Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8144597" data-attributes="member: 30538"><p><span style="font-size: 26px">Doctor Wlelahu</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-vq7S2M5/0/0d06075d/M/caitian2-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Within a few weeks of the settlement of Muraddin, the newly born Technate found itself in the first of a series of wars against the Hazlan people who lived in a star system just a few light years away. Even the most pro-Technate account of these affairs will admit that the new arrivals provoked the war by traveling to that system without making any attempt to broadcast peaceful intentions, but the Hazlan response was fairly disproportionate. While the Technate won that war, forcing the Hazlan in that system to sign a peace treaty, but promptly found themselves in another with a different nation of Hazlan. The whole cycle kept repeating, off and on for, for more than a hundred years*, as there was no higher authority over all the Hazlan nations that the Technate could treat with.</p><p></p><p>Finally, these pointless conflicts came to an end around ninety years ago, with all the Hazlan nations agreeing to permanent peace treaties among themselves and formally joining the Technate. Their integration with Technate civilization has been fairly slow, however, owing to their steadfast adherence to Hazlan traditions, of which their insistence on certain gender roles for work assignments has been the biggest barrier. Male Hazlan are soldiers and poets, while females perform all technical and administrative work, and never the twain are supposed to meet.</p><p></p><p>The one big exception to the latter is that medicine is considered an appropriate pursuit for both males and females, likely because it is used on the battlefield as well as civilian life. The largest success at integrating Hazlan into the Technate Space Agency's organization, then, has been in their department of medicine, to the point where the Hazlan medic is becoming something of a stock type in popular fiction. That probably wasn't taken into consideration when the chief medical officer for the relaunched TSV <em>Adventure</em> was selected, but he has been known to play to the expectations of the role, diagnosing at a glance and commenting that his claws are always sterilized for surgery.</p><p></p><p>Wlelahu is neither a particularly brilliant nor inspired doctor, but he has devoted his life to perfecting his craft to the best of his ability. He gets along well with the Captain, following the ancient tradition of the ship's doctor acting as the sounding board and counsellor to her master. He has actually had more success in getting her to moderate her more aggressive instincts than the robot has -- something that Wleahu thinks that Otodevol resents -- because she recognizes and respects that Wleahu has made a conscious choice to follow a more pacifistic path than his traditions would expect. The doctor and the robot don't get along, but confine their verbal sparring matches to situations where the ship isn't in immediate danger.</p><p></p><p>The one real problem in Wleahu's life is the fact that, as a student in the Academy, he was recruited to serve as an undercover operative of the Cosmic Intelligence Agency, and given training to prepare him for that role. He strongly suspects that his position on the TSA's flagship was arranged for the agency's benefit, and has frequently found himself in a position where he has to choose between what he believes is best for the ship, and what's best for the agency. So far, this hasn't cost him anything other than a great deal of stress and uncertainty, but he expects that the price will only go up as time goes on. Still, he's also been able to use the intelligence reports that he gets to the ship's benefit, and so believes that it's worth it ... for now.</p><p></p><p><strong>Doctor Wlelahu -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 3 | <strong>INT</strong> 3 | <strong>AWE</strong> 4 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Claws:</em></strong> Strength-based Damage 2 - 2 points</p><p><strong><em>Fur:</em></strong> Immunity 1 (cold) - 1 point</p><p><strong><em>Keen Senses:</em></strong> Senses 2 (low-light vision, ultrahearing) - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Equipment 4, Improvised Tools, Language (Technate Standard, [Yazlan is native]), Second Chance (Treatment), Well-informed.</p><p></p><p><em>Equipment:</em></p><p>Medical Kit, Protective Uniform (Protection 4, Subtle), Stunbeamer (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]) and 4 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 5 (+7), Expertise: Galactic 7 (+10), Expertise: Science 6 (+9), Insight 4 (+8), Investigation 6 (+8), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Stunbeam 4 (+7), Technology 4 (+7), Treatment 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +3 (Close Damage 1)</p><p>Claws +3 (Close Damage 3)</p><p>Stunbeamer +7 (Ranged Fortitude 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 3, Fortitude 5, Toughness 7/3, Will 7.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 5 + Advantages 9 + Skills 26 + Defenses 8 = 90 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Divided Loyalties. Secret</em></strong> (CIA agent.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8144597, member: 30538"] [size=150]Doctor Wlelahu[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-vq7S2M5/0/0d06075d/M/caitian2-M.jpg[/img] Within a few weeks of the settlement of Muraddin, the newly born Technate found itself in the first of a series of wars against the Hazlan people who lived in a star system just a few light years away. Even the most pro-Technate account of these affairs will admit that the new arrivals provoked the war by traveling to that system without making any attempt to broadcast peaceful intentions, but the Hazlan response was fairly disproportionate. While the Technate won that war, forcing the Hazlan in that system to sign a peace treaty, but promptly found themselves in another with a different nation of Hazlan. The whole cycle kept repeating, off and on for, for more than a hundred years*, as there was no higher authority over all the Hazlan nations that the Technate could treat with. Finally, these pointless conflicts came to an end around ninety years ago, with all the Hazlan nations agreeing to permanent peace treaties among themselves and formally joining the Technate. Their integration with Technate civilization has been fairly slow, however, owing to their steadfast adherence to Hazlan traditions, of which their insistence on certain gender roles for work assignments has been the biggest barrier. Male Hazlan are soldiers and poets, while females perform all technical and administrative work, and never the twain are supposed to meet. The one big exception to the latter is that medicine is considered an appropriate pursuit for both males and females, likely because it is used on the battlefield as well as civilian life. The largest success at integrating Hazlan into the Technate Space Agency's organization, then, has been in their department of medicine, to the point where the Hazlan medic is becoming something of a stock type in popular fiction. That probably wasn't taken into consideration when the chief medical officer for the relaunched TSV [i]Adventure[/i] was selected, but he has been known to play to the expectations of the role, diagnosing at a glance and commenting that his claws are always sterilized for surgery. Wlelahu is neither a particularly brilliant nor inspired doctor, but he has devoted his life to perfecting his craft to the best of his ability. He gets along well with the Captain, following the ancient tradition of the ship's doctor acting as the sounding board and counsellor to her master. He has actually had more success in getting her to moderate her more aggressive instincts than the robot has -- something that Wleahu thinks that Otodevol resents -- because she recognizes and respects that Wleahu has made a conscious choice to follow a more pacifistic path than his traditions would expect. The doctor and the robot don't get along, but confine their verbal sparring matches to situations where the ship isn't in immediate danger. The one real problem in Wleahu's life is the fact that, as a student in the Academy, he was recruited to serve as an undercover operative of the Cosmic Intelligence Agency, and given training to prepare him for that role. He strongly suspects that his position on the TSA's flagship was arranged for the agency's benefit, and has frequently found himself in a position where he has to choose between what he believes is best for the ship, and what's best for the agency. So far, this hasn't cost him anything other than a great deal of stress and uncertainty, but he expects that the price will only go up as time goes on. Still, he's also been able to use the intelligence reports that he gets to the ship's benefit, and so believes that it's worth it ... for now. [b]Doctor Wlelahu -- PL 6 Abilities: STR[/b] 1 | [b]STA[/b] 3 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 3 | [b]INT[/b] 3 | [b]AWE[/b] 4 | [b]PRE[/b] 2 [b]Powers: [i]Claws:[/i][/b] Strength-based Damage 2 - 2 points [b][i]Fur:[/i][/b] Immunity 1 (cold) - 1 point [b][i]Keen Senses:[/i][/b] Senses 2 (low-light vision, ultrahearing) - 2 points [b]Advantages:[/b] Assessment, Equipment 4, Improvised Tools, Language (Technate Standard, [Yazlan is native]), Second Chance (Treatment), Well-informed. [i]Equipment:[/i] Medical Kit, Protective Uniform (Protection 4, Subtle), Stunbeamer (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]) and 4 points of equipment as needed. [b]Skills:[/b] Deception 5 (+7), Expertise: Galactic 7 (+10), Expertise: Science 6 (+9), Insight 4 (+8), Investigation 6 (+8), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Stunbeam 4 (+7), Technology 4 (+7), Treatment 8 (+11). [b]Offense:[/b] Initiative +2 Unarmed +3 (Close Damage 1) Claws +3 (Close Damage 3) Stunbeamer +7 (Ranged Fortitude 5) [b]Defense:[/b] Dodge 5, Parry 3, Fortitude 5, Toughness 7/3, Will 7. [b]Totals:[/b] Abilities 42 + Powers 5 + Advantages 9 + Skills 26 + Defenses 8 = 90 points [b]Complications: [i]Responsibility--Motivation. Divided Loyalties. Secret[/i][/b] (CIA agent.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top