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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8123019" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Megan Excalibur</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-HgBLxDn/0/5bee1fc2/S/50b5440b209faf1ce79882ee32e844b2-S.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Every nation answers the challenge to its authority that the mystical poses in its own particular way. Many nations, including the United States, make a concerted effort to ignore it when possible and treat it as just another set of superpowers when not. Others typically seek out those who have ties to the mystical but remain sane enough -- and human enough -- that they can be guard dogs rather than wolves prowling the borderlands between the known and the unknown. This is the path that Japan has chosen, at least for now.</p><p></p><p>Why it is that so many of the mystical phenomena that transpire within the shadows of Japan's cities turn horrific so easily remains an unanswered question. There are those who insist that it is because of the island's frequent victimization by kaiju in the previous decades, which have left lingering scars on the nation's collective unconsciousness. Some place the blame on earlier scars that resulted from the nation's rapid modernization. And then there's the possibility that this isn't just the way that it is, but that someone is making things turn this way.</p><p></p><p>Regardless, the current set of wolves-turned-guard-dogs are a small group of agents, informally dubbed the Ghost Sweepers, who exhibit powers that -- they believe -- derive from their possession by spiritual entities associated with heroic or monstrous figures from Japan's history and folklore. The leader of these agents, or at least their commander in the field, is a young woman who uses the name Megan Excalibur, a somewhat eccentric individual for a government employee. She dresses casually, dyes her fair hair a pink color, and speaks in a slangy, English-influenced dialect that even her teammates have trouble understanding at times. However, no one questions that she has authentic powers that allow her to apparently create weapons from thin air and wield them with uncanny skill, allegedly due to her relationship with the ghost of the 16th century swordsmith Senjo Muramasa.</p><p></p><p>Much of Megan's behavior is a deliberate act, a pretense of taking nothing seriously. She was born in 1997 under the name Sakura Megumi, and is the biracial daughter of English businessman (and convicted criminal) Guy Gisborne and his Japanese mistress. She was initially educated in the United Kingdom, and speaks fluent English, but was sent to Japan for high school when her father's struggle against the Ultra Girls began to heat up. This ultimately resulted in him going to prison, where he is likely to remain for the rest of his life. Megan takes that very seriously, and wants to someday thank the people who put him there. More than anyone else in the world, she knows exactly what sort of person her father is, and how much he belongs in jail.</p><p></p><p>In the meanwhile, she hunts ghosts, demons, fairies, all sorts of things that people call into being because they can't accept that they are the authors of their own fate. She believes that 'Muramasa' is just a part of her own personality, but still speaks to 'him' in a courteous and formal manner, and uses the weapons that 'he' fashions for her in a dignified and respectful manner. Failing to do this will rob her of their use until she atones, which is a hassle she really doesn't need. She prefers to disrupt the activities of hostile entities in a way that leaves their host unharmed, even though it would be easier to end these phenomena by ending the host. So far, that hasn't ever had to happen. But how long can that last?</p><p></p><p>During the course of her activities, Megan has crossed paths with Argus agent Miho Tamura. They <em>don't</em> get along, as much because of their clashing attitudes as the rivalry between her government-sponsored organization and Argus' privately run operation. While they can and have worked together, it's never a comfortable partnership. She has also encountered Darkwing on one of his operations in Japan, and found him to be a much easier ally to work with. Aside from that, she mostly associates with her teammates and their circle of contacts, and hasn't left Japan in the last six years.</p><p></p><p><strong>Megan Excalibur -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Weapon Mastery: </em></strong>Enhanced Advantage 3 (Improved Critical 3), Variable (weapons) - 4 points</p><p><strong><em>Weapon Summoning:</em></strong> Variable 2 (weapons), Free Action - 18 points</p><p></p><p><em>Typical Settings:</em></p><p><strong><em>Blaster of Blasting:</em></strong> Ranged Damage 5, Accurate, Affects Insubstantial 2; Easily Removable (-5 points) - 8 points</p><p><strong><em>Dual-Wielded Blades:</em></strong> Strength-based Damage 3, Split Attack, Affects Insubstantial 2; Easily Removable (-2 points) - 4 points</p><p><strong><em>Shield of Defense:</em></strong> Enhanced Defenses (Dodge 3, Parry 3); Strength-based Damage 2, Affects Insubstantial 2; Easily Removable (-4 points) - 6 points</p><p><strong><em>Sword of Promised Victory:</em></strong> Strength-based Damage 3, Improved Critical, Affects Insubstantial 2; Easily Removable (-2 points) - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Attractive, Benefit (Ambidexterity), Close Attack 3, Defensive Attack, Defensive Roll, Evasion, <em>Improved Critical 3 (variable),</em> Improved Initiative, Language (English, [Japanese is native]), Power Attack, Takedown, Teamwork, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Sword 2 (+8), Expertise: History 6 (+7), Expertise: Streetwise 6 (+7), Insight 6 (+8), Intimidation 6 (+9), Investigation 6 (+7), Persuasion 6 (+9), Ranged Combat: Blaster 4 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +9 (Close Damage 2)</p><p>Dual-Wielded Blades +11 (Close Damage 5, Crit 17-20)</p><p>Sword of Promised Victory +11 (Close Damage 5, Crit 16-20)</p><p>Blaster of Blasting +9 (Ranged Damage 5, Crit 16-20)</p><p>Shield of Defense +9 (Close Damage 5, Crit 17-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10/7, Parry 12/9, Fortitude 5, Toughness 4/2, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 22 + Advantages 15 + Skills 25 + Defenses 17 = 123 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Power Loss</em></strong> (all, if she offends "Muramasa".) <strong><em>Prejudice</em></strong> (biracial, both in Japan and the UK.) <strong><em>Secret</em></strong> (government agent).</p></blockquote><p></p>
[QUOTE="Davies, post: 8123019, member: 30538"] [SIZE=7][COLOR=blue]Megan Excalibur[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-HgBLxDn/0/5bee1fc2/S/50b5440b209faf1ce79882ee32e844b2-S.png[/IMG] Every nation answers the challenge to its authority that the mystical poses in its own particular way. Many nations, including the United States, make a concerted effort to ignore it when possible and treat it as just another set of superpowers when not. Others typically seek out those who have ties to the mystical but remain sane enough -- and human enough -- that they can be guard dogs rather than wolves prowling the borderlands between the known and the unknown. This is the path that Japan has chosen, at least for now. Why it is that so many of the mystical phenomena that transpire within the shadows of Japan's cities turn horrific so easily remains an unanswered question. There are those who insist that it is because of the island's frequent victimization by kaiju in the previous decades, which have left lingering scars on the nation's collective unconsciousness. Some place the blame on earlier scars that resulted from the nation's rapid modernization. And then there's the possibility that this isn't just the way that it is, but that someone is making things turn this way. Regardless, the current set of wolves-turned-guard-dogs are a small group of agents, informally dubbed the Ghost Sweepers, who exhibit powers that -- they believe -- derive from their possession by spiritual entities associated with heroic or monstrous figures from Japan's history and folklore. The leader of these agents, or at least their commander in the field, is a young woman who uses the name Megan Excalibur, a somewhat eccentric individual for a government employee. She dresses casually, dyes her fair hair a pink color, and speaks in a slangy, English-influenced dialect that even her teammates have trouble understanding at times. However, no one questions that she has authentic powers that allow her to apparently create weapons from thin air and wield them with uncanny skill, allegedly due to her relationship with the ghost of the 16th century swordsmith Senjo Muramasa. Much of Megan's behavior is a deliberate act, a pretense of taking nothing seriously. She was born in 1997 under the name Sakura Megumi, and is the biracial daughter of English businessman (and convicted criminal) Guy Gisborne and his Japanese mistress. She was initially educated in the United Kingdom, and speaks fluent English, but was sent to Japan for high school when her father's struggle against the Ultra Girls began to heat up. This ultimately resulted in him going to prison, where he is likely to remain for the rest of his life. Megan takes that very seriously, and wants to someday thank the people who put him there. More than anyone else in the world, she knows exactly what sort of person her father is, and how much he belongs in jail. In the meanwhile, she hunts ghosts, demons, fairies, all sorts of things that people call into being because they can't accept that they are the authors of their own fate. She believes that 'Muramasa' is just a part of her own personality, but still speaks to 'him' in a courteous and formal manner, and uses the weapons that 'he' fashions for her in a dignified and respectful manner. Failing to do this will rob her of their use until she atones, which is a hassle she really doesn't need. She prefers to disrupt the activities of hostile entities in a way that leaves their host unharmed, even though it would be easier to end these phenomena by ending the host. So far, that hasn't ever had to happen. But how long can that last? During the course of her activities, Megan has crossed paths with Argus agent Miho Tamura. They [I]don't[/I] get along, as much because of their clashing attitudes as the rivalry between her government-sponsored organization and Argus' privately run operation. While they can and have worked together, it's never a comfortable partnership. She has also encountered Darkwing on one of his operations in Japan, and found him to be a much easier ally to work with. Aside from that, she mostly associates with her teammates and their circle of contacts, and hasn't left Japan in the last six years. [B]Megan Excalibur -- PL 8 Abilities: STR[/B] 2 | [B]STA[/B] 2 | [B]AGL[/B] 3 | [B]DEX[/B] 3 | [B]FGT[/B] 6 | [B]INT[/B] 1 | [B]AWE[/B] 2 | [B]PRE[/B] 3 [B]Powers: [I]Weapon Mastery: [/I][/B]Enhanced Advantage 3 (Improved Critical 3), Variable (weapons) - 4 points [B][I]Weapon Summoning:[/I][/B] Variable 2 (weapons), Free Action - 18 points [I]Typical Settings:[/I] [B][I]Blaster of Blasting:[/I][/B] Ranged Damage 5, Accurate, Affects Insubstantial 2; Easily Removable (-5 points) - 8 points [B][I]Dual-Wielded Blades:[/I][/B] Strength-based Damage 3, Split Attack, Affects Insubstantial 2; Easily Removable (-2 points) - 4 points [B][I]Shield of Defense:[/I][/B] Enhanced Defenses (Dodge 3, Parry 3); Strength-based Damage 2, Affects Insubstantial 2; Easily Removable (-4 points) - 6 points [B][I]Sword of Promised Victory:[/I][/B] Strength-based Damage 3, Improved Critical, Affects Insubstantial 2; Easily Removable (-2 points) - 4 points [B]Advantages:[/B] Assessment, Attractive, Benefit (Ambidexterity), Close Attack 3, Defensive Attack, Defensive Roll, Evasion, [I]Improved Critical 3 (variable),[/I] Improved Initiative, Language (English, [Japanese is native]), Power Attack, Takedown, Teamwork, Uncanny Dodge. [B]Skills:[/B] Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Sword 2 (+8), Expertise: History 6 (+7), Expertise: Streetwise 6 (+7), Insight 6 (+8), Intimidation 6 (+9), Investigation 6 (+7), Persuasion 6 (+9), Ranged Combat: Blaster 4 (+7). [B]Offense:[/B] Initiative +7 Unarmed +9 (Close Damage 2) Dual-Wielded Blades +11 (Close Damage 5, Crit 17-20) Sword of Promised Victory +11 (Close Damage 5, Crit 16-20) Blaster of Blasting +9 (Ranged Damage 5, Crit 16-20) Shield of Defense +9 (Close Damage 5, Crit 17-20) [B]Defense:[/B] Dodge 10/7, Parry 12/9, Fortitude 5, Toughness 4/2, Will 9. [B]Totals:[/B] Abilities 44 + Powers 22 + Advantages 15 + Skills 25 + Defenses 17 = 123 points [B]Complications: [I]Responsibility--Motivation. Power Loss[/I][/B] (all, if she offends "Muramasa".) [B][I]Prejudice[/I][/B] (biracial, both in Japan and the UK.) [B][I]Secret[/I][/B] (government agent). [/QUOTE]
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