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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8133490" data-attributes="member: 30538"><p><span style="color: blue"><span style="font-size: 26px">Thriller</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-NVTdjMZ/0/e6538ee9/S/786247-humanfly_color-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The first act of George Hama's life has already been described in the biography of <a href="https://www.echoesofthemultiverse.com/viewtopic.php?f=14&t=1631&p=116724#p116724" target="_blank">Kiyohime.</a> Following the end of the Pythonian Insurgency, he resigned his commission in the Marines and quietly retired to a cabin in a remote part of Alaska. Occasional attempts were made, both by representatives of Argus and the Corps, to persuade him to either become an operative or return to duty, but he answered these with the same stony silence that he gave everything else. Aside from these visits, and trips to a nearby town to purchase supplies, he had very little human contact over the next fifteen years.</p><p></p><p>He did not abandon the martial arts training that he'd learned, though he began to explore its more meditative aspects. Towards the end of this period, according to a letter he sent to Shannon Hazzard, he realized that he was maintaining a level of physical ability well beyond what a man of his age should be able to achieve, even with constant physical exercise. In 2005, when he turned fifty, he had to admit that he was aging at a much slower pace than he should have been. Whether because of one of the many unusual situations he'd encountered during his years of service, something he'd learned in his training, or something innate to him, he had become more than human. He wanted to view this as irrelevant to the life he was living.</p><p></p><p>But George was not totally unaware of what was going on in the world during his self-imposed exile from it. He couldn't avoid knowledge of how superheroes had returned, of the threats that had emerged to the world and its peoples. Returning to the life of violence he'd managed to escape didn't appeal to him, but he had joined the Corps, and later JSOT, because he believed that he had a duty to use his skills in the defense of others. He'd done that, and despite how it had all turned out, he still believed that he should be putting his talents to some use. But how could he reconcile this with a desire to never do anyone any harm again?</p><p></p><p>And then he read about the great race that the Blue Bolt and Paragon had undertaken, racing around the world to raise money for charity, and the idea of using his gifts for that end, all the time, struck him. He contacted some old associates, Shannon among them, and with their help he was able to create the masked identity of Thriller, the masked stuntman who would undertake any risk to raise money for charitable purposes. Finally, there was a little more color in George's life, and he endured the situations where he had to deal with supervillains or more mundane criminals as simply an additional complication in the life he was choosing to live.</p><p></p><p>While not technically a superhero, Thriller will always choose to help someone in need of it over engaging in showmanship, though he's often found a way to do both. He doesn't deliberately seek out situations where he needs to fight crime, though he'll make an exception if he hears that the Reaper is active in the same area that he is. The two of them have clashed repeatedly and both have figured out the other's identity from their time in the same unit. (They weren't <em>ever</em> friends, but did work together on several occasions.) He has also made attempts, at Shannon's urging, to seek out the Nightstalker, but is increasingly skeptical that there's anything left of a man who <em>was</em> a friend of his left in the creature.</p><p></p><p><strong>Thriller -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 4 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong>Inner Reserves:</strong> Array (3 points) <ul> <li data-xf-list-type="ul"> <strong><em>Healing Boost:</em></strong> Regeneration 3 - 3 points</li> <li data-xf-list-type="ul"> <strong><em>Speed Boost:</em></strong> Speed 3 (16 MPH) - 1 points</li> <li data-xf-list-type="ul"> <strong><em>Strength Boost:</em></strong> Enhanced Strength 3, Tiring - 1 point</li> </ul><p><strong><em>Longevity:</em></strong> Immunity 1 (aging) - 1 point</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, Chokehold, Defensive Attack, Defensive Roll, Equipment 5, Evasion, Fearless 2, Improved Aim, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Improvised Tools, Languages 3 (American English Sign Language, Japanese, Spanish, others [English is native]), Move-by Action, Power Attack, Prone Fighting, Ranged Attack 5, Redirect, Skill Mastery 4 (Acrobatics, Sleight of Hand, Stealth, Vehicles), Tracking, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Armorweave Costume (Protection 2, Subtle) and 22 points of equipment as needed (typically a vehicle used in his current stunt.) </p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+12), Athletics 8 (+10), Close Combat: Unarmed 5 (+13), Deception 8 (+10), Expertise: Military 6 (+8), Expertise: Streetwise: 6 (+8), Intimidation 6 (+10), Insight 6 (+9), Investigation 6 (+8), Perception 8 (+11), Ranged Combat: Guns 4 (+7), Sleight of Hand 9 (+12), Stealth 8 (+12), Technology 6 (+8), Treatment 4 (+6), Vehicles 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +13 (Close Damage 5/2)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11, Parry 12, Fortitude 7, Toughness 8/6/6/4, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 56 + Powers 6 + Advantages 36 + Skills 59 + Defenses 20 = 177 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Charity--Motivation. Doesn't Speak. Enemy </em></strong>(the Reaper) <strong><em>Fame. Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8133490, member: 30538"] [color=blue][size=150]Thriller[/size][/color][size=150][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-NVTdjMZ/0/e6538ee9/S/786247-humanfly_color-S.jpg[/img] The first act of George Hama's life has already been described in the biography of [url=https://www.echoesofthemultiverse.com/viewtopic.php?f=14&t=1631&p=116724#p116724]Kiyohime.[/url] Following the end of the Pythonian Insurgency, he resigned his commission in the Marines and quietly retired to a cabin in a remote part of Alaska. Occasional attempts were made, both by representatives of Argus and the Corps, to persuade him to either become an operative or return to duty, but he answered these with the same stony silence that he gave everything else. Aside from these visits, and trips to a nearby town to purchase supplies, he had very little human contact over the next fifteen years. He did not abandon the martial arts training that he'd learned, though he began to explore its more meditative aspects. Towards the end of this period, according to a letter he sent to Shannon Hazzard, he realized that he was maintaining a level of physical ability well beyond what a man of his age should be able to achieve, even with constant physical exercise. In 2005, when he turned fifty, he had to admit that he was aging at a much slower pace than he should have been. Whether because of one of the many unusual situations he'd encountered during his years of service, something he'd learned in his training, or something innate to him, he had become more than human. He wanted to view this as irrelevant to the life he was living. But George was not totally unaware of what was going on in the world during his self-imposed exile from it. He couldn't avoid knowledge of how superheroes had returned, of the threats that had emerged to the world and its peoples. Returning to the life of violence he'd managed to escape didn't appeal to him, but he had joined the Corps, and later JSOT, because he believed that he had a duty to use his skills in the defense of others. He'd done that, and despite how it had all turned out, he still believed that he should be putting his talents to some use. But how could he reconcile this with a desire to never do anyone any harm again? And then he read about the great race that the Blue Bolt and Paragon had undertaken, racing around the world to raise money for charity, and the idea of using his gifts for that end, all the time, struck him. He contacted some old associates, Shannon among them, and with their help he was able to create the masked identity of Thriller, the masked stuntman who would undertake any risk to raise money for charitable purposes. Finally, there was a little more color in George's life, and he endured the situations where he had to deal with supervillains or more mundane criminals as simply an additional complication in the life he was choosing to live. While not technically a superhero, Thriller will always choose to help someone in need of it over engaging in showmanship, though he's often found a way to do both. He doesn't deliberately seek out situations where he needs to fight crime, though he'll make an exception if he hears that the Reaper is active in the same area that he is. The two of them have clashed repeatedly and both have figured out the other's identity from their time in the same unit. (They weren't [i]ever[/i] friends, but did work together on several occasions.) He has also made attempts, at Shannon's urging, to seek out the Nightstalker, but is increasingly skeptical that there's anything left of a man who [i]was[/i] a friend of his left in the creature. [b]Thriller -- PL 10 Abilities: STR[/b] 2 | [b]STA[/b] 4 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 8 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: Inner Reserves:[/b] Array (3 points)[list] [*] [b][i]Healing Boost:[/i][/b] Regeneration 3 - 3 points [*] [b][i]Speed Boost:[/i][/b] Speed 3 (16 MPH) - 1 points [*] [b][i]Strength Boost:[/i][/b] Enhanced Strength 3, Tiring - 1 point[/list] [b][i]Longevity:[/i][/b] Immunity 1 (aging) - 1 point [b]Advantages:[/b] Agile Feint, Chokehold, Defensive Attack, Defensive Roll, Equipment 5, Evasion, Fearless 2, Improved Aim, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Improvised Tools, Languages 3 (American English Sign Language, Japanese, Spanish, others [English is native]), Move-by Action, Power Attack, Prone Fighting, Ranged Attack 5, Redirect, Skill Mastery 4 (Acrobatics, Sleight of Hand, Stealth, Vehicles), Tracking, Uncanny Dodge. [i]Equipment:[/i] Armorweave Costume (Protection 2, Subtle) and 22 points of equipment as needed (typically a vehicle used in his current stunt.) [b]Skills:[/b] Acrobatics 8 (+12), Athletics 8 (+10), Close Combat: Unarmed 5 (+13), Deception 8 (+10), Expertise: Military 6 (+8), Expertise: Streetwise: 6 (+8), Intimidation 6 (+10), Insight 6 (+9), Investigation 6 (+8), Perception 8 (+11), Ranged Combat: Guns 4 (+7), Sleight of Hand 9 (+12), Stealth 8 (+12), Technology 6 (+8), Treatment 4 (+6), Vehicles 8 (+11). [b]Offense:[/b] Initiative +8 Unarmed +13 (Close Damage 5/2) [b]Defense:[/b] Dodge 11, Parry 12, Fortitude 7, Toughness 8/6/6/4, Will 9 [b]Totals:[/b] Abilities 56 + Powers 6 + Advantages 36 + Skills 59 + Defenses 20 = 177 points [b]Complications: [i]Charity--Motivation. Doesn't Speak. Enemy [/i][/b](the Reaper) [b][i]Fame. Secret Identity.[/i][/b] [/QUOTE]
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