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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8125673" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Jeremiah Wander</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-8vBSqFm/0/890ae70a/S/01eca5b9a3fb37161eb3ec6fc754fa5f-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Jeremiah Wander -- occultist and adventurer. Friend to Geoffrey Tempest, who novelized their adventures in a series of popular paperback novels of the 1960s. Mentor to Diane Fortune, staunch ally to Captain Mystic, and occasionally consulted by other members of the Institute on his areas of expertise. Occasional enemy and rumored romantic partner of Dame Beatrice Barrowman, and well-known foe of Baron Khan and Ayesha the Eternal. This is a man whose life touched many others in many different ways.</p><p></p><p>And so it is something of a surprise that so little is known about the life of the man himself. Geoffrey Tempest believed that Jeremiah was perhaps a year or so younger than himself when they met in 1963, but eight years later he would comment that the other man hardly seemed to have aged a day since then, rendering all speculation about his actual age pointless. He also believed that Jeremiah was a native New Yorker, and of fairly high class, though the latter may have been Tempest's own class prejudices talking. On the other hand, he was wealthy enough to maintain a brownstone in New York without apparent support.</p><p></p><p>Complicating the matter further are persistent, unanswered questions about what Jeremiah Wander actually <em>did</em>. His heroic deeds were chronicled, of course, but not only did Geoffrey Tempest invent a number of the stories in his series of novels, he also changed names and facts to slightly obscure the truth. And it's not clear how much of the truth that Tempest knew in the first place; the novels clearly depicted Tempest as entirely reliant on Wander's explanations about the phenomena that they encountered, and Wander may not have revealed everything he knew about them, or possibly just been mistaken in his conclusions.</p><p></p><p>Subsequent investigators, including Blakestone and Maureen Summerisle, have revisited some of the sites of Wander's exploits, and reached varying conclusions about what actually happened there, informed by their varying attitudes towards Wander's legacy. Blakestone regards him as something of a role model, while Maureen has referred to him as a screw-up who often left things half-done, though that might be because of the way that she favors much more lethal solutions than Wander did. No one has had the courage to ask Geoffrey Tempest what he thinks about his old friend, these days.</p><p></p><p>Jeremiah Wander was apparently killed during the Battle of Vietnam, not long after the death of Diane Fortune. However, in the years since, his astral form has been seen and even conversed with many people, offering counsel and reassurance to those engaged in mystical adventures, while also passing on warnings to those that are treading dangerous paths. Exelion is apparently acquainted with a method of contacting him but has not shared the details of this with anyone. Questions about the man's current situation will be politely rebuffed with statements that he has not come to talk about himself, but about the situation in which those he addresses finds themselves. The most detailed answer that he has ever given anyone about it was in response to a query from Robin Hood, where he expressed the idea that he was an idea in the mind of God.</p><p></p><p>"But aren't we all?" asked Robin.</p><p></p><p>"No," Wander replied. "Not all."</p><p></p><p><strong>Jeremiah Wander -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 1 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 3 | <strong>AWE</strong> 6 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Astral Projection:</em></strong> Remote Sensing 10 (1000 miles; Auditory, Mental, Visual), Limitation (physical body is helpless), Dimensional, Subtle 2; Mental Communication 3, Dimensional - 47 points </p><p><strong><em>Magical Spells:</em></strong> Array (30 points) <ul> <li data-xf-list-type="ul"> <strong><em>Dispel Magic:</em></strong> Perception Range Nullify 6, Broad (Magic), Simultaneous - 30 points </li> <li data-xf-list-type="ul"> <strong><em>Ghost Hands:</em></strong> Perception Range Move Object 9, Precise, Subtle 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mystic Bindings:</em></strong> Ranged Affliction 14 (Resisted by Will; Hindered and Vulnerable, Defenseless and Immobile), Accurate 2, Extra Condition, Limited Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mystical Blast:</em></strong> Ranged Damage 14, Accurate 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Phantasms:</em></strong> Illusion 6 (Auditory, Visual), Area (125 cubic feet), Resistible by Will, Selective - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Sensing:</em></strong> Cumulative Mind Reading 10 - 1 point</li> </ul><p><strong><em>Mystic Awareness:</em></strong> Senses 3 (Mystic Awareness, Analytical, Radius) - 3 points</p><p><em><strong>Warding:</strong></em> Sustained Protection 14, Subtle, Activation (Standard Action) - 13 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 2 (independently wealthy), Contacts, Equipment 3, Fearless, Ranged Attack, Ritualist, Trance, Ultimate Effort (Will checks), Well-Informed.</p><p></p><p><em>Equipment:</em></p><p><em><strong>New York Brownstone:</strong></em> Size Medium; Toughness 10; Features Laboratory, Library, Living Space, Secret, Security System, Workshop - 11 points</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 3 (+7), Expertise: Magic 8 (+12), Insight 6 (+12), Intimidation 5 (+9), Investigation 8 (+11), Perception 7 (+13), Persuasion 6 (+10), Stealth 7 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +7 (Close Damage 1)</p><p>Mystical Blast +8 (Ranged Damage 14)</p><p>Mystical Bindings +8 (Ranged Will 14)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 6, Fortitude 6, Toughness 16/2, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 98 + Advantages 12 + Skills 25 + Defenses 18 = 201 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Friend</em></strong> (Geoffrey Tempest). <strong><em>Mysterious and Enigmatic.</em></strong></p><p></p><p><em>Author's Note: The profile above describes Jeremiah Wander before 1971. As far as is known, he has not used any powers aside from his Astral Projection (which has become Remote Sensing 13 and Mental Communication 4) and Sensing since then. His precise physical condition is a complete mystery.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8125673, member: 30538"] [size=150][color=blue]Jeremiah Wander[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-8vBSqFm/0/890ae70a/S/01eca5b9a3fb37161eb3ec6fc754fa5f-S.jpg[/img] Jeremiah Wander -- occultist and adventurer. Friend to Geoffrey Tempest, who novelized their adventures in a series of popular paperback novels of the 1960s. Mentor to Diane Fortune, staunch ally to Captain Mystic, and occasionally consulted by other members of the Institute on his areas of expertise. Occasional enemy and rumored romantic partner of Dame Beatrice Barrowman, and well-known foe of Baron Khan and Ayesha the Eternal. This is a man whose life touched many others in many different ways. And so it is something of a surprise that so little is known about the life of the man himself. Geoffrey Tempest believed that Jeremiah was perhaps a year or so younger than himself when they met in 1963, but eight years later he would comment that the other man hardly seemed to have aged a day since then, rendering all speculation about his actual age pointless. He also believed that Jeremiah was a native New Yorker, and of fairly high class, though the latter may have been Tempest's own class prejudices talking. On the other hand, he was wealthy enough to maintain a brownstone in New York without apparent support. Complicating the matter further are persistent, unanswered questions about what Jeremiah Wander actually [i]did[/i]. His heroic deeds were chronicled, of course, but not only did Geoffrey Tempest invent a number of the stories in his series of novels, he also changed names and facts to slightly obscure the truth. And it's not clear how much of the truth that Tempest knew in the first place; the novels clearly depicted Tempest as entirely reliant on Wander's explanations about the phenomena that they encountered, and Wander may not have revealed everything he knew about them, or possibly just been mistaken in his conclusions. Subsequent investigators, including Blakestone and Maureen Summerisle, have revisited some of the sites of Wander's exploits, and reached varying conclusions about what actually happened there, informed by their varying attitudes towards Wander's legacy. Blakestone regards him as something of a role model, while Maureen has referred to him as a screw-up who often left things half-done, though that might be because of the way that she favors much more lethal solutions than Wander did. No one has had the courage to ask Geoffrey Tempest what he thinks about his old friend, these days. Jeremiah Wander was apparently killed during the Battle of Vietnam, not long after the death of Diane Fortune. However, in the years since, his astral form has been seen and even conversed with many people, offering counsel and reassurance to those engaged in mystical adventures, while also passing on warnings to those that are treading dangerous paths. Exelion is apparently acquainted with a method of contacting him but has not shared the details of this with anyone. Questions about the man's current situation will be politely rebuffed with statements that he has not come to talk about himself, but about the situation in which those he addresses finds themselves. The most detailed answer that he has ever given anyone about it was in response to a query from Robin Hood, where he expressed the idea that he was an idea in the mind of God. "But aren't we all?" asked Robin. "No," Wander replied. "Not all." [b]Jeremiah Wander -- PL 11 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 1 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 3 | [b]AWE[/b] 6 | [b]PRE[/b] 4 [b]Powers: [i]Astral Projection:[/i][/b] Remote Sensing 10 (1000 miles; Auditory, Mental, Visual), Limitation (physical body is helpless), Dimensional, Subtle 2; Mental Communication 3, Dimensional - 47 points [b][i]Magical Spells:[/i][/b] Array (30 points)[list] [*] [b][i]Dispel Magic:[/i][/b] Perception Range Nullify 6, Broad (Magic), Simultaneous - 30 points [*] [b][i]Ghost Hands:[/i][/b] Perception Range Move Object 9, Precise, Subtle 2 - 1 point [*] [b][i]Mystic Bindings:[/i][/b] Ranged Affliction 14 (Resisted by Will; Hindered and Vulnerable, Defenseless and Immobile), Accurate 2, Extra Condition, Limited Degree - 1 point [*] [b][i]Mystical Blast:[/i][/b] Ranged Damage 14, Accurate 2 - 1 point [*] [b][i]Phantasms:[/i][/b] Illusion 6 (Auditory, Visual), Area (125 cubic feet), Resistible by Will, Selective - 1 point [*] [b][i]Sensing:[/i][/b] Cumulative Mind Reading 10 - 1 point[/list] [b][i]Mystic Awareness:[/i][/b] Senses 3 (Mystic Awareness, Analytical, Radius) - 3 points [i][b]Warding:[/b][/i] Sustained Protection 14, Subtle, Activation (Standard Action) - 13 points [b]Advantages:[/b] Benefit 2 (independently wealthy), Contacts, Equipment 3, Fearless, Ranged Attack, Ritualist, Trance, Ultimate Effort (Will checks), Well-Informed. [i]Equipment: [b]New York Brownstone:[/b][/i] Size Medium; Toughness 10; Features Laboratory, Library, Living Space, Secret, Security System, Workshop - 11 points [b]Skills:[/b] Close Combat: Unarmed 3 (+7), Expertise: Magic 8 (+12), Insight 6 (+12), Intimidation 5 (+9), Investigation 8 (+11), Perception 7 (+13), Persuasion 6 (+10), Stealth 7 (+8). [b]Offense:[/b] Initiative +3 Unarmed +7 (Close Damage 1) Mystical Blast +8 (Ranged Damage 14) Mystical Bindings +8 (Ranged Will 14) [b]Defense:[/b] Dodge 6, Parry 6, Fortitude 6, Toughness 16/2, Will 13 [b]Totals:[/b] Abilities 48 + Powers 98 + Advantages 12 + Skills 25 + Defenses 18 = 201 points [b]Complications: [i]Responsibility--Motivation. Friend[/i][/b] (Geoffrey Tempest). [b][i]Mysterious and Enigmatic.[/i][/b] [i]Author's Note: The profile above describes Jeremiah Wander before 1971. As far as is known, he has not used any powers aside from his Astral Projection (which has become Remote Sensing 13 and Mental Communication 4) and Sensing since then. His precise physical condition is a complete mystery. [/i] [/QUOTE]
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