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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8147268" data-attributes="member: 30538"><p><em>And now for a trip to A World More Sorcerous But No Less Challenging ...</em></p><p></p><p><span style="color: purple"><span style="font-size: 26px">Amagda Levent</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-g2SPvLN/0/c46d9c4d/S/4d957a82cb0bfe6cc329497e4dfe1c4f-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Elsewhere in the multiverse, there is a land ruled by a magic-wielding aristocratic elite, who reign over a largely non-magical peasantry. In this land, called Galantri, the aristocracy generally wields magic associated with one of the four elemental powers -- earth, wind, fire, water -- with the same elemental alignment usually possessed by all the members of the same family. From time to time, however, there are born children who have powers that are not aligned with one of these elemental realms. In less enlightened lands than Galantri, such children are often considered to be blessed by the Immortals, often thought to be their children. Of course, this is nonsense, and these people are simply attuned to the same sources of power as these beings, who are <em>not</em> gods, whatever they might deceive the credulous into believing.</p><p></p><p>One of these children, born some twenty-five years ago, was a girl-child named Amagda of the Levent family, 'gifted' with the ability to move at great speed rather than her family's normal wind magic. Despite the enlightened attitudes of the adults around her, the children who were supposed to be her peers were less kind to her than they should have been, with whispered imprecations that her mother had dallied with an Immortal or one of their servants, who was Amagda's true father. Angered by these insults to herself and those she loved, Amagda grew into a terribly wrathful young woman.</p><p></p><p>There was only one among her generation who was kind to her, and who sought to calm Amagda's anger instead of stoking it. Rossandra Colleyne was a cousin to the Levent family, and she frequently visited their home in her childhood. Two years older than Amagda, she constantly assured the other young woman that her speed, and the strength that her training had given her, were both wondrous things, and that Rossandra believed that her friend would do things still more wondrous with them. She won Amagda's friendship and loyalty, and perhaps her heart as well, though only Amagda herself knows how deep her feelings were. At sixteen, she looked forward to studying at the Grand Academy because it would mean more time spent with Rossandra.</p><p></p><p>And then Rossandra was murdered. Worse, she was slandered in death, with those responsible for her death claiming that she had chosen to drink poison rather than face responsibility for heinous acts. Amagda knew well that her friend would never have done that, no matter what circumstances confronted her, and sought to fight against Rossandra's enemies. All that this won her was expulsion from the Grand Academy -- not that it mattered much, as her studies would have ended only a few months later, when the Academy suspended its operations in response to civil unrest.</p><p></p><p>The Levent family fled south to Tohrukin, but Amagda did not. As the old order of Galantri was thrown down by the rise of the Committee of Public Security, she knew that she must oppose this evil, not just because its first victim had been Rossandra, but also because of the harm that it wrought against the high and low alike. Whatever sins and crimes the aristocracy had committed, the violence of this terror was out of all proportion and sanity, and someone had to take a stand. So she told herself, at least, in trying to convince herseslf that she fought for a cause more noble than simple vengeance.</p><p></p><p>Amagda, in her heart of hearts, believes that she fights for a lost cause. The enemy is too numerous, and too well-organized, for her small group of brigands to meaningfully oppose through the hit and run tactics she employs. Yet in her darkest hour, when she sought out the counsel of an oracle, she was given a tiny bit of hope. The oracle told her that, sometimes, when a life ends before its fated moment, the Immortals gather up the soul of the departed and hide it in another world -- and that this is what happened to Rossandra. Somewhere, her friend is alive.</p><p></p><p>It's almost no hope at all. There are surely as many worlds as there are stars in the night sky, and even if she knew which one holds that particular soul, she has no way to get there. But she is determined to speed through this challenge and overcome it with all her strength, and then, somehow, she knows that her enemy will fall. There may be Immortals, and they may be gods, but Amagda believes in just one thing. She believes in Rossandra Colleyne.</p><p></p><p><strong>Amagda -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Blessing of Zephyr:</em></strong> Enhanced Advantages 3 (Close Attack 2, Improved Initiative); Enhanced Defenses 8 (Dodge 4, Parry 4); Quickness 6; Speed 6 - 23 points</p><p><strong><em>Good Swift Strike:</em></strong> Strength-based Damage 4 - 4 points</p><p></p><p><strong>Advantages:</strong></p><p><em>Close Attack 2,</em> Defensive Attack, Defensive Roll, Evasion, Improved Grab, Improved Initiative <em>2</em>, Instant Up, Move-by Attack, Power Attack, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Unarmed 4 (+8), Deception 4 (+7), Expertise: Magic 4 (+7), Intimidation 4 (+7), Perception 4 (+7), Stealth 4 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +12/+8</p><p>Unarmed +10/+8 (Close Damage 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/7, Parry 12/8, Fortitude 7, Toughness 4/2, Will 6.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 27 + Advantages 9 + Skills 17 + Defenses 15 = 112 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Revenge--Motivation. Soft Spot for the Needy. Temper.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8147268, member: 30538"] [i]And now for a trip to A World More Sorcerous But No Less Challenging ...[/i] [color=purple][size=150]Amagda Levent[/size][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-g2SPvLN/0/c46d9c4d/S/4d957a82cb0bfe6cc329497e4dfe1c4f-S.jpg[/img] Elsewhere in the multiverse, there is a land ruled by a magic-wielding aristocratic elite, who reign over a largely non-magical peasantry. In this land, called Galantri, the aristocracy generally wields magic associated with one of the four elemental powers -- earth, wind, fire, water -- with the same elemental alignment usually possessed by all the members of the same family. From time to time, however, there are born children who have powers that are not aligned with one of these elemental realms. In less enlightened lands than Galantri, such children are often considered to be blessed by the Immortals, often thought to be their children. Of course, this is nonsense, and these people are simply attuned to the same sources of power as these beings, who are [i]not[/i] gods, whatever they might deceive the credulous into believing. One of these children, born some twenty-five years ago, was a girl-child named Amagda of the Levent family, 'gifted' with the ability to move at great speed rather than her family's normal wind magic. Despite the enlightened attitudes of the adults around her, the children who were supposed to be her peers were less kind to her than they should have been, with whispered imprecations that her mother had dallied with an Immortal or one of their servants, who was Amagda's true father. Angered by these insults to herself and those she loved, Amagda grew into a terribly wrathful young woman. There was only one among her generation who was kind to her, and who sought to calm Amagda's anger instead of stoking it. Rossandra Colleyne was a cousin to the Levent family, and she frequently visited their home in her childhood. Two years older than Amagda, she constantly assured the other young woman that her speed, and the strength that her training had given her, were both wondrous things, and that Rossandra believed that her friend would do things still more wondrous with them. She won Amagda's friendship and loyalty, and perhaps her heart as well, though only Amagda herself knows how deep her feelings were. At sixteen, she looked forward to studying at the Grand Academy because it would mean more time spent with Rossandra. And then Rossandra was murdered. Worse, she was slandered in death, with those responsible for her death claiming that she had chosen to drink poison rather than face responsibility for heinous acts. Amagda knew well that her friend would never have done that, no matter what circumstances confronted her, and sought to fight against Rossandra's enemies. All that this won her was expulsion from the Grand Academy -- not that it mattered much, as her studies would have ended only a few months later, when the Academy suspended its operations in response to civil unrest. The Levent family fled south to Tohrukin, but Amagda did not. As the old order of Galantri was thrown down by the rise of the Committee of Public Security, she knew that she must oppose this evil, not just because its first victim had been Rossandra, but also because of the harm that it wrought against the high and low alike. Whatever sins and crimes the aristocracy had committed, the violence of this terror was out of all proportion and sanity, and someone had to take a stand. So she told herself, at least, in trying to convince herseslf that she fought for a cause more noble than simple vengeance. Amagda, in her heart of hearts, believes that she fights for a lost cause. The enemy is too numerous, and too well-organized, for her small group of brigands to meaningfully oppose through the hit and run tactics she employs. Yet in her darkest hour, when she sought out the counsel of an oracle, she was given a tiny bit of hope. The oracle told her that, sometimes, when a life ends before its fated moment, the Immortals gather up the soul of the departed and hide it in another world -- and that this is what happened to Rossandra. Somewhere, her friend is alive. It's almost no hope at all. There are surely as many worlds as there are stars in the night sky, and even if she knew which one holds that particular soul, she has no way to get there. But she is determined to speed through this challenge and overcome it with all her strength, and then, somehow, she knows that her enemy will fall. There may be Immortals, and they may be gods, but Amagda believes in just one thing. She believes in Rossandra Colleyne. [b]Amagda -- PL 8 Abilities: STR[/b] 2 | [b]STA[/b] 2 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 1 | [b]AWE[/b] 3 | [b]PRE[/b] 3 [b]Powers: [i]Blessing of Zephyr:[/i][/b] Enhanced Advantages 3 (Close Attack 2, Improved Initiative); Enhanced Defenses 8 (Dodge 4, Parry 4); Quickness 6; Speed 6 - 23 points [b][i]Good Swift Strike:[/i][/b] Strength-based Damage 4 - 4 points [b]Advantages:[/b] [i]Close Attack 2,[/i] Defensive Attack, Defensive Roll, Evasion, Improved Grab, Improved Initiative [i]2[/i], Instant Up, Move-by Attack, Power Attack, Uncanny Dodge. [b]Skills:[/b] Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Unarmed 4 (+8), Deception 4 (+7), Expertise: Magic 4 (+7), Intimidation 4 (+7), Perception 4 (+7), Stealth 4 (+8). [b]Offense:[/b] Initiative +12/+8 Unarmed +10/+8 (Close Damage 6) [b]Defense:[/b] Dodge 11/7, Parry 12/8, Fortitude 7, Toughness 4/2, Will 6. [b]Totals:[/b] Abilities 44 + Powers 27 + Advantages 9 + Skills 17 + Defenses 15 = 112 points [b]Complications: [i]Revenge--Motivation. Soft Spot for the Needy. Temper.[/i][/b] [/QUOTE]
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