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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8167327" data-attributes="member: 30538"><p><span style="color: blue"><span style="font-size: 26px">Selkie</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-dXGKq4S/0/7de7669f/S/443c2615b5dcd880c0576d4955b12a27-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In her youth, as far as Nora knew, the world consisted only of the island where she and her father lived and the endless icy sea surrounding it, and it was populated only by herself and him. She had a dim set of memories of other people, and her father admitted that her mother had left them long ago, taking her son -- not 'our son', <em>never</em> 'your brother' -- with her. That tiny admission ensured that one day Nora too would leave their tiny world for whatever lay beyond it -- since saying that they left meant that they had to have gone somewhere else, which meant that somewhere else existed -- but for a time she was content to dwell on the island and swim in the sea, learning to use the command of water that she had inherited from him.</p><p></p><p>The time came when she was fifteen years old, in the year that she would learn was 1964. It was an accident, really; she was playing with a storm and it blew up into something beyond her ability to manage, and so she found herself lost at sea. Swimming faster and further than she ever had before brought her within sight of a different island -- Newfoundland, specifically. She rested there awhile before continuing to swim down the coast she'd just discovered, to Nova Scotia and then to Maine. That chanced to be where she rescued another child who'd swum too far, bringing him back to Old Orchard Beach and being bewildered by the strange language that everyone was speaking.</p><p></p><p>Eventually, they found someone who spoke Scots Gaelic, and Nora started to learn English from the Adams -- the people whose son, Ryan, she'd saved. They took her in when it became clear that she had no one else in the world save a father whose exact location was something of a mystery. It took her a while to get used to the idea that most people were not aquatic, not as strong or as tough, and could not command water at will, but as she did, it became clear to her that she had to use these talents of hers to be useful to the people around her or else they wouldn't put up with her. So she began patrolling the coastline, sometimes swimming as far south as Montauk, where she made the acquaintance of fisherman Frank Mundus.</p><p></p><p>It didn't take long for her to be invited to join the Institute -- who, like most everyone else, were under the impression that she was an adult instead of a teenaged girl -- though her participation in the group's activities was usually quite limited. She needed to remain hydrated, and quite a few of their cases took place far inland. Even beyond that, she was a shy person who rarely spoke up during meetings, generally abstained from voting, and didn't seek the society of her fellows. There was an exception to that, as she was initially quite fascinated by Protius of the Primal Pattern, whom she thought might have some connection to her. That turned out not to be the case, but they remained somewhat distant friends until the end.</p><p></p><p>Her survival during the Battle of Vietnam was something of a miracle. She used the water of the Mekong River to ambush Stardust, but he proceeded to boil it and her. Nora later claimed that Protius had actually survived the Primal Pattern's apparent demise, and sacrificed himself to save her, though she was unclear about how he'd managed this. Regardless, she spent most of the next year isolated from her friends and fellows, though she ultimately did return to take part in the Institute's last cases.</p><p></p><p>After the Institute shut down, Selkie finally managed to find her way back to the island where she'd grown up, only to find it long abandoned. What had happened to her father remained a mystery that she was never able to solve. While swimming north of the island, she had a confrontation with some would-be pirates and took a serious injury in defeating them. Her unconscious body was caught by an Icelandic fishing vessel, captained by one Árni Einarsson. Grateful to him for saving her life -- while she couldn't drown, she could easily have found herself consumed by an oceanic predator if she'd remained adrift -- she also enjoyed how he made her laugh for the first time in quite a while.</p><p></p><p>They were married a year later, and their son born in 1979. The rest of the story has already been told. Nora Adams lies buried in a Reykjavik cemetery, beside her husband.</p><p></p><p><strong>Selkie -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 8 | <strong>STA</strong> 9 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Aquatic:</em></strong> Immunity 3 (cold, drowning, pressure); Impervious Toughness 6; Movement 1 (Environmental Adaptation-Aquatic); Senses 7 (Accurate Extended 2 Tracking 2 Hearing (Only when submerged), Low-Light Vision); Swimming 8 (120 MPH) - 23 points</p><p><strong><em>Maritime Empathy:</em></strong> Comprehend Animals 2, Limited to Aquatic Animals - 4 points</p><p><strong><em>Water-Mastery:</em></strong> Array (18 points) <ul> <li data-xf-list-type="ul"> <strong><em>Hard Water Objects:</em></strong> Create 9 (hard water) - 18 point</li> <li data-xf-list-type="ul"> <strong><em>Move Water:</em></strong> Perception Range Move Object 9, Limited to Water - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Stormy Weather:</em></strong> Environment 9 (impede movement 1, visibility 1) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Water Blast:</em></strong> Ranged Damage 9 - 1 points</li> <li data-xf-list-type="ul"> <strong><em>Water Snare:</em></strong> Ranged Affliction 9 (Resisted by Dodge; Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited to Two Degrees - 1 point</li> </ul><p></p><p><strong>Advantages:</strong></p><p><strong></strong>Agile Feint, Defensive Attack, Diehard, Favored Environment (underwater), Great Endurance, Improved Initiative, Languages (English, [Scots Gaelic is native].)</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+8), Insight 4 (+7), Perception 6 (+9), Persuasion 8 (+10), Ranged Combat: Water Control 6 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +8 (Close Damage 8)</p><p>Water Blast +9 (Ranged Damage 9)</p><p>Water Snare +9 (Ranged Affliction 9, Resisted by Dodge)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 7, Fortitude 10, Toughness 9, Will 6</p><p></p><p><strong>Totals:</strong></p><p>Abilities 74 + Powers 49 + Advantages 7 + Skills 13 + Defenses 9 = 152 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Acceptance--Motivation. Friends</em></strong> (Adams family of Maine.) <strong><em>Shyness. Weakness</em></strong> (lack of regular exposure to water.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8167327, member: 30538"] [color=blue][size=150]Selkie[/size][/color][size=150][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-dXGKq4S/0/7de7669f/S/443c2615b5dcd880c0576d4955b12a27-S.jpg[/img] In her youth, as far as Nora knew, the world consisted only of the island where she and her father lived and the endless icy sea surrounding it, and it was populated only by herself and him. She had a dim set of memories of other people, and her father admitted that her mother had left them long ago, taking her son -- not 'our son', [i]never[/i] 'your brother' -- with her. That tiny admission ensured that one day Nora too would leave their tiny world for whatever lay beyond it -- since saying that they left meant that they had to have gone somewhere else, which meant that somewhere else existed -- but for a time she was content to dwell on the island and swim in the sea, learning to use the command of water that she had inherited from him. The time came when she was fifteen years old, in the year that she would learn was 1964. It was an accident, really; she was playing with a storm and it blew up into something beyond her ability to manage, and so she found herself lost at sea. Swimming faster and further than she ever had before brought her within sight of a different island -- Newfoundland, specifically. She rested there awhile before continuing to swim down the coast she'd just discovered, to Nova Scotia and then to Maine. That chanced to be where she rescued another child who'd swum too far, bringing him back to Old Orchard Beach and being bewildered by the strange language that everyone was speaking. Eventually, they found someone who spoke Scots Gaelic, and Nora started to learn English from the Adams -- the people whose son, Ryan, she'd saved. They took her in when it became clear that she had no one else in the world save a father whose exact location was something of a mystery. It took her a while to get used to the idea that most people were not aquatic, not as strong or as tough, and could not command water at will, but as she did, it became clear to her that she had to use these talents of hers to be useful to the people around her or else they wouldn't put up with her. So she began patrolling the coastline, sometimes swimming as far south as Montauk, where she made the acquaintance of fisherman Frank Mundus. It didn't take long for her to be invited to join the Institute -- who, like most everyone else, were under the impression that she was an adult instead of a teenaged girl -- though her participation in the group's activities was usually quite limited. She needed to remain hydrated, and quite a few of their cases took place far inland. Even beyond that, she was a shy person who rarely spoke up during meetings, generally abstained from voting, and didn't seek the society of her fellows. There was an exception to that, as she was initially quite fascinated by Protius of the Primal Pattern, whom she thought might have some connection to her. That turned out not to be the case, but they remained somewhat distant friends until the end. Her survival during the Battle of Vietnam was something of a miracle. She used the water of the Mekong River to ambush Stardust, but he proceeded to boil it and her. Nora later claimed that Protius had actually survived the Primal Pattern's apparent demise, and sacrificed himself to save her, though she was unclear about how he'd managed this. Regardless, she spent most of the next year isolated from her friends and fellows, though she ultimately did return to take part in the Institute's last cases. After the Institute shut down, Selkie finally managed to find her way back to the island where she'd grown up, only to find it long abandoned. What had happened to her father remained a mystery that she was never able to solve. While swimming north of the island, she had a confrontation with some would-be pirates and took a serious injury in defeating them. Her unconscious body was caught by an Icelandic fishing vessel, captained by one Árni Einarsson. Grateful to him for saving her life -- while she couldn't drown, she could easily have found herself consumed by an oceanic predator if she'd remained adrift -- she also enjoyed how he made her laugh for the first time in quite a while. They were married a year later, and their son born in 1979. The rest of the story has already been told. Nora Adams lies buried in a Reykjavik cemetery, beside her husband. [b]Selkie -- PL 9 Abilities: STR[/b] 8 | [b]STA[/b] 9 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Aquatic:[/i][/b] Immunity 3 (cold, drowning, pressure); Impervious Toughness 6; Movement 1 (Environmental Adaptation-Aquatic); Senses 7 (Accurate Extended 2 Tracking 2 Hearing (Only when submerged), Low-Light Vision); Swimming 8 (120 MPH) - 23 points [b][i]Maritime Empathy:[/i][/b] Comprehend Animals 2, Limited to Aquatic Animals - 4 points [b][i]Water-Mastery:[/i][/b] Array (18 points)[list] [*] [b][i]Hard Water Objects:[/i][/b] Create 9 (hard water) - 18 point [*] [b][i]Move Water:[/i][/b] Perception Range Move Object 9, Limited to Water - 1 point [*] [b][i]Stormy Weather:[/i][/b] Environment 9 (impede movement 1, visibility 1) - 1 point [*] [b][i]Water Blast:[/i][/b] Ranged Damage 9 - 1 points [*] [b][i]Water Snare:[/i][/b] Ranged Affliction 9 (Resisted by Dodge; Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited to Two Degrees - 1 point[/list] [b]Advantages: [/b]Agile Feint, Defensive Attack, Diehard, Favored Environment (underwater), Great Endurance, Improved Initiative, Languages (English, [Scots Gaelic is native].) [b]Skills:[/b] Close Combat: Unarmed 2 (+8), Insight 4 (+7), Perception 6 (+9), Persuasion 8 (+10), Ranged Combat: Water Control 6 (+9). [b]Offense:[/b] Initiative +9 Unarmed +8 (Close Damage 8) Water Blast +9 (Ranged Damage 9) Water Snare +9 (Ranged Affliction 9, Resisted by Dodge) [b]Defense:[/b] Dodge 9, Parry 7, Fortitude 10, Toughness 9, Will 6 [b]Totals:[/b] Abilities 74 + Powers 49 + Advantages 7 + Skills 13 + Defenses 9 = 152 points [b]Complications: [i]Acceptance--Motivation. Friends[/i][/b] (Adams family of Maine.) [b][i]Shyness. Weakness[/i][/b] (lack of regular exposure to water.) [/QUOTE]
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