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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8142434" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Okamura Koji</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-tWPLFSM/0/f337bd06/M/junpei_iori_recolor__persona_4_arena_ultimax__by_galactic_c_dckrfw2-fullview-M.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The second longest-serving member of the Ghost Sweepers has been with the team almost as long as Megan Excalibur -- or "Megu-chan", though he's the only person on Earth who's permitted to call her that. He joined a few days after she did, having been recruited at the same time and out of the same high school, but not permitted to join the team in the field immediately. He spent that time having his abilities studied by the Yokoyama Group, as they were atypical for those the Sweeper organization in a number of ways.</p><p></p><p>As a consequence, Koji believes that his abilities are purely psychic in nature, without any spiritual component. There are no baseball bat-wielding psychics who can teleport in Japanese legend, after all. At least one parapsychologist who took part in the study, however, argued that Koji was somehow channeling the 'spirit' of the protagonist of an extremely popular video game, or possibly the gestalt consciousness of everyone who's ever imagined themselves in that role. Regardless, until relatively recently, Koji didn't have to take the same steps to keep the spirit he's associated 'happy' that his teammates did.</p><p></p><p>That changed not long after his high school graduation, when the team suffered a major defeat that could easily have resulted in their deaths, had the attacking entity not regarded them as too insignificant to finish off. When the team recovered, it seemed that Koji had completely lost his powers, and nothing that he did was making them come back. After consulting the Yokoyama Group's files, though, Megan decided that the 'Ness' that lived inside Koji's brain had gotten a 'Game Over' result and was pouting over this. The only thing to do, then, was to restart.</p><p></p><p>She did this by dragging him into a series of fights with various spectral entities, which grew progressively harder until they forced Koji to unconsciously draw on his abilities -- specifically his 'Offense Up' -- to protect himself. Once that was done, the rest of his wild talents came back, one by one, and Koji was once more able to take his place in the party lineup. The entire affair firmly cemented his loyalty to Megan, though neither of them is looking forward to having to do this again.</p><p></p><p>That loyalty is an interesting development in itself, since Koji started out on the team fully expecting to be handed the position of leader once their original leader retired to an administrator's position in the agency. He was shocked when <em>a girl</em> was given the job instead, especially since her abilities seemed so much less impressive than his. This rivalry is almost entirely a thing of the past, although Koji still finds himself second-guessing Megan's choices in the privacy of his own thoughts, especially when she does things he doesn't understand. But he's seen those weird calls play out too many times to openly question them.</p><p></p><p>Outside of his teammates, Koji's closest relationship is with his girlfriend, Miyake Shizuna, whom the group rescued from an attempted human sacrifice three years ago. What was a typical Tuesday to the Ghost Sweepers was the most terrifying experience of her life, and she was a long time recovering. Against regulations, Koji decided to take a role in her recovery, and they've become close. She knows that he fights ghosts and witches, but has no idea that he does so with official sanction. It's a fairly happy and supportive relationship that would probably be broken up in an instant if the Ghost Sweeper's oversight committee ever found out about it.</p><p></p><p>"So they never will," Megan has promised.</p><p></p><p><strong>Okamura Koji - PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5/1 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 1 | <strong>FGT</strong> 5 | <strong>INT</strong> 2 | <strong>AWE</strong> 4 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Psi-Shield:</em></strong> Linked Enhanced Will 4, Impervious; Linked Sustained Protection 4 - 12 points</p><p><strong><em>Psychic Abilities:</em></strong> Array (8 points) <ul> <li data-xf-list-type="ul"> <strong><em>Brainshock:</em></strong> Perception Range Affliction 8 (Resisted by Will; Entranced), Limited to One Degree - 8 points</li> <li data-xf-list-type="ul"> <strong><em>Defense Down:</em></strong> Perception Range Affliction 8 (Resisted by Will; Vulnerable), Limited to One Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hypnosis:</em></strong> Perception Range Affliction 8 (Resisted by Will; Fatigued), Limited to One Degree - 1 point </li> <li data-xf-list-type="ul"> <strong>[<em>Life Up:</em></strong> Perception Range Healing 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Offense Up:</em></strong> Enhanced Strength 4 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Paralysis:</em></strong> Perception Range Affliction 8 (Resisted by Will; Hindered), Limited to One Degree - 1 point</li> </ul><p><strong><em>Teleport Stride:</em></strong> Accurate Extended Teleport 6 (125 miles), Activation (Standard Action), Limited to Extended Only - 16 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Assessment, Defensive Attack, Defensive Roll, Equipment 2, Great Endurance, Improved Initiative, Power Attack.</p><p></p><p><em>Equipment:</em></p><p>Baseball bat (Strength-based Damage 2), smartphone and 6 other points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+9/+5), Close Combat: Baseball Bat 4 (+9), Deception 4 (+6), Expertise: Popular Culture 3 (+5), Expertise: Science 3 (+5), Expertise: Streetwise 5 (+7), Insight 3 (+7), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+8), Treatment 2 (+4).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +5 (Close Damage 5/1)</p><p>Bat +9 (Close Damage 7/3)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 7, Fortitude 6, Toughness 9/7/5/3, Will 9/5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 41 + Advantages 9 + Skills 20 + Defenses 9 = 121 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Power Loss</em></strong> (all, if defeated or otherwise suffers damage to his self-image.) <strong><em>Relationship</em></strong> (girlfriend.) <strong><em>Secret</em></strong> (government agent.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8142434, member: 30538"] [size=150][color=blue]Okamura Koji[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-tWPLFSM/0/f337bd06/M/junpei_iori_recolor__persona_4_arena_ultimax__by_galactic_c_dckrfw2-fullview-M.png[/img] The second longest-serving member of the Ghost Sweepers has been with the team almost as long as Megan Excalibur -- or "Megu-chan", though he's the only person on Earth who's permitted to call her that. He joined a few days after she did, having been recruited at the same time and out of the same high school, but not permitted to join the team in the field immediately. He spent that time having his abilities studied by the Yokoyama Group, as they were atypical for those the Sweeper organization in a number of ways. As a consequence, Koji believes that his abilities are purely psychic in nature, without any spiritual component. There are no baseball bat-wielding psychics who can teleport in Japanese legend, after all. At least one parapsychologist who took part in the study, however, argued that Koji was somehow channeling the 'spirit' of the protagonist of an extremely popular video game, or possibly the gestalt consciousness of everyone who's ever imagined themselves in that role. Regardless, until relatively recently, Koji didn't have to take the same steps to keep the spirit he's associated 'happy' that his teammates did. That changed not long after his high school graduation, when the team suffered a major defeat that could easily have resulted in their deaths, had the attacking entity not regarded them as too insignificant to finish off. When the team recovered, it seemed that Koji had completely lost his powers, and nothing that he did was making them come back. After consulting the Yokoyama Group's files, though, Megan decided that the 'Ness' that lived inside Koji's brain had gotten a 'Game Over' result and was pouting over this. The only thing to do, then, was to restart. She did this by dragging him into a series of fights with various spectral entities, which grew progressively harder until they forced Koji to unconsciously draw on his abilities -- specifically his 'Offense Up' -- to protect himself. Once that was done, the rest of his wild talents came back, one by one, and Koji was once more able to take his place in the party lineup. The entire affair firmly cemented his loyalty to Megan, though neither of them is looking forward to having to do this again. That loyalty is an interesting development in itself, since Koji started out on the team fully expecting to be handed the position of leader once their original leader retired to an administrator's position in the agency. He was shocked when [i]a girl[/i] was given the job instead, especially since her abilities seemed so much less impressive than his. This rivalry is almost entirely a thing of the past, although Koji still finds himself second-guessing Megan's choices in the privacy of his own thoughts, especially when she does things he doesn't understand. But he's seen those weird calls play out too many times to openly question them. Outside of his teammates, Koji's closest relationship is with his girlfriend, Miyake Shizuna, whom the group rescued from an attempted human sacrifice three years ago. What was a typical Tuesday to the Ghost Sweepers was the most terrifying experience of her life, and she was a long time recovering. Against regulations, Koji decided to take a role in her recovery, and they've become close. She knows that he fights ghosts and witches, but has no idea that he does so with official sanction. It's a fairly happy and supportive relationship that would probably be broken up in an instant if the Ghost Sweeper's oversight committee ever found out about it. "So they never will," Megan has promised. [b]Okamura Koji - PL 8 Abilities: STR[/b] 5/1 | [b]STA[/b] 3 | [b]AGL[/b] 3 | [b]DEX[/b] 1 | [b]FGT[/b] 5 | [b]INT[/b] 2 | [b]AWE[/b] 4 | [b]PRE[/b] 2 [b]Powers: [i]Psi-Shield:[/i][/b] Linked Enhanced Will 4, Impervious; Linked Sustained Protection 4 - 12 points [b][i]Psychic Abilities:[/i][/b] Array (8 points)[list] [*] [b][i]Brainshock:[/i][/b] Perception Range Affliction 8 (Resisted by Will; Entranced), Limited to One Degree - 8 points [*] [b][i]Defense Down:[/i][/b] Perception Range Affliction 8 (Resisted by Will; Vulnerable), Limited to One Degree - 1 point [*] [b][i]Hypnosis:[/i][/b] Perception Range Affliction 8 (Resisted by Will; Fatigued), Limited to One Degree - 1 point [*] [b][[i]Life Up:[/i][/b] Perception Range Healing 2 - 1 point [*] [b][i]Offense Up:[/i][/b] Enhanced Strength 4 - 1 point [*] [b][i]Paralysis:[/i][/b] Perception Range Affliction 8 (Resisted by Will; Hindered), Limited to One Degree - 1 point[/list] [b][i]Teleport Stride:[/i][/b] Accurate Extended Teleport 6 (125 miles), Activation (Standard Action), Limited to Extended Only - 16 points [b]Advantages:[/b] All-out Attack, Assessment, Defensive Attack, Defensive Roll, Equipment 2, Great Endurance, Improved Initiative, Power Attack. [i]Equipment:[/i] Baseball bat (Strength-based Damage 2), smartphone and 6 other points of equipment as needed. [b]Skills:[/b] Athletics 4 (+9/+5), Close Combat: Baseball Bat 4 (+9), Deception 4 (+6), Expertise: Popular Culture 3 (+5), Expertise: Science 3 (+5), Expertise: Streetwise 5 (+7), Insight 3 (+7), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+8), Treatment 2 (+4). [b]Offense:[/b] Initiative +7 Unarmed +5 (Close Damage 5/1) Bat +9 (Close Damage 7/3) [b]Defense:[/b] Dodge 6, Parry 7, Fortitude 6, Toughness 9/7/5/3, Will 9/5 [b]Totals:[/b] Abilities 42 + Powers 41 + Advantages 9 + Skills 20 + Defenses 9 = 121 points [b]Complications: [i]Thrills--Motivation. Power Loss[/i][/b] (all, if defeated or otherwise suffers damage to his self-image.) [b][i]Relationship[/i][/b] (girlfriend.) [b][i]Secret[/i][/b] (government agent.) [/QUOTE]
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