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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8117357" data-attributes="member: 30538"><p><span style="color: purple"><span style="font-size: 26px">Llogres</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-GvLZJRM/0/21a5f5a3/S/mash_kyrielight_alter_by_darkreaver9_ddx25ao-fullview-S.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Quite recently, Prydwen found herself 'housesitting' for Blakestone while she and Nick were in Australia for some esoteric purpose or other. The notion of posting a guard on a building that no one can enter without the owner's explicit permission struck her as slightly absurd, but its wisdom was soon demonstrated when it became apparent that this forbiddance didn't prevent someone from entering the House of Riddles from an unconventional direction. Prydwen barely had time to get her shield in the way of the intruder's mighty spear, with the clash of the two potent relics creating an unearthly din. When it at last faded, the Last Knight of Camelot realized that she was facing off with a woman with the mirror image of her face.</p><p></p><p>Prydwen had not heard, then, of the journey that Paragon had taken to and from a world where a handful of historical differences had produced a familiar yet strangely different group of superhuman champions. While her counterpart halted her attack once she realized whom she was fighting, the other woman showed no inclination to discuss the situation, or say anything, for that matter. (Later, when she had become slightly more vocal, it became clear that she had no more understanding of the causes of this situation.) She was clearly observing and learning from her circumstances, just as Johanna would, but did not speak until several hours had passed. The first word to pass her lips was her nomme de guerre -- Llogres.</p><p></p><p>Gradually, over the next few days, Llogres revealed her history. It was much like Prydwen's tale, up to a point -- that point being when this other Johanna's father had actually taken an interest in her training, and presented her with his own fabled lance, Rhongomiant, where the local Johanna had only ever been given a few terse words of praise from her father, and claimed her shield as a battle trophy. After that point, their stories were again much the same, until the point where they freed Morgan from his crystal cave.</p><p></p><p>In Prydwen's world, that was when the callous old mage sent her more than a thousand years into the future. But in Llogres' world, he chose otherwise, perhaps because of the confidence that the girl's father had shown in his choice of gifts. He pushed her into the crystalline matrix that had imprisoned him, giving her to a dreamless sleep until such time as he had need of her. 'Such time' came frequently over the years, decades, and centuries that followed. Perhaps as a consequence, Morgan's attempts to extend his own life were more fruitful, and he eventually retreated from the world into a shadow realm of his own creation, becoming known to all by the name associated with his legend.</p><p></p><p>This constant cycle of being awakened, sent into battle, and then returned to sleep caused Johanna's mind to wither, somewhat. She speaks very little, focusing all her effort on the pursuit of whichever enemy her Merlin sends her after. She can seem cold and unfeeling, yet there is a buried vein of kindness in her that becomes most apparent when she is dealing with animals, whom she seems better able to relate to than she can with people.</p><p></p><p>In her world's 2012, she was once again awakened and sent to hunt down a target chosen by Merlin, but matters turned out somewhat differently than they usually did. While she was able to find and eliminate her foe, her master was too distracted by other matters to return her to her slumber, leaving Llogres to her own devices. By the time that he was able to command her, she no longer cared to obey such commands. Merlin pragmatically chose to grant her some freedom rather than risk losing such an effective weapon in his arsenal. And so she became her own master for the first time in centuries.</p><p></p><p>Beyond this account of her origins, Llogres wouldn't speak much of her life. It's clear that she knows the woman called Snow, Blakestone's counterpart, and also obvious, from her reaction to meeting Nick, that there's someone much like him in her life. But none of this was pertinent to the tactical or strategic problem of returning her to her own world, and so she chose to focus on that, instead. The problem was ultimately solved when Blakestone fiddled with the House of Riddle's dimensional boundaries until Llogres was drawn back to her world of origin, then further altering them to make this episode less likely to recur.</p><p></p><p>Less likely, of course, is not the same thing as impossible, as Prydwen of all people is well aware.</p><p></p><p><strong>Llogres -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 8 | <strong>STA</strong> 8 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 9 | <strong>INT</strong> 2 | <strong>AWE</strong> 6 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Runic Armor:</em></strong> Immunity 21 (own powers, mental effects), Subtle; Impervious Protection 3, Subtle; Removable (-6 points) - 23 points </p><p><strong><em>Spear of Wounding:</em></strong> Array (16 points); Easily Removable (-6 points), Indestructible <ul> <li data-xf-list-type="ul"> <strong><em>Close Combat:</em></strong> Strength-based Damage 3, Improved Critical 4, Reach - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Ranged:</em></strong> Ranged Damage 8 - 16 points</li> </ul><p><strong><em>Superhuman:</em></strong> Leaping 3 (60 feet); Regeneration 2; Speed 3 (16 MPH) - 8 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Animal Empathy, Beginner's Luck, Daze (Intimidation), Improved Disarm, Improved Initiative, Improved Smash, Jack-of-all-Trades, Language 2 (English, Greek, Latin, Welsh, [Brythonic is native]), Power Attack, Ranged Attack 2, Startle, Weapon Break, Weapon Bind.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 6 (+14), Acrobatics 6 (+11), Deception 9 (+13), Expertise: Magic 6 (+10), Expertise: Survival 8 (+10), Insight 6 (+12), Intimidation 9 (+13), Perception 6 (+12), Persuasion 5 (+9), Ranged Combat: Thrown Spear 6 (+9), Stealth 7 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +9 (Close Damage 8)</p><p>Spear +9 (Close Damage 11, Crit 16-20)</p><p>Thrown Spear +11 (Close Damage 8)</p><p></p><p><strong>Defense:</strong></p><p><strong></strong>Dodge 8, Parry 9, Fortitude 10, Toughness 11/8, Will 10</p><p></p><p><strong>Totals:</strong></p><p>Abilities 90 + Powers 43 + Advantages 16 + Skills 37 + Defenses 9 = 195 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Fish Out of Water. Subject to Authority</em></strong> (Merlin) <strong><em>Taciturn. Wanted by the Authorities.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8117357, member: 30538"] [color=purple][size=150]Llogres[/size][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-GvLZJRM/0/21a5f5a3/S/mash_kyrielight_alter_by_darkreaver9_ddx25ao-fullview-S.png[/img] Quite recently, Prydwen found herself 'housesitting' for Blakestone while she and Nick were in Australia for some esoteric purpose or other. The notion of posting a guard on a building that no one can enter without the owner's explicit permission struck her as slightly absurd, but its wisdom was soon demonstrated when it became apparent that this forbiddance didn't prevent someone from entering the House of Riddles from an unconventional direction. Prydwen barely had time to get her shield in the way of the intruder's mighty spear, with the clash of the two potent relics creating an unearthly din. When it at last faded, the Last Knight of Camelot realized that she was facing off with a woman with the mirror image of her face. Prydwen had not heard, then, of the journey that Paragon had taken to and from a world where a handful of historical differences had produced a familiar yet strangely different group of superhuman champions. While her counterpart halted her attack once she realized whom she was fighting, the other woman showed no inclination to discuss the situation, or say anything, for that matter. (Later, when she had become slightly more vocal, it became clear that she had no more understanding of the causes of this situation.) She was clearly observing and learning from her circumstances, just as Johanna would, but did not speak until several hours had passed. The first word to pass her lips was her nomme de guerre -- Llogres. Gradually, over the next few days, Llogres revealed her history. It was much like Prydwen's tale, up to a point -- that point being when this other Johanna's father had actually taken an interest in her training, and presented her with his own fabled lance, Rhongomiant, where the local Johanna had only ever been given a few terse words of praise from her father, and claimed her shield as a battle trophy. After that point, their stories were again much the same, until the point where they freed Morgan from his crystal cave. In Prydwen's world, that was when the callous old mage sent her more than a thousand years into the future. But in Llogres' world, he chose otherwise, perhaps because of the confidence that the girl's father had shown in his choice of gifts. He pushed her into the crystalline matrix that had imprisoned him, giving her to a dreamless sleep until such time as he had need of her. 'Such time' came frequently over the years, decades, and centuries that followed. Perhaps as a consequence, Morgan's attempts to extend his own life were more fruitful, and he eventually retreated from the world into a shadow realm of his own creation, becoming known to all by the name associated with his legend. This constant cycle of being awakened, sent into battle, and then returned to sleep caused Johanna's mind to wither, somewhat. She speaks very little, focusing all her effort on the pursuit of whichever enemy her Merlin sends her after. She can seem cold and unfeeling, yet there is a buried vein of kindness in her that becomes most apparent when she is dealing with animals, whom she seems better able to relate to than she can with people. In her world's 2012, she was once again awakened and sent to hunt down a target chosen by Merlin, but matters turned out somewhat differently than they usually did. While she was able to find and eliminate her foe, her master was too distracted by other matters to return her to her slumber, leaving Llogres to her own devices. By the time that he was able to command her, she no longer cared to obey such commands. Merlin pragmatically chose to grant her some freedom rather than risk losing such an effective weapon in his arsenal. And so she became her own master for the first time in centuries. Beyond this account of her origins, Llogres wouldn't speak much of her life. It's clear that she knows the woman called Snow, Blakestone's counterpart, and also obvious, from her reaction to meeting Nick, that there's someone much like him in her life. But none of this was pertinent to the tactical or strategic problem of returning her to her own world, and so she chose to focus on that, instead. The problem was ultimately solved when Blakestone fiddled with the House of Riddle's dimensional boundaries until Llogres was drawn back to her world of origin, then further altering them to make this episode less likely to recur. Less likely, of course, is not the same thing as impossible, as Prydwen of all people is well aware. [b]Llogres -- PL 10 Abilities: STR[/b] 8 | [b]STA[/b] 8 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 9 | [b]INT[/b] 2 | [b]AWE[/b] 6 | [b]PRE[/b] 4 [b]Powers: [i]Runic Armor:[/i][/b] Immunity 21 (own powers, mental effects), Subtle; Impervious Protection 3, Subtle; Removable (-6 points) - 23 points [b][i]Spear of Wounding:[/i][/b] Array (16 points); Easily Removable (-6 points), Indestructible[list] [*] [b][i]Close Combat:[/i][/b] Strength-based Damage 3, Improved Critical 4, Reach - 1 point [*] [b][i]Ranged:[/i][/b] Ranged Damage 8 - 16 points[/list] [b][i]Superhuman:[/i][/b] Leaping 3 (60 feet); Regeneration 2; Speed 3 (16 MPH) - 8 points [b]Advantages:[/b] All-out Attack, Animal Empathy, Beginner's Luck, Daze (Intimidation), Improved Disarm, Improved Initiative, Improved Smash, Jack-of-all-Trades, Language 2 (English, Greek, Latin, Welsh, [Brythonic is native]), Power Attack, Ranged Attack 2, Startle, Weapon Break, Weapon Bind. [b]Skills:[/b] Athletics 6 (+14), Acrobatics 6 (+11), Deception 9 (+13), Expertise: Magic 6 (+10), Expertise: Survival 8 (+10), Insight 6 (+12), Intimidation 9 (+13), Perception 6 (+12), Persuasion 5 (+9), Ranged Combat: Thrown Spear 6 (+9), Stealth 7 (+12). [b]Offense:[/b] Initiative +9 Unarmed +9 (Close Damage 8) Spear +9 (Close Damage 11, Crit 16-20) Thrown Spear +11 (Close Damage 8) [b]Defense: [/b]Dodge 8, Parry 9, Fortitude 10, Toughness 11/8, Will 10 [b]Totals:[/b] Abilities 90 + Powers 43 + Advantages 16 + Skills 37 + Defenses 9 = 195 points [b]Complications: [i]Justice--Motivation. Fish Out of Water. Subject to Authority[/i][/b][i][/i] (Merlin) [b][i]Taciturn. Wanted by the Authorities.[/i][/b] [/QUOTE]
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