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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8119487" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">The Veil</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-Q7V4rsB/0/9642807b/S/ezgif-4-ef64080e8904-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Until his powers came on all at once in 2008, when he was fifteen, Larry Vincent had no idea that he was a mutant. None of his family had every had any sort of exposure to mysterious substances as far as they knew, and the source of his powers was a complete mystery to them. Well, possibly not all of them; Larry's father later claimed that his own father, named Lamont for a friend of his long-dead grandparents, had smiled in a somewhat cryptic manner when he heard the news, and later joined his voice to the representative from the Academy in urging his son and daughter-in-law to send their child to Wales. Whatever the old man knew went with him to his grave, two years later.</p><p></p><p>Regardless, Larry was packed off to the Academy, where he learned the many ways that he could use the mysterious, shadow-like substance that he was able to conjure. He wasn't the best student, and probably earned more than his share of reprimands for getting into trouble on and off campus, but no one could question the courage -- the somewhat impetuous courage -- that he brought to his team-ups with his fellow students. That quality, and his unique powers, resulted in him becoming the first graduate from the Academy to be offered membership in the Powerhouse.</p><p></p><p>He turned it down. He claimed that all he wanted, for the moment, was to go back home to New Orleans and reconnect with his family and friends, and that he wasn't sure about continuing as a superhero. This was of course a lie, and not a particularly believable one, but the Powerhouse accepted it nonetheless, with Paragon assuring him that the invitation would remain open for as long as needed. Larry thanked him, but knew that his shadowy nature wouldn't really fit in well with the brightly colored costumes of the rest of the team.</p><p></p><p>He did go home, and spent a while exploring his old home town. While things were better than they had been in his memories of the years right after Katrina, there were still a lot of problems. Well, if it was easy, they wouldn't need a superhero, now would they? He developed the identity of the Veil over the next few months, and embarked on his career in October of 2013.</p><p></p><p>While the Veil's powers are purely paraphysical in nature, with no mystical component, Larry has taken the time to learn as much about Afro-Caribbean religion and magic as he can. Mostly this is because his most frequent opponent has been the crime lord known as Simon Legendre, who claims -- possibly even truthfully -- to be a decades old <em>bokor</em> who was employed in Haiti's notorious Tonton Macoute. The Veil isn't sure how much of his own hype the gangster believes, but Legendre clearly does have genuine powers ... but these have been successfully opposed by other practitioners of this tradition who've lent their aid to the Veil, in thanks for his help in the past.</p><p></p><p>He recently made peace with another recurring enemy, the super-villainess Black Velvet, after they were forced to join forces against a Saturn kill team sent after them. Black Velvet, who has similar powers to his own, has decided that she's much too old for these games now that she's in her fifties, and has retired back to Memphis to spend more time with her kids and her mother. As the balance of favors owed and owing between them following their team-up leans somewhat in her direction, the Veil has decided to just take this as a win. </p><p></p><p>In combat, the Veil generally prefers to hang back and use ranged attacks when possible. He does have a reasonable level of hand-to-hand combat training, and his shadow powers can deflect and absorb most powers, but he remembers getting beat up a lot despite these advantages when he was a student. He's still a fearless champion who strikes fear into the hearts of evil-doers, but he has learned a bit of caution as he's grown up.</p><p></p><p><strong>The Veil -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 3 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Shadow Control: </em></strong>Array (18 points) <ul> <li data-xf-list-type="ul"> <strong><em>Shadow Bind:</em></strong> Cumulative Ranged Affliction 6 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Shadow Bolt:</em></strong> Ranged Damage 8, Accurate 2 - 18 points</li> <li data-xf-list-type="ul"> <strong><em>Shadow Images:</em></strong> Perception Ranged Affliction 9 (Resisted and Overcome by Will; Entranced, Compelled, Controlled), Limited to fleeing or cowering in terror - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Shadow Shroud:</em></strong> Ranged Burst Area Visual Concealment 4 Attack - 1 point</li> </ul><p><strong><em>Shadowform:</em></strong> Concealment 4 (visual), Limited to areas of shadow or darkness; Feature (shadows conceal identity) - 5 points</p><p><strong><em>Shadowshield:</em></strong> Enhanced Defenses 8 (Dodge 4, Parry 4); Immunity 10 (light effects); Sustained Impervious Protection 4 - 26 points</p><p><strong><em>Shadowstep:</em></strong> Extended Teleport 7, Medium (shadows) - 14 points</p><p></p><p><strong>Advantages:</strong></p><p>Close Attack 4, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Fearless 2, Improved Trip, Power Attack, Startle</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+7), Expertise: Streetwise 6 (+8), Expertise: Theology 4 (+6), Intimidation 7 (+9), Investigation 4 (+6), Perception 4 (+7), Ranged Combat: Shadow Control 5 (+8), Sleight of Hand 4 (+7), Stealth 4 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +11 (Close Damage 0)</p><p>Shadow Bind +8 (Ranged Affliction 6, Resisted by Dodge)</p><p>Shadow Bolt +12 (Ranged Damage 8)</p><p>Shadow Images -- (Perception Range Will 9)</p><p>Shadow Shroud -- (Ranged Burst Area Concealment 4, Resisted by Will)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9/5, Parry 8/4, Fortitude 5, Toughness 11/7/2, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 66 + Advantages 14 + Skills 21 + Defense 11 = 150 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Enemy</em></strong> (Simon Legendre). <strong><em>Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8119487, member: 30538"] [size=150][color=blue]The Veil[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-Q7V4rsB/0/9642807b/S/ezgif-4-ef64080e8904-S.jpg[/img] Until his powers came on all at once in 2008, when he was fifteen, Larry Vincent had no idea that he was a mutant. None of his family had every had any sort of exposure to mysterious substances as far as they knew, and the source of his powers was a complete mystery to them. Well, possibly not all of them; Larry's father later claimed that his own father, named Lamont for a friend of his long-dead grandparents, had smiled in a somewhat cryptic manner when he heard the news, and later joined his voice to the representative from the Academy in urging his son and daughter-in-law to send their child to Wales. Whatever the old man knew went with him to his grave, two years later. Regardless, Larry was packed off to the Academy, where he learned the many ways that he could use the mysterious, shadow-like substance that he was able to conjure. He wasn't the best student, and probably earned more than his share of reprimands for getting into trouble on and off campus, but no one could question the courage -- the somewhat impetuous courage -- that he brought to his team-ups with his fellow students. That quality, and his unique powers, resulted in him becoming the first graduate from the Academy to be offered membership in the Powerhouse. He turned it down. He claimed that all he wanted, for the moment, was to go back home to New Orleans and reconnect with his family and friends, and that he wasn't sure about continuing as a superhero. This was of course a lie, and not a particularly believable one, but the Powerhouse accepted it nonetheless, with Paragon assuring him that the invitation would remain open for as long as needed. Larry thanked him, but knew that his shadowy nature wouldn't really fit in well with the brightly colored costumes of the rest of the team. He did go home, and spent a while exploring his old home town. While things were better than they had been in his memories of the years right after Katrina, there were still a lot of problems. Well, if it was easy, they wouldn't need a superhero, now would they? He developed the identity of the Veil over the next few months, and embarked on his career in October of 2013. While the Veil's powers are purely paraphysical in nature, with no mystical component, Larry has taken the time to learn as much about Afro-Caribbean religion and magic as he can. Mostly this is because his most frequent opponent has been the crime lord known as Simon Legendre, who claims -- possibly even truthfully -- to be a decades old [i]bokor[/i] who was employed in Haiti's notorious Tonton Macoute. The Veil isn't sure how much of his own hype the gangster believes, but Legendre clearly does have genuine powers ... but these have been successfully opposed by other practitioners of this tradition who've lent their aid to the Veil, in thanks for his help in the past. He recently made peace with another recurring enemy, the super-villainess Black Velvet, after they were forced to join forces against a Saturn kill team sent after them. Black Velvet, who has similar powers to his own, has decided that she's much too old for these games now that she's in her fifties, and has retired back to Memphis to spend more time with her kids and her mother. As the balance of favors owed and owing between them following their team-up leans somewhat in her direction, the Veil has decided to just take this as a win. In combat, the Veil generally prefers to hang back and use ranged attacks when possible. He does have a reasonable level of hand-to-hand combat training, and his shadow powers can deflect and absorb most powers, but he remembers getting beat up a lot despite these advantages when he was a student. He's still a fearless champion who strikes fear into the hearts of evil-doers, but he has learned a bit of caution as he's grown up. [b]The Veil -- PL 10 Abilities: STR[/b] 0 | [b]STA[/b] 2 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 3 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Shadow Control: [/i][/b]Array (18 points)[list] [*] [b][i]Shadow Bind:[/i][/b] Cumulative Ranged Affliction 6 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree - 1 point [*] [b][i]Shadow Bolt:[/i][/b] Ranged Damage 8, Accurate 2 - 18 points [*] [b][i]Shadow Images:[/i][/b] Perception Ranged Affliction 9 (Resisted and Overcome by Will; Entranced, Compelled, Controlled), Limited to fleeing or cowering in terror - 1 point [*] [b][i]Shadow Shroud:[/i][/b] Ranged Burst Area Visual Concealment 4 Attack - 1 point[/list] [b][i]Shadowform:[/i][/b] Concealment 4 (visual), Limited to areas of shadow or darkness; Feature (shadows conceal identity) - 5 points [b][i]Shadowshield:[/i][/b] Enhanced Defenses 8 (Dodge 4, Parry 4); Immunity 10 (light effects); Sustained Impervious Protection 4 - 26 points [b][i]Shadowstep:[/i][/b] Extended Teleport 7, Medium (shadows) - 14 points [b]Advantages:[/b] Close Attack 4, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Fearless 2, Improved Trip, Power Attack, Startle [b]Skills:[/b] Close Combat: Unarmed 4 (+7), Expertise: Streetwise 6 (+8), Expertise: Theology 4 (+6), Intimidation 7 (+9), Investigation 4 (+6), Perception 4 (+7), Ranged Combat: Shadow Control 5 (+8), Sleight of Hand 4 (+7), Stealth 4 (+8). [b]Offense:[/b] Initiative +4 Unarmed +11 (Close Damage 0) Shadow Bind +8 (Ranged Affliction 6, Resisted by Dodge) Shadow Bolt +12 (Ranged Damage 8) Shadow Images -- (Perception Range Will 9) Shadow Shroud -- (Ranged Burst Area Concealment 4, Resisted by Will) [b]Defense:[/b] Dodge 9/5, Parry 8/4, Fortitude 5, Toughness 11/7/2, Will 9 [b]Totals:[/b] Abilities 38 + Powers 66 + Advantages 14 + Skills 21 + Defense 11 = 150 points [b]Complications: [i]Justice--Motivation. Enemy[/i][/b] (Simon Legendre). [b][i]Secret Identity.[/i][/b] [/QUOTE]
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