and they are slightly harder to keep in good working order. Thus the Klaug and its successor are both still in service. As with the original, it is operated by a single pilot. [b][i]Klaug II Battlemover:[/i][/b] Size Huge; Strength 12; Speed 10 (800 MPH space), 6 (120 MPH air/ground; 30 MPH aquatic); Defense 5; Toughness 15; Features Armor (Impervious Toughness 12), Comms (Radio Communication 2), Manipulator Arms (Close Damage 8), Primary Cannon (Ranged Multiattack Damage 12), Secondary Blasters (Ranged Damage 10), Sensors (Senses 4 [accurate radio, low-light vision]) - 98 points [b]Agrass Warfame[/b] [img]https://photos.smugmug.com/My-First-Gallery/i-p2VfBfs/0/734f6a56/S/HWR00-Mk-I_Destroid-S.gif[/img] An improved Trantian version of the long obsolete Bahast Warframe, the original heavy artillery unit of the Armada. While used in landing operations, it is also frequently used as a gun emplacement on the hulls of Armada starships, providing additional anti-fighter cover. It requires four Konan to operate: a commander/gunner, driver, loader and radio operator. [b][i]Agrass Warframe:[/i][/b] Size Gargantuan; Strength 13; Speed 6 (120 MPH space/ground); Defense 4; Toughness 16; Features Armor (Impervious Toughness 15), Comms (Radio Communication 2), (Radio Communication 2), Manipulator Arms (Close Damage 9), Primary Cannons (Ranged Damage 12, Burst Area Damage 9), Secondary Blasters (Ranged Damage 10), Sensors (Senses 4 [accurate radio, low-light vision]) - 100 points [/QUOTE]
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