Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8124038" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Jeanie Rayne</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-hb7MKgc/0/9401aeac/M/jeanie-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Born in Hawaii in 1974 and raised partly there and partly in California, Jean 'Jeanie' Rayne first got involved in heroics when she was a freshman at UCLA, when she stumbled onto a small-time Pythonian operation on campus and promptly contacted JSOT. After she graduated with honors in 1996, she was promptly headhunted for Argus, and took to the training rather well. Her first major assignment, a couple of years later, was to undercover in the competing Adventures Unlimited organization and keep an eye on its activities. She never found any evidence that they were up to anything criminal, but was still on the job a year later when she was tapped for the Dread Island expedition.</p><p></p><p>Exposed to the "photonic breath" of the kaiju known as Opticullus, Jeanie found herself mutated into a flying energy projector, and worked with her surviving teammates to thwart Professor Fenner's ambitions. She thus found herself on the ground floor of a new team of superheroes, an ideal position for an Argus agent. She was somewhat surprised by the orders she got from headquarters, but immediately obeyed them, and explained to her new teammates that she had been planted inside Adventures Unlimited by Argus, but had been cut loose after her mutation. This neatly sidestepped any possibility that they might find out about her past association with Argus, and would allow her to present her intelligence from the organization as "tips from old friends".</p><p></p><p>It's really been a while since Jeanie thought of herself as an agent, though. She's been a fairly straightforward superhero for more than twenty years now, and while she still gets the occasional briefing and passes monthly updates back, she's also fairly sure that the agency has other operatives in place to monitor the group. The directors probably wouldn't mind if she just resigned, at this point, and that might help her to deal with the periodic twinges of conscience that she feels about lying to her friends.</p><p></p><p>At the moment, she's vacillating between Brad's notion that they should contact the Powerhouse and apply for membership en masse, and Bobby's insistence that they keep right on trucking as they have been. Both ideas have their upsides and downsides, she thinks, and she also wonders if maybe the Discovery Company has outlived its usefulness. It's been an awful long time since they did any 'discovering', after all. Maybe a better course of action than either of those options might be to dissolve the Company while renegotiating their contract with the Australian government so that those who want to stay in Australia can keep on as government-sponsored heroes can, and those who don't can move on.</p><p></p><p>But she's not sure herself what she wants to do, and suspects that if she did become a member of the Powerhouse, she'd be under much more scrutiny by Argus. That's not something she really wants, but it might happen regardless.</p><p></p><p>Jeanie's greatest weakness arises from her nature as a solar energy absorber -- she becomes progressively weaker when her energy output exceeds her energy input, though even the relatively limited energy from the moon and stars will let her remain active during the night, outside of new moon and heavily overcast nights. Underground and undersea, she quickly burns through her stored up energy, and will try to get out of such situations as quickly as possible. </p><p></p><p><strong>Jeanie Rayne -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 3 | <strong>INT</strong> 0 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Light Control:</em></strong> Array (18 points) <ul> <li data-xf-list-type="ul"> <strong><em>Laser Barrage:</em></strong> Ranged Multiattack Damage 6 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Laser Blast:</em></strong> Ranged Damage 9 - 18 points</li> <li data-xf-list-type="ul"> <strong><em>Laser Flare:</em></strong> Cumulative Visual Perception Area Affliction 9 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Light & Heat:</em></strong> Selective Environment 3 (daylight, extreme heat) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Light Speed:</em></strong> Enhanced Flight 9 (125,000 MPH), Aquatic, Quirk (only in Photonic Form) - 1 point</li> </ul><p><strong><em>Photonic Form:</em></strong> Enhanced Defenses 10 (Dodge 5, Parry 5); Flight 7 (250 MPH); Sustained Immunity 10 (life support); Sustained Impervious Protection 5 - 44 points</p><p><strong><em>Photonic Resistance:</em></strong> Immunity 5 (light damage) - 5 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Fearless 2, Improved Initiative, Power Attack, Ranged Attack 3, Teamwork.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+8), Close Combat: Unarmed 4 (+7) Deception 7 (+9), Insight 4 (+6), Investigation 5 (+5), Perception 4 (+6), Ranged Combat: Light Control 2 (+5), Stealth 4 (+8), Technology 4 (+4), Vehicles 4 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +7 (Close Damage 1)</p><p>Laser Barrage +8 (Ranged Multiattack Damage 6)</p><p>Laser Blast +8 (Ranged Damage 9)</p><p>Laser Flare -- (Visual Perception Area Affliction 9, Resisted by Dodge)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/6, Parry 9/4, Fortitude 5, Toughness 7/2, Will 6.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 34 + Powers 75 + Advantages 9 + Skills 21 + Defenses 10 = 147 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Fame. Secret</em></strong> (not-so-former Argus agent.) <strong><em>Weakness</em></strong> (darkness, becomes progressively Dazed, Stunned, Incapacitated.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8124038, member: 30538"] [size=150][color=blue]Jeanie Rayne[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-hb7MKgc/0/9401aeac/M/jeanie-M.png[/img] Born in Hawaii in 1974 and raised partly there and partly in California, Jean 'Jeanie' Rayne first got involved in heroics when she was a freshman at UCLA, when she stumbled onto a small-time Pythonian operation on campus and promptly contacted JSOT. After she graduated with honors in 1996, she was promptly headhunted for Argus, and took to the training rather well. Her first major assignment, a couple of years later, was to undercover in the competing Adventures Unlimited organization and keep an eye on its activities. She never found any evidence that they were up to anything criminal, but was still on the job a year later when she was tapped for the Dread Island expedition. Exposed to the "photonic breath" of the kaiju known as Opticullus, Jeanie found herself mutated into a flying energy projector, and worked with her surviving teammates to thwart Professor Fenner's ambitions. She thus found herself on the ground floor of a new team of superheroes, an ideal position for an Argus agent. She was somewhat surprised by the orders she got from headquarters, but immediately obeyed them, and explained to her new teammates that she had been planted inside Adventures Unlimited by Argus, but had been cut loose after her mutation. This neatly sidestepped any possibility that they might find out about her past association with Argus, and would allow her to present her intelligence from the organization as "tips from old friends". It's really been a while since Jeanie thought of herself as an agent, though. She's been a fairly straightforward superhero for more than twenty years now, and while she still gets the occasional briefing and passes monthly updates back, she's also fairly sure that the agency has other operatives in place to monitor the group. The directors probably wouldn't mind if she just resigned, at this point, and that might help her to deal with the periodic twinges of conscience that she feels about lying to her friends. At the moment, she's vacillating between Brad's notion that they should contact the Powerhouse and apply for membership en masse, and Bobby's insistence that they keep right on trucking as they have been. Both ideas have their upsides and downsides, she thinks, and she also wonders if maybe the Discovery Company has outlived its usefulness. It's been an awful long time since they did any 'discovering', after all. Maybe a better course of action than either of those options might be to dissolve the Company while renegotiating their contract with the Australian government so that those who want to stay in Australia can keep on as government-sponsored heroes can, and those who don't can move on. But she's not sure herself what she wants to do, and suspects that if she did become a member of the Powerhouse, she'd be under much more scrutiny by Argus. That's not something she really wants, but it might happen regardless. Jeanie's greatest weakness arises from her nature as a solar energy absorber -- she becomes progressively weaker when her energy output exceeds her energy input, though even the relatively limited energy from the moon and stars will let her remain active during the night, outside of new moon and heavily overcast nights. Underground and undersea, she quickly burns through her stored up energy, and will try to get out of such situations as quickly as possible. [b]Jeanie Rayne -- PL 9 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 3 | [b]INT[/b] 0 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Powers: [i]Light Control:[/i][/b] Array (18 points)[list] [*] [b][i]Laser Barrage:[/i][/b] Ranged Multiattack Damage 6 - 1 point [*] [b][i]Laser Blast:[/i][/b] Ranged Damage 9 - 18 points [*] [b][i]Laser Flare:[/i][/b] Cumulative Visual Perception Area Affliction 9 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point [*] [b][i]Light & Heat:[/i][/b] Selective Environment 3 (daylight, extreme heat) - 1 point [*] [b][i]Light Speed:[/i][/b] Enhanced Flight 9 (125,000 MPH), Aquatic, Quirk (only in Photonic Form) - 1 point[/list] [b][i]Photonic Form:[/i][/b] Enhanced Defenses 10 (Dodge 5, Parry 5); Flight 7 (250 MPH); Sustained Immunity 10 (life support); Sustained Impervious Protection 5 - 44 points [b][i]Photonic Resistance:[/i][/b] Immunity 5 (light damage) - 5 points [b]Advantages:[/b] Assessment, Fearless 2, Improved Initiative, Power Attack, Ranged Attack 3, Teamwork. [b]Skills:[/b] Acrobatics 4 (+8), Close Combat: Unarmed 4 (+7) Deception 7 (+9), Insight 4 (+6), Investigation 5 (+5), Perception 4 (+6), Ranged Combat: Light Control 2 (+5), Stealth 4 (+8), Technology 4 (+4), Vehicles 4 (+7). [b]Offense:[/b] Initiative +8 Unarmed +7 (Close Damage 1) Laser Barrage +8 (Ranged Multiattack Damage 6) Laser Blast +8 (Ranged Damage 9) Laser Flare -- (Visual Perception Area Affliction 9, Resisted by Dodge) [b]Defense:[/b] Dodge 11/6, Parry 9/4, Fortitude 5, Toughness 7/2, Will 6. [b]Totals:[/b] Abilities 34 + Powers 75 + Advantages 9 + Skills 21 + Defenses 10 = 147 points [b]Complications: [i]Thrills--Motivation. Fame. Secret[/i][/b] (not-so-former Argus agent.) [b][i]Weakness[/i][/b] (darkness, becomes progressively Dazed, Stunned, Incapacitated.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top