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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8123216" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Diorite</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-KGwzQzS/0/004ff52b/M/Mistress_9-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The American war in Vietnam, and its horrific finale, did a great deal to provoke anti-American sentiment in Japan. Many of the most militant members of this movement ended up joining the Pythonian Insurgency, but not all of them did. One particular group of these individuals held back and watched the gradual dissolution and ultimate destruction of the Pythons with the same jaded disgust as they'd watched Mishima's stunt two decades earlier. There had to be some way to make Japan great again, but nothing that had been tried so far was working. What to do?</p><p></p><p>And then, in 1995, they were contacted by a member of a different radical group who'd stayed out of the Pythonian grasp, perhaps the last surviving member of the Stardust Crusaders. Specifically, this individual had been in charge of the Crusaders' method of communicating with their master, and had spent the last two decades trying to figure out how to restore communications. He had a plan but not the wherewithal to implement it; the Japanese radicals had the wherewithal but no plan. Clearly, they should join forces.</p><p></p><p>They disagreed, and tortured the specifics of the plan out of him before killing him. The ritual, for there couldn't be any question that this is what it was, required some unusual components that would take a while to manufacture. So one of them adopted a child from the cadet branch of their family as his daughter and raised her isolated from the world except for one close companion. Fourteen years went by; the girl was separated from her companion, fed an unusual tasting meal, and then brought to the basement of their home where it was revealed to her whom she had just eaten. Over the sound of her screams, a chant began, and the door appeared before them. The girl's father opened it and then threw his daughter through it before closing it again.</p><p></p><p>A moment or so later, there came a knock from the other side of the door. They opened it, and a woman -- much older than the girl who had been sent through, yet still clearly her -- stepped through. Before they could say anything, she asked a simple question. "Whom did you seek to contact through your ritual?"</p><p></p><p>And her father answered, "Someone to destroy those who oppose us."</p><p></p><p>She nodded. "I am she." And with one more word, she caused his brain to melt out through his eyes, ears and nose. The others died in much the same way soon afterwards.</p><p></p><p>She took the name Diorite, the name of a rare mineral found in Japan, and then set about bringing about the destruction of the enemies of her summoners, which she casually defined as the entire human populace of Earth. She is in no hurry to bring this about, having all the time in the world at her disposal, and so has chosen to take the slow route of destroying this one specific nation through twisting its mystical phenomena to bring about horrific outcomes. Diorite intends to spread chaos, madness and death across Japan, and then move on from there to the rest of the world.</p><p></p><p>It should be understood that she doesn't hate humanity. She just believes that the species has demonstrated its unfitness to survive, and is seeking to euthanize it in what she considers a relatively humane manner. Diorite understands that she will be opposed, and has treated those who have opposed her with politeness and courtesy while nonetheless destroying them. There is no more point in becoming angry than there is in anything else. If they can stop her, then they demonstrate their continued worthiness to survive, until the next time the door to Daath is thrown open, which it surely will be.</p><p></p><p>It might be possible to convince her to abandon her goals; if she were to be made to realize that humanity exists on countless other worlds than this, then she <em>could</em> conclude that ending humanity on this one planet is ultimately irrelevant. If that happens, she will return to Daath and admit her defeat to Ananke, facing the consequences of that failure. What those will be, she cannot imagine. Perhaps a different assignment will be given her. Or she might be destroyed. It doesn't really matter.</p><p></p><p>In combat, Diorite will usually spend a few rounds simply defending herself rather than counterattacking, to establish that she cannot be harmed by those who oppose her. Thereafter she will utter such words of power as seem appropriate, reserving her Word of Death for the end of any conflict, or for someone who poses a genuinely serious threat. She has worked patiently to ensure that no one can take advantage of her greatest weakness, but it <em>is</em> still possible to discover the name she bore before she was sacrificed, and then use it to bring about her end.</p><p></p><p><strong>Diorite -- PL 14</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 7 | <strong>STA</strong> 8 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 7 | <strong>AWE</strong> 8 | <strong>PRE</strong> 6</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Beyond Mortality:</em></strong> Immortality 5 (1 day); Immunity 30 (Fortitude); Protection 8, Impervious 14; Regeneration 5 - 67 points</p><p><strong><em>Seven Words of Power:</em></strong> Array (42 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Word of Banishment:</em></strong> Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 13, Reversible - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Death:</em></strong> Perception Range Damage 14, Resisted by Will, Hearing-Dependent - 42 points</li> <li data-xf-list-type="ul"><strong><em>Word of Motion:</em></strong> Accurate Easy Extended Teleport 10, Extended Only - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Pain:</em></strong> Perception Range Cumulative Affliction 14 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Rule:</em></strong> Perception Range Cumulative Affliction 14 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Sight:</em></strong> Remove Sensing 14 (visual), No Conduit - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Terror:</em></strong> Perception Range Affliction 14 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Daze (Intimidation), Fascinate (Intimidation), Fearless 2, Improved Defense, Startle.</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+14), Expertise: Magic 6 (+12), Insight 7 (+15), Intimidation 10 (+16), Perception 5 (+13), Stealth 8 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +6 (Close Damage 7)</p><p>Word of Banishment -- (Perception Range Will 14)</p><p>Word of Death -- (Perception Range Damage 14, Resisted by Will)</p><p>Word of Pain, Rule or Terror -- (Perception Range Will 14)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 8, Fortitude Immune, Toughness 16, Will 12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 96 + Powers 109 + Advantages 6 + Skills 22 + Defenses 10 = 243 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Nihilism--Motivation. Power Loss</em></strong> (Immortality, when killed by one who knows her true name and speaks it.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8123216, member: 30538"] [SIZE=7][COLOR=red]Diorite[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-KGwzQzS/0/004ff52b/M/Mistress_9-M.jpg[/IMG] The American war in Vietnam, and its horrific finale, did a great deal to provoke anti-American sentiment in Japan. Many of the most militant members of this movement ended up joining the Pythonian Insurgency, but not all of them did. One particular group of these individuals held back and watched the gradual dissolution and ultimate destruction of the Pythons with the same jaded disgust as they'd watched Mishima's stunt two decades earlier. There had to be some way to make Japan great again, but nothing that had been tried so far was working. What to do? And then, in 1995, they were contacted by a member of a different radical group who'd stayed out of the Pythonian grasp, perhaps the last surviving member of the Stardust Crusaders. Specifically, this individual had been in charge of the Crusaders' method of communicating with their master, and had spent the last two decades trying to figure out how to restore communications. He had a plan but not the wherewithal to implement it; the Japanese radicals had the wherewithal but no plan. Clearly, they should join forces. They disagreed, and tortured the specifics of the plan out of him before killing him. The ritual, for there couldn't be any question that this is what it was, required some unusual components that would take a while to manufacture. So one of them adopted a child from the cadet branch of their family as his daughter and raised her isolated from the world except for one close companion. Fourteen years went by; the girl was separated from her companion, fed an unusual tasting meal, and then brought to the basement of their home where it was revealed to her whom she had just eaten. Over the sound of her screams, a chant began, and the door appeared before them. The girl's father opened it and then threw his daughter through it before closing it again. A moment or so later, there came a knock from the other side of the door. They opened it, and a woman -- much older than the girl who had been sent through, yet still clearly her -- stepped through. Before they could say anything, she asked a simple question. "Whom did you seek to contact through your ritual?" And her father answered, "Someone to destroy those who oppose us." She nodded. "I am she." And with one more word, she caused his brain to melt out through his eyes, ears and nose. The others died in much the same way soon afterwards. She took the name Diorite, the name of a rare mineral found in Japan, and then set about bringing about the destruction of the enemies of her summoners, which she casually defined as the entire human populace of Earth. She is in no hurry to bring this about, having all the time in the world at her disposal, and so has chosen to take the slow route of destroying this one specific nation through twisting its mystical phenomena to bring about horrific outcomes. Diorite intends to spread chaos, madness and death across Japan, and then move on from there to the rest of the world. It should be understood that she doesn't hate humanity. She just believes that the species has demonstrated its unfitness to survive, and is seeking to euthanize it in what she considers a relatively humane manner. Diorite understands that she will be opposed, and has treated those who have opposed her with politeness and courtesy while nonetheless destroying them. There is no more point in becoming angry than there is in anything else. If they can stop her, then they demonstrate their continued worthiness to survive, until the next time the door to Daath is thrown open, which it surely will be. It might be possible to convince her to abandon her goals; if she were to be made to realize that humanity exists on countless other worlds than this, then she [I]could[/I] conclude that ending humanity on this one planet is ultimately irrelevant. If that happens, she will return to Daath and admit her defeat to Ananke, facing the consequences of that failure. What those will be, she cannot imagine. Perhaps a different assignment will be given her. Or she might be destroyed. It doesn't really matter. In combat, Diorite will usually spend a few rounds simply defending herself rather than counterattacking, to establish that she cannot be harmed by those who oppose her. Thereafter she will utter such words of power as seem appropriate, reserving her Word of Death for the end of any conflict, or for someone who poses a genuinely serious threat. She has worked patiently to ensure that no one can take advantage of her greatest weakness, but it [I]is[/I] still possible to discover the name she bore before she was sacrificed, and then use it to bring about her end. [B]Diorite -- PL 14 Abilities: STR[/B] 7 | [B]STA[/B] 8 | [B]AGL[/B] 4 | [B]DEX[/B] 2 | [B]FGT[/B] 6 | [B]INT[/B] 7 | [B]AWE[/B] 8 | [B]PRE[/B] 6 [B]Powers: [I]Beyond Mortality:[/I][/B] Immortality 5 (1 day); Immunity 30 (Fortitude); Protection 8, Impervious 14; Regeneration 5 - 67 points [B][I]Seven Words of Power:[/I][/B] Array (42 points) [LIST] [*][B][I]Word of Banishment:[/I][/B] Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 13, Reversible - 1 point [*][B][I]Word of Death:[/I][/B] Perception Range Damage 14, Resisted by Will, Hearing-Dependent - 42 points [*][B][I]Word of Motion:[/I][/B] Accurate Easy Extended Teleport 10, Extended Only - 1 point [*][B][I]Word of Pain:[/I][/B] Perception Range Cumulative Affliction 14 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent - 1 point [*][B][I]Word of Rule:[/I][/B] Perception Range Cumulative Affliction 14 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent - 1 point [*][B][I]Word of Sight:[/I][/B] Remove Sensing 14 (visual), No Conduit - 1 point [*][B][I]Word of Terror:[/I][/B] Perception Range Affliction 14 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent - 1 point [/LIST] [B]Advantages:[/B] Daze (Intimidation), Fascinate (Intimidation), Fearless 2, Improved Defense, Startle. [B]Skills:[/B] Deception 8 (+14), Expertise: Magic 6 (+12), Insight 7 (+15), Intimidation 10 (+16), Perception 5 (+13), Stealth 8 (+12). [B]Offense:[/B] Initiative +4 Unarmed +6 (Close Damage 7) Word of Banishment -- (Perception Range Will 14) Word of Death -- (Perception Range Damage 14, Resisted by Will) Word of Pain, Rule or Terror -- (Perception Range Will 14) [B]Defense:[/B] Dodge 8, Parry 8, Fortitude Immune, Toughness 16, Will 12 [B]Totals:[/B] Abilities 96 + Powers 109 + Advantages 6 + Skills 22 + Defenses 10 = 243 points [B]Complications: [I]Nihilism--Motivation. Power Loss[/I][/B] (Immortality, when killed by one who knows her true name and speaks it.) [/QUOTE]
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