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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8123590" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Bobby Garfield</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-MvJ4RvL/0/824dd45f/M/bobby-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Roberto 'Bobby' Garfield was born in Vancouver, but largely raised in New Zealand with his mother's Samoan family. After a brief stint in New Zealand's professional wrestling organization, he found a place in the ranks of Adventures Unlimited, a pan-Pacific private military company that provided muscle for various archaeological, exploration and reconnaissance efforts. (Based in Hawaii, it was founded by a former JSOT operator who'd decided that Argus was too stuffy for his tastes.) In 1999, he and several other employees of the organization were hired to accompany Professor Raymond Fenner on his mission to Dread Island.</p><p></p><p>By any reasonable standard, this mission was a complete debacle. Three of the company lost their lives, and the four survivors were mutated, with Bobby being one of the latter. He fell into a pool of unidentified and electrified chemicals, and emerged with the ability to fly at fantastic speeds. All of that was bad enough, but it turned out that Fenner was planning on using a mind control device on some of the sub-kaiju creatures of the Island and turning them into an army to conquer Australia, and on top of that had no intention of paying his hired hands. So they stopped him on Dread Island and pursued him back to Australia, where their heroics attracted a fair amount of media attention.</p><p></p><p>The Australian government had been paying attention to recent world events, and recognized that superheroes were starting to make a comeback. One of their more foresighted ministers wanted to get ahead of the curve on this issue, and offered the four mutants support if they agreed to join forces as Australia's official super-team. In Bobby's version of events, he persuaded the other three that they had a responsibility to use their newfound powers for the benefit of the world, and so led them to form the Discovery Company. (There are three other versions of this series of events.)</p><p></p><p>In Bobby's view, the last twenty years have been pretty great. They've been doing the job that they set out to do, and are a respected and admired super-team. Sure, they've been through some rough patches, and Bobby's heart aches a bit when he thinks of all the crap Max, in particular, has suffered for the team, but the notion that any of this should make them call it quits is utterly alien to him. He wants to help people, and the Discovery Company helps him to help people, so why would he ever want to stop?</p><p></p><p>However, something that he's aware of but doesn't really want to admit to himself is that the members of the company are essentially big fish in a fairly small pond, and that there are much larger fish and ponds elsewhere. In Australia, they're some of the most powerful heroes around, but that doesn't mean much on the global scale that their friends in the Powerhouse operate on. If, as Brad has sometimes suggested, they were to combine with the Powerhouse, they'd be second-stringers at best. That's not something that Bobby really wants.</p><p></p><p>One common misconception about Bobby is that he has super-strength in addition to his super-speed. He is <em>much</em> stronger than a normal human being, but he's still within human limits, and his might is entirely the product of a fanatical dedication to physical fitness, which he encourages in his fellows. Just how well he'll be able to keep up this regimen, as he grows older, is another thing that he tries not to think about.</p><p></p><p><strong>Bobby Garfield -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Hyper-Speed:</em></strong> Concealment 4 (visual), Limited to While Moving; Enhanced Advantages 5 (Defensive Roll 2, Improved Initiative 3); Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 10 (2,000 MPH), Aquatic; Quickness 6 - 48 points</p><p><strong><em>Speedster Tricks:</em></strong> Array (18 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Cyclonic Press:</em></strong> Burst Area Move Object 9, Concentration - 18 points</li> <li data-xf-list-type="ul"><strong><em>Rapid Attack:</em></strong> Selective Burst Area on Strength Damage - 1 points</li> <li data-xf-list-type="ul"><strong><em>Sonic Boom:</em></strong> Burst Area Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>All-Out Attack, <em>Defensive Roll 2,</em> Evasion, Fearless 2, <em>Improved Initiative 3,</em> Instant Up, Move-by Action, Takedown, Teamwork.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+8), Insight 5 (+7), Perception 4 (+6), Persuasion 7 (+10), Vehicles 6 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +16</p><p>Unarmed +8 (Close Damage 4)</p><p>Rapid Attack -- (Selective Burst Area Damage 4)</p><p>Sonic Boom -- (Bust Area Damage 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/5, Parry 11/5, Fortitude 7, Toughness 7/2, Will 6</p><p></p><p><strong>Totals:</strong></p><p>Abilities 46 + Powers 68 + Advantages 8 + Skills 15 + Defense 11 = 148 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Fame. Slightly Oblivious.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8123590, member: 30538"] [SIZE=7][COLOR=blue]Bobby Garfield[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-MvJ4RvL/0/824dd45f/M/bobby-M.png[/IMG] Roberto 'Bobby' Garfield was born in Vancouver, but largely raised in New Zealand with his mother's Samoan family. After a brief stint in New Zealand's professional wrestling organization, he found a place in the ranks of Adventures Unlimited, a pan-Pacific private military company that provided muscle for various archaeological, exploration and reconnaissance efforts. (Based in Hawaii, it was founded by a former JSOT operator who'd decided that Argus was too stuffy for his tastes.) In 1999, he and several other employees of the organization were hired to accompany Professor Raymond Fenner on his mission to Dread Island. By any reasonable standard, this mission was a complete debacle. Three of the company lost their lives, and the four survivors were mutated, with Bobby being one of the latter. He fell into a pool of unidentified and electrified chemicals, and emerged with the ability to fly at fantastic speeds. All of that was bad enough, but it turned out that Fenner was planning on using a mind control device on some of the sub-kaiju creatures of the Island and turning them into an army to conquer Australia, and on top of that had no intention of paying his hired hands. So they stopped him on Dread Island and pursued him back to Australia, where their heroics attracted a fair amount of media attention. The Australian government had been paying attention to recent world events, and recognized that superheroes were starting to make a comeback. One of their more foresighted ministers wanted to get ahead of the curve on this issue, and offered the four mutants support if they agreed to join forces as Australia's official super-team. In Bobby's version of events, he persuaded the other three that they had a responsibility to use their newfound powers for the benefit of the world, and so led them to form the Discovery Company. (There are three other versions of this series of events.) In Bobby's view, the last twenty years have been pretty great. They've been doing the job that they set out to do, and are a respected and admired super-team. Sure, they've been through some rough patches, and Bobby's heart aches a bit when he thinks of all the crap Max, in particular, has suffered for the team, but the notion that any of this should make them call it quits is utterly alien to him. He wants to help people, and the Discovery Company helps him to help people, so why would he ever want to stop? However, something that he's aware of but doesn't really want to admit to himself is that the members of the company are essentially big fish in a fairly small pond, and that there are much larger fish and ponds elsewhere. In Australia, they're some of the most powerful heroes around, but that doesn't mean much on the global scale that their friends in the Powerhouse operate on. If, as Brad has sometimes suggested, they were to combine with the Powerhouse, they'd be second-stringers at best. That's not something that Bobby really wants. One common misconception about Bobby is that he has super-strength in addition to his super-speed. He is [I]much[/I] stronger than a normal human being, but he's still within human limits, and his might is entirely the product of a fanatical dedication to physical fitness, which he encourages in his fellows. Just how well he'll be able to keep up this regimen, as he grows older, is another thing that he tries not to think about. [B]Bobby Garfield -- PL 9 Abilities: STR[/B] 4 | [B]STA[/B] 2 | [B]AGL[/B] 4 | [B]DEX[/B] 3 | [B]FGT[/B] 4 | [B]INT[/B] 1 | [B]AWE[/B] 2 | [B]PRE[/B] 3 [B]Powers: [I]Hyper-Speed:[/I][/B] Concealment 4 (visual), Limited to While Moving; Enhanced Advantages 5 (Defensive Roll 2, Improved Initiative 3); Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 10 (2,000 MPH), Aquatic; Quickness 6 - 48 points [B][I]Speedster Tricks:[/I][/B] Array (18 points) [LIST] [*][B][I]Cyclonic Press:[/I][/B] Burst Area Move Object 9, Concentration - 18 points [*][B][I]Rapid Attack:[/I][/B] Selective Burst Area on Strength Damage - 1 points [*][B][I]Sonic Boom:[/I][/B] Burst Area Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) - 1 point [/LIST] [B]Advantages:[/B] All-Out Attack, [I]Defensive Roll 2,[/I] Evasion, Fearless 2, [I]Improved Initiative 3,[/I] Instant Up, Move-by Action, Takedown, Teamwork. [B]Skills:[/B] Acrobatics 4 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+8), Insight 5 (+7), Perception 4 (+6), Persuasion 7 (+10), Vehicles 6 (+9). [B]Offense:[/B] Initiative +16 Unarmed +8 (Close Damage 4) Rapid Attack -- (Selective Burst Area Damage 4) Sonic Boom -- (Bust Area Damage 9) [B]Defense:[/B] Dodge 11/5, Parry 11/5, Fortitude 7, Toughness 7/2, Will 6 [B]Totals:[/B] Abilities 46 + Powers 68 + Advantages 8 + Skills 15 + Defense 11 = 148 points [B]Complications: [I]Responsibility--Motivation. Fame. Slightly Oblivious.[/I][/B] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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