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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8137184" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Bravo</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-C6rsv2Z/0/c38dc3af/M/Taskmaster-Black-Widow-600x740-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Perhaps the most ringing endorsement for the abilities of the mystery man known (in the English-speaking world) as Bravo comes from the Emperor of Korea. Normally, even the most trusted agents of Gan In-Geun are carefully subjected to loyalty conditioning that makes it impossible for them to consider betraying their master, or working for another party, save under false pretenses -- and not even then, in some cases. Yet this conditioning also creates a certain mental inflexibility that has at times caused the failure of these agents' activities. When Bravo works for the Emperor, he does so on his own terms, and under no loyalty programming. His talents are too great to risk damaging.</p><p></p><p>Just where he came by those talents is a significant part of the mystery that envelopes the man. Darkwing, who has never directly crossed paths with him but observed recordings, believes that he recognizes some of the more fundamental moves that Bravo uses as being basic lessons taught by the Shadow School of Kageyama Sarutobi, a Japanese martial artist and self-proclaimed ninja who led a small community of Luddite followers through the early eighties and into the mid-nineties. Bravo's ability to camouflage himself also points in this direction, as it is a direct expression of the School's philosophy. This doesn't tell as much about Bravo's origins as one might expect, as the Shadow School was not particularly xenophobic and welcomed anyone who was willing to obey the community's strictures.</p><p></p><p>Bravo's earliest recorded activities using his current masked identity occurred in 2011, roughly four years before his first confrontation with Trouble, his most frequent adversary. He was working for the Emperor on that occasion, sent to deal with an individual who had repeatedly refused to sell their company, involved in researching countermeasures for mutant powers. Trouble involved herself in the affair, attempting to rescue Bravo's target, and they fought their first duel in a burning building.</p><p></p><p>It was a fight unlike any in Trouble's extensive experience. Whatever configuration of technological advantages she brought to bear, Bravo would respond with an ability that could counter them. When she struck hard, he would either soak up the hit as though it was the touch of a feather, or avoid it like some sort of ghost. When she moved fast, he moved just that slightest bit faster. Nothing he threw her direction actually hurt her, but she couldn't take him down as effortlessly as she always had. For a few terrifying moments, she found herself reverting to the heartless Concrete Angel that she'd been as a gladiator, caring for nothing save the fight ... but then the cries of trapped civilians reached her, she disengaged from the fight and went to their rescue, leaving Bravo free to complete his mission, which he did.</p><p></p><p>Their subsequent encounters have gone much the same way, with neither of them ever quite overcoming the other. On one occasion, Trouble was able to knock him unconscious, but only at the cost of disabling herself, as well, leaving her helpless to prevent other agents of Bravo's current employer from removing him from the field. On another, he left her all but wrecked, but was limping away from encounter, preferring flight to avoid capture over bringing things to a final conclusion. Eventually, Trouble believes that one of them will hand the other a defeat that they can't walk away from, but she is in no way certain that it will be her or his.</p><p></p><p>And something inside of her yearns to find out that answer, no matter what it costs. </p><p></p><p><strong>Bravo - PL 11</strong></p><p><strong></strong></p><p><strong>Abilities</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 3 | <strong>AGL</strong> 6 | <strong>DEX</strong> 4 | <strong>FGT</strong> 13 | <strong>INT</strong> 3 | <strong>AWE</strong> 4 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Art of Invisibility:</em></strong> Continuous Concealment 10, Blending, Partial - 10 points</p><p><strong><em>Master of Many Styles:</em></strong> Variable 2 (martial arts abilities), Free Action - 18 points</p><p></p><p><em><strong>Typical Variable Sets:</strong></em></p><p><em><strong>Default Setting:</strong> Strength-based Damage 2; Enhanced Advantage 8 (All-out Attack, Defensive Attack, Improved Critical [unarmed], Improved Smash, Move-by Action, Power Attack, Skill Mastery (Athletics), Weapon Break) - 10 points</em></p><p><em><strong>Naked Kill:</strong> Enhanced Advantage 10 (Throwing Mastery 10) - 10 points</em></p><p><em><strong>Ox-Body Stance:</strong> Immunity 20 (bludgeoning effects), Concentration - 10 points</em></p><p><em><strong>Rapid Strike:</strong> Selective Burst Area Damage 6, Tiring, Check Required (Athletics, DC 12) - 10 points</em></p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, Assessment, Close Attack, Defensive Roll, Equipment 5, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Weapon, Languages 3 (many), Leadership, Quick Draw, Ranged Attack 8, Takedown, Teamwork, Trance, Uncanny Dodge</p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 3) and 22 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+14), Athletics 8 (+12), Close Combat: Unarmed 2 (+15), Expertise: Criminal 10 (+13), Insight 8 (+12), Intimidation 12 (+14), Investigation 10 (+13), Perception 8 (+12), Stealth 8 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +10</p><p>Unarmed +16 (Close Damage 5/3, [Crit 19-20])</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 13, Fortitude 9, Toughness 9/7/6/4, Will 9</p><p></p><p><strong>Total:</strong></p><p>Abilities 78 + Powers 28 + Advantages 30 + Skills 38 + Defenses 16 = 190 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Professional--Motivation. Enemy</em></strong><em><em> (Trouble.) <strong><em>Secret Identity. Vulnerability</em></strong> (becomes <em>defenseless</em> after a successful Deception-based feint, rather than vulnerable.)</em></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8137184, member: 30538"] [size=150][color=red]Bravo[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-C6rsv2Z/0/c38dc3af/M/Taskmaster-Black-Widow-600x740-M.jpg[/img] Perhaps the most ringing endorsement for the abilities of the mystery man known (in the English-speaking world) as Bravo comes from the Emperor of Korea. Normally, even the most trusted agents of Gan In-Geun are carefully subjected to loyalty conditioning that makes it impossible for them to consider betraying their master, or working for another party, save under false pretenses -- and not even then, in some cases. Yet this conditioning also creates a certain mental inflexibility that has at times caused the failure of these agents' activities. When Bravo works for the Emperor, he does so on his own terms, and under no loyalty programming. His talents are too great to risk damaging. Just where he came by those talents is a significant part of the mystery that envelopes the man. Darkwing, who has never directly crossed paths with him but observed recordings, believes that he recognizes some of the more fundamental moves that Bravo uses as being basic lessons taught by the Shadow School of Kageyama Sarutobi, a Japanese martial artist and self-proclaimed ninja who led a small community of Luddite followers through the early eighties and into the mid-nineties. Bravo's ability to camouflage himself also points in this direction, as it is a direct expression of the School's philosophy. This doesn't tell as much about Bravo's origins as one might expect, as the Shadow School was not particularly xenophobic and welcomed anyone who was willing to obey the community's strictures. Bravo's earliest recorded activities using his current masked identity occurred in 2011, roughly four years before his first confrontation with Trouble, his most frequent adversary. He was working for the Emperor on that occasion, sent to deal with an individual who had repeatedly refused to sell their company, involved in researching countermeasures for mutant powers. Trouble involved herself in the affair, attempting to rescue Bravo's target, and they fought their first duel in a burning building. It was a fight unlike any in Trouble's extensive experience. Whatever configuration of technological advantages she brought to bear, Bravo would respond with an ability that could counter them. When she struck hard, he would either soak up the hit as though it was the touch of a feather, or avoid it like some sort of ghost. When she moved fast, he moved just that slightest bit faster. Nothing he threw her direction actually hurt her, but she couldn't take him down as effortlessly as she always had. For a few terrifying moments, she found herself reverting to the heartless Concrete Angel that she'd been as a gladiator, caring for nothing save the fight ... but then the cries of trapped civilians reached her, she disengaged from the fight and went to their rescue, leaving Bravo free to complete his mission, which he did. Their subsequent encounters have gone much the same way, with neither of them ever quite overcoming the other. On one occasion, Trouble was able to knock him unconscious, but only at the cost of disabling herself, as well, leaving her helpless to prevent other agents of Bravo's current employer from removing him from the field. On another, he left her all but wrecked, but was limping away from encounter, preferring flight to avoid capture over bringing things to a final conclusion. Eventually, Trouble believes that one of them will hand the other a defeat that they can't walk away from, but she is in no way certain that it will be her or his. And something inside of her yearns to find out that answer, no matter what it costs. [b]Bravo - PL 11 Abilities STR[/b] 3 | [b]STA[/b] 3 | [b]AGL[/b] 6 | [b]DEX[/b] 4 | [b]FGT[/b] 13 | [b]INT[/b] 3 | [b]AWE[/b] 4 | [b]PRE[/b] 2 [b]Powers: [i]Art of Invisibility:[/i][/b] Continuous Concealment 10, Blending, Partial - 10 points [b][i]Master of Many Styles:[/i][/b] Variable 2 (martial arts abilities), Free Action - 18 points [i][b]Typical Variable Sets: Default Setting:[/b] Strength-based Damage 2; Enhanced Advantage 8 (All-out Attack, Defensive Attack, Improved Critical [unarmed], Improved Smash, Move-by Action, Power Attack, Skill Mastery (Athletics), Weapon Break) - 10 points [b]Naked Kill:[/b] Enhanced Advantage 10 (Throwing Mastery 10) - 10 points [b]Ox-Body Stance:[/b] Immunity 20 (bludgeoning effects), Concentration - 10 points [b]Rapid Strike:[/b] Selective Burst Area Damage 6, Tiring, Check Required (Athletics, DC 12) - 10 points[/i] [b]Advantages:[/b] Agile Feint, Assessment, Close Attack, Defensive Roll, Equipment 5, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Weapon, Languages 3 (many), Leadership, Quick Draw, Ranged Attack 8, Takedown, Teamwork, Trance, Uncanny Dodge [i]Equipment:[/i] Body Armor (Protection 3) and 22 points of equipment as needed. [b]Skills:[/b] Acrobatics 8 (+14), Athletics 8 (+12), Close Combat: Unarmed 2 (+15), Expertise: Criminal 10 (+13), Insight 8 (+12), Intimidation 12 (+14), Investigation 10 (+13), Perception 8 (+12), Stealth 8 (+12). [b]Offense:[/b] Initiative +10 Unarmed +16 (Close Damage 5/3, [Crit 19-20]) [b]Defense:[/b] Dodge 12, Parry 13, Fortitude 9, Toughness 9/7/6/4, Will 9 [b]Total:[/b] Abilities 78 + Powers 28 + Advantages 30 + Skills 38 + Defenses 16 = 190 points [b]Complications: [i]Professional--Motivation. Enemy[i][/i][/i][/b][i][i] (Trouble.) [b][i]Secret Identity. Vulnerability[/i][/b] (becomes [i]defenseless[/i] after a successful Deception-based feint, rather than vulnerable.)[/i][/i] [/QUOTE]
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