Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8124857" data-attributes="member: 30538"><p><span style="font-size: 26px">Motley</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-zcwMxKH/0/82416e0e/M/Jester_%28Marvel_Resuited%29-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>After the Discovery Company, the best-known of Australia's few superheroes is probably Motley, an urban acrobat with lightly augmented coordination and physical prowess, who operates out of Sydney where they range over the whole continent and beyond. Famous for pelting his opponents with wisecracks as well as punches and kicks, his genuine heroism made him an easy ally of most of the Discoverers, and he frequently worked with him. (Max, of course, disliked the way that he kept a secret identity and the apparently unserious way that he approached things.) While sometimes viewed with suspicion by the Australian press, he is a largely beloved figure.</p><p></p><p>Unfortunately, this isn't him.</p><p></p><p>Two years ago, Dr. Anatole Correia, the notorious Mind Flayer, learned of Motley's secret identity as high school teacher Simon "Si" Simmons. Having fought Motley on and off for two decades, Correia was nearing the end of his life thanks to his repeated injuries suffered in their battles. He decided not to just go gently, but rather employed his telepathic powers to swap their minds so that Simmons would be stuck in his own dying body, while he would be in the young and vital form of his greatest enemy. And it worked, with Correia's original body quickly succumbing to the injuries sustained in their final confrontation.</p><p></p><p>But the experience was not what the Mind Flayer had expected it to be. He was unprepared for the fact that his consciousness would be directly exposed to Simmons' memories of his life, both the painful and uplifting ones. Correia's justifications for his cynicism and cruelty were shattered as he was shown how someone who had suffered as much as he had, if not more, had still chosen an altruistic and heroic path in life. He was forced to admit that Si Simmons was a better man than him, and that he had committed a crime that, for the first time, he deeply regretted.</p><p></p><p>Unfortunately, Simmons' consciousness was lost forever, and there was nothing that Correia could do to repair this. The only thing he could do to make amends for his terrible act, then, would be to live out the remainder of his life as he thought Simmons would have done, trying to be as heroic as him, and applying his greater intellect towards solving the problems of humanity, instead of his own selfish gain. Without regret, he stopped using the psionic technologies employed by the Mind Flayer, and became what he hoped would be a new and improved Motley.</p><p></p><p>Motley's friends and allies are aware that he's gone through a serious personality change in a few months, becoming increasingly focused on making sure that everyone knows about his accomplishments. They aren't sure what to make of it, and most of them hope that it's just a phase that he's going through in response to all the troubles in his private life (which Correia exploited in setting up the transfer.) None of them suspect that their friend is gone forever, and that someone else is running around inside his skin, engaged in a vainglorious quest to become a hero. Not yet, at least.</p><p></p><p><strong>Motley -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 5 | <strong>DEX</strong> 6 | <strong>FGT</strong> 9 | <strong>INT</strong> 6 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bag of Tricks:</em></strong> Array (14 points) <ul> <li data-xf-list-type="ul"> <strong><em>"Mr. Sparky"/Overclocked Meta-Taser:</em></strong> Ranged Cumulative Affliction 7 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Unreliable--Limited Uses - 14 points</li> <li data-xf-list-type="ul"> <strong><em>Itching Powder Explosion:</em></strong> Cloud Area Affliction 6 (Resisted by Fortitude; Impaired & Vulnerable, Disabled & Defenseless), Extra Condition, Limited Degree, Triggered 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Gooey Spray:</em></strong> Cone Area Affliction 7 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Immobile & Defenseless), Extra Condition, Limited Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Good Old-Fashioned Bomb:</em></strong> Burst Area Damage 6, Triggered 2 - 1 point</li> </ul><p><strong><em>Jet Pack:</em></strong> Flight 7 (250 MPH), Removable (-3 points) - 11 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Daze (Deception), Defensive Roll 2, Evasion 2, Grappling Finesse, Improved Initiative, Inventor, Power Attack, Ranged Attack 5, Redirect, Set-Up, Taunt, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+13), Athletics 8 (+10), Close Combat: Unarmed 4 (+13), Deception 10 (+15), Expertise: Science 7 (+13), Insight 8 (+11), Intimidation 7 (+12), Perception 9 (+12), Sleight of Hand 8 (+14), Stealth 8 (+13), Technology 9 (+15).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +13 (Close Damage 2)</p><p>Overclocked Meta-Taser +11 (Ranged Fortitude 7)</p><p>Itching Powder Explosion -- (Cloud Area Fortitude 6)</p><p>Gooey Spray -- (Cone Area Affliction 7, Resisted by Dodge)</p><p>Bomb -- (Burst Area Damage 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 13, Parry 13, Fortitude 5, Toughness 7/2, Will 12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 76 + Powers 28 + Advantages 18 + Skills 43 + Defenses 24 = 190 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Fame--Motivation. Genuine Desire to be a Better Person. Secret Identity, And Then Some Secrets On Top of That.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8124857, member: 30538"] [size=150]Motley[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-zcwMxKH/0/82416e0e/M/Jester_%28Marvel_Resuited%29-M.jpg[/img] After the Discovery Company, the best-known of Australia's few superheroes is probably Motley, an urban acrobat with lightly augmented coordination and physical prowess, who operates out of Sydney where they range over the whole continent and beyond. Famous for pelting his opponents with wisecracks as well as punches and kicks, his genuine heroism made him an easy ally of most of the Discoverers, and he frequently worked with him. (Max, of course, disliked the way that he kept a secret identity and the apparently unserious way that he approached things.) While sometimes viewed with suspicion by the Australian press, he is a largely beloved figure. Unfortunately, this isn't him. Two years ago, Dr. Anatole Correia, the notorious Mind Flayer, learned of Motley's secret identity as high school teacher Simon "Si" Simmons. Having fought Motley on and off for two decades, Correia was nearing the end of his life thanks to his repeated injuries suffered in their battles. He decided not to just go gently, but rather employed his telepathic powers to swap their minds so that Simmons would be stuck in his own dying body, while he would be in the young and vital form of his greatest enemy. And it worked, with Correia's original body quickly succumbing to the injuries sustained in their final confrontation. But the experience was not what the Mind Flayer had expected it to be. He was unprepared for the fact that his consciousness would be directly exposed to Simmons' memories of his life, both the painful and uplifting ones. Correia's justifications for his cynicism and cruelty were shattered as he was shown how someone who had suffered as much as he had, if not more, had still chosen an altruistic and heroic path in life. He was forced to admit that Si Simmons was a better man than him, and that he had committed a crime that, for the first time, he deeply regretted. Unfortunately, Simmons' consciousness was lost forever, and there was nothing that Correia could do to repair this. The only thing he could do to make amends for his terrible act, then, would be to live out the remainder of his life as he thought Simmons would have done, trying to be as heroic as him, and applying his greater intellect towards solving the problems of humanity, instead of his own selfish gain. Without regret, he stopped using the psionic technologies employed by the Mind Flayer, and became what he hoped would be a new and improved Motley. Motley's friends and allies are aware that he's gone through a serious personality change in a few months, becoming increasingly focused on making sure that everyone knows about his accomplishments. They aren't sure what to make of it, and most of them hope that it's just a phase that he's going through in response to all the troubles in his private life (which Correia exploited in setting up the transfer.) None of them suspect that their friend is gone forever, and that someone else is running around inside his skin, engaged in a vainglorious quest to become a hero. Not yet, at least. [b]Motley -- PL 10 Abilities: STR[/b] 2 | [b]STA[/b] 2 | [b]AGL[/b] 5 | [b]DEX[/b] 6 | [b]FGT[/b] 9 | [b]INT[/b] 6 | [b]AWE[/b] 3 | [b]PRE[/b] 5 [b]Powers: [i]Bag of Tricks:[/i][/b] Array (14 points)[list] [*] [b][i]"Mr. Sparky"/Overclocked Meta-Taser:[/i][/b] Ranged Cumulative Affliction 7 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Unreliable--Limited Uses - 14 points [*] [b][i]Itching Powder Explosion:[/i][/b] Cloud Area Affliction 6 (Resisted by Fortitude; Impaired & Vulnerable, Disabled & Defenseless), Extra Condition, Limited Degree, Triggered 2 - 1 point [*] [b][i]Gooey Spray:[/i][/b] Cone Area Affliction 7 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Immobile & Defenseless), Extra Condition, Limited Degree - 1 point [*] [b][i]Good Old-Fashioned Bomb:[/i][/b] Burst Area Damage 6, Triggered 2 - 1 point[/list] [b][i]Jet Pack:[/i][/b] Flight 7 (250 MPH), Removable (-3 points) - 11 points [b]Advantages:[/b] Accurate Attack, Daze (Deception), Defensive Roll 2, Evasion 2, Grappling Finesse, Improved Initiative, Inventor, Power Attack, Ranged Attack 5, Redirect, Set-Up, Taunt, Uncanny Dodge. [b]Skills:[/b] Acrobatics 8 (+13), Athletics 8 (+10), Close Combat: Unarmed 4 (+13), Deception 10 (+15), Expertise: Science 7 (+13), Insight 8 (+11), Intimidation 7 (+12), Perception 9 (+12), Sleight of Hand 8 (+14), Stealth 8 (+13), Technology 9 (+15). [b]Offense:[/b] Initiative +9 Unarmed +13 (Close Damage 2) Overclocked Meta-Taser +11 (Ranged Fortitude 7) Itching Powder Explosion -- (Cloud Area Fortitude 6) Gooey Spray -- (Cone Area Affliction 7, Resisted by Dodge) Bomb -- (Burst Area Damage 6) [b]Defense:[/b] Dodge 13, Parry 13, Fortitude 5, Toughness 7/2, Will 12 [b]Totals:[/b] Abilities 76 + Powers 28 + Advantages 18 + Skills 43 + Defenses 24 = 190 points [b]Complications: [i]Fame--Motivation. Genuine Desire to be a Better Person. Secret Identity, And Then Some Secrets On Top of That.[/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top