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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8125383" data-attributes="member: 30538"><p><span style="color: blue"><span style="font-size: 26px">Helice</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-7XC45pm/0/57defb68/S/Saturn-Girl-Origin-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Compared to some superheroes, Tina Wilson has had a remarkably mundane life. Born in 1985, her telepathic powers began to emerge in her early adolescence, and were almost at their current level in 2003, when she was recruited by the Department of Defense to become the only female member of the United Supermen of America, tasked with keeping the group safe from psychic intrusion and subversion as well as acting as its lead investigator. As she'd already engaged in a certain amount of mystery-solving in her teens, none of this seemed all that difficult. Her biggest issue in this period was how uncomfortable she was with the constant public attention focused on her team.</p><p></p><p>When the group dissolved in 2007, it came as something of a relief. Unfortunately, that was followed up by the major headache of being hired by the Federal Bureau of Investigation to basically serve as a living lie detector. She wasn't allowed to probe anyone without their express permission -- not that she would have, regardless of rules -- just monitor people who were being interviewed to determine whether they were lying in response to specific questions. Tina found herself a bit horrified as she came to realize how many people who worked for the Bureau were such consummate liars as to be able to fool her telepathy.</p><p></p><p>After three years of this, she was more than ready for a change, and accepted Thomas Dore's invitation to come work with him again at Heroic Enterprises. She was back in the thick of the group's investigations again, and leading a much less sedate life, but it was enjoyable ... right up until it wasn't anymore. After three years of <em>that</em>, she decided that she'd had enough of this and handed in her resignation. Later, when she read about the business with the bridge, she briefly wondered if she could have prevented that if she'd stayed around, then reminded herself to only look forward, never back.</p><p></p><p>These days, Tina makes her home in Attica, Indiana, and acts as the semi-official superhero of the nearby city of LaFayette. She doesn't have to use much in the way of violence in the course of her job, while discreetly making sure that the local police force on which she relies for support is more honest and ethical than the national average. She also works to keep an eye on all the surrounding counties, paying considerable attention to anything that might be going on in haunted Delphi. So far, she hasn't found anything going on there, but she thinks it likely that just means that the Pythonian remnants are smart enough to avoid their former base. That's not a good thing, all around.</p><p></p><p>Helice has good relations with Darkwing, who contacts her for assistance when he requires a discreet telepath, which Basilea generally isn't. She wasn't particularly close to True Believer when they both worked at Heroic Enterprises, she felt a great deal of sympathy once the other left the company, and has spoken with her several times since then, offering support and consultation. She respects the work True is doing with the Minor League, knowing very well that this is not something she could ever do. She is just plain <em>done</em> with teams, though she has no objection to partnerships.</p><p></p><p>Helice's telepathic ethics allow her to read surface thoughts without any qualms -- it's not any different from being attentive towards people's facial expressions or body language. The same is true of using someone else's senses. She only permits herself to probe further if she encounters surface thoughts which indicate hostility towards another person who is actually present or if someone is contemplating a criminal act. Nothing of what she discovers through any of these methods is accepted as evidence in a trial, and so she must discover proof of intent or action if she wants to see criminal charges laid. Fortunately, she's kind of good at that.</p><p></p><p><strong>Helice -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 3 | <strong>DEX</strong> 2 | <strong>FGT</strong> 5 | <strong>INT</strong> 3 | <strong>AWE</strong> 6 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Shielded Mind:</em></strong> Impervious Will 10, Limited to mental effects - 5 points</p><p><strong><em>Telepathic Communication:</em></strong> Selective Area Mental Communication 3; Comprehend Languages 3 (understands and 'speaks' all languages) - 27 points</p><p><strong><em>Telepathic Defenses:</em></strong> Enhanced Advantages 10 (Defensive Roll 2, Evasion 2, Improved Defense, Improved Initiative 2, Seize Initiative); Enhanced Defenses 16 (Dodge 8, Parry 8); Senses 2 (acute psychic awareness) - 28 points</p><p><strong><em>Telepathic Feats:</em></strong> Array (34 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Mind Blast:</em></strong> Perception Range Damage 8, Resisted by Will, Subtle - 1 point</li> <li data-xf-list-type="ul"><strong><em>Mind Probe:</em></strong> Cumulatative Mind Reading 11, Subtle - 34 points</li> <li data-xf-list-type="ul"><strong><em>Paralysis:</em></strong> Perception Range Cumulative Affliction 8 (Resisted by Will; Dazed, Stunned, Paralyzed), Subtle - 1 point</li> <li data-xf-list-type="ul"><strong><em>Phantasms:</em></strong> Illusion 8 (all senses), Feedback, Resisted by Will, Selective - 1 point</li> <li data-xf-list-type="ul"><strong><em>Sensory Link:</em></strong> Remote Viewing 8 (all senses), Medium (living mind), Subtle - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Benefit 2 (well-off), <em>Defensive Roll 2, Evasion 2,</em> Fearless, <em>Improved Defense, Improved Initiative 2, Seize Initiative,</em> Trance, Ultimate Effort (Will checks).</p><p></p><p><strong>Skills:</strong></p><p>Deception 4 (+9), Expertise: Psychology 5 (+8), Insight 5 (+11), Investigation 4 (+7), Perception 5 (+11), Persuasion 5 (+10)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +11/+3</p><p>Unarmed +5 (Close Damage 0)</p><p>Mind Blast -- (Perception Range Damage 8, Resisted by Will)</p><p>Paralysis -- (Perception Range Will 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 15/7, Parry 13/5, Fortitude 5, Toughness 7/2, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 52 + Powers 98 + Advantages 5 + Skills 14 + Defenses 14 = 183 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Code of Honor</em></strong> (telepathic ethics.) <strong><em>Fame. Power Loss</em></strong> (Telepathic Defenses, against non-intelligent beings or those with Immunity to mental effects.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8125383, member: 30538"] [COLOR=blue][SIZE=7]Helice[/SIZE][/COLOR] [IMG]https://photos.smugmug.com/My-First-Gallery/i-7XC45pm/0/57defb68/S/Saturn-Girl-Origin-S.jpg[/IMG] Compared to some superheroes, Tina Wilson has had a remarkably mundane life. Born in 1985, her telepathic powers began to emerge in her early adolescence, and were almost at their current level in 2003, when she was recruited by the Department of Defense to become the only female member of the United Supermen of America, tasked with keeping the group safe from psychic intrusion and subversion as well as acting as its lead investigator. As she'd already engaged in a certain amount of mystery-solving in her teens, none of this seemed all that difficult. Her biggest issue in this period was how uncomfortable she was with the constant public attention focused on her team. When the group dissolved in 2007, it came as something of a relief. Unfortunately, that was followed up by the major headache of being hired by the Federal Bureau of Investigation to basically serve as a living lie detector. She wasn't allowed to probe anyone without their express permission -- not that she would have, regardless of rules -- just monitor people who were being interviewed to determine whether they were lying in response to specific questions. Tina found herself a bit horrified as she came to realize how many people who worked for the Bureau were such consummate liars as to be able to fool her telepathy. After three years of this, she was more than ready for a change, and accepted Thomas Dore's invitation to come work with him again at Heroic Enterprises. She was back in the thick of the group's investigations again, and leading a much less sedate life, but it was enjoyable ... right up until it wasn't anymore. After three years of [I]that[/I], she decided that she'd had enough of this and handed in her resignation. Later, when she read about the business with the bridge, she briefly wondered if she could have prevented that if she'd stayed around, then reminded herself to only look forward, never back. These days, Tina makes her home in Attica, Indiana, and acts as the semi-official superhero of the nearby city of LaFayette. She doesn't have to use much in the way of violence in the course of her job, while discreetly making sure that the local police force on which she relies for support is more honest and ethical than the national average. She also works to keep an eye on all the surrounding counties, paying considerable attention to anything that might be going on in haunted Delphi. So far, she hasn't found anything going on there, but she thinks it likely that just means that the Pythonian remnants are smart enough to avoid their former base. That's not a good thing, all around. Helice has good relations with Darkwing, who contacts her for assistance when he requires a discreet telepath, which Basilea generally isn't. She wasn't particularly close to True Believer when they both worked at Heroic Enterprises, she felt a great deal of sympathy once the other left the company, and has spoken with her several times since then, offering support and consultation. She respects the work True is doing with the Minor League, knowing very well that this is not something she could ever do. She is just plain [I]done[/I] with teams, though she has no objection to partnerships. Helice's telepathic ethics allow her to read surface thoughts without any qualms -- it's not any different from being attentive towards people's facial expressions or body language. The same is true of using someone else's senses. She only permits herself to probe further if she encounters surface thoughts which indicate hostility towards another person who is actually present or if someone is contemplating a criminal act. Nothing of what she discovers through any of these methods is accepted as evidence in a trial, and so she must discover proof of intent or action if she wants to see criminal charges laid. Fortunately, she's kind of good at that. [B]Helice -- PL 11 Abilities: STR[/B] 0 | [B]STA[/B] 2 | [B]AGL[/B] 3 | [B]DEX[/B] 2 | [B]FGT[/B] 5 | [B]INT[/B] 3 | [B]AWE[/B] 6 | [B]PRE[/B] 5 [B]Powers: [I]Shielded Mind:[/I][/B] Impervious Will 10, Limited to mental effects - 5 points [B][I]Telepathic Communication:[/I][/B] Selective Area Mental Communication 3; Comprehend Languages 3 (understands and 'speaks' all languages) - 27 points [B][I]Telepathic Defenses:[/I][/B] Enhanced Advantages 10 (Defensive Roll 2, Evasion 2, Improved Defense, Improved Initiative 2, Seize Initiative); Enhanced Defenses 16 (Dodge 8, Parry 8); Senses 2 (acute psychic awareness) - 28 points [B][I]Telepathic Feats:[/I][/B] Array (34 points) [LIST] [*][B][I]Mind Blast:[/I][/B] Perception Range Damage 8, Resisted by Will, Subtle - 1 point [*][B][I]Mind Probe:[/I][/B] Cumulatative Mind Reading 11, Subtle - 34 points [*][B][I]Paralysis:[/I][/B] Perception Range Cumulative Affliction 8 (Resisted by Will; Dazed, Stunned, Paralyzed), Subtle - 1 point [*][B][I]Phantasms:[/I][/B] Illusion 8 (all senses), Feedback, Resisted by Will, Selective - 1 point [*][B][I]Sensory Link:[/I][/B] Remote Viewing 8 (all senses), Medium (living mind), Subtle - 1 point [/LIST] [B]Advantages:[/B] Benefit 2 (well-off), [I]Defensive Roll 2, Evasion 2,[/I] Fearless, [I]Improved Defense, Improved Initiative 2, Seize Initiative,[/I] Trance, Ultimate Effort (Will checks). [B]Skills:[/B] Deception 4 (+9), Expertise: Psychology 5 (+8), Insight 5 (+11), Investigation 4 (+7), Perception 5 (+11), Persuasion 5 (+10) [B]Offense:[/B] Initiative +11/+3 Unarmed +5 (Close Damage 0) Mind Blast -- (Perception Range Damage 8, Resisted by Will) Paralysis -- (Perception Range Will 8) [B]Defense:[/B] Dodge 15/7, Parry 13/5, Fortitude 5, Toughness 7/2, Will 13 [B]Totals:[/B] Abilities 52 + Powers 98 + Advantages 5 + Skills 14 + Defenses 14 = 183 points [B]Complications: [I]Responsibility--Motivation. Code of Honor[/I][/B] (telepathic ethics.) [B][I]Fame. Power Loss[/I][/B] (Telepathic Defenses, against non-intelligent beings or those with Immunity to mental effects.) [/QUOTE]
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