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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8172007" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Aeolia</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-DWR2mrT/0/f555fb4b/Th/air-Th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The year 1956 was not just the year that the first age of heroes began; many other things happened that year as well. For Corey Murphy, growing up in Queens, the most important event of that year was the first airing of <em>The Wizard of Oz</em> on television. She'd seen the movie before, sort of, having been taken to the 1949 theatrical re-release when she was five, but she'd fallen asleep partway through and missed the ending. That wasn't a problem this time.</p><p></p><p>Someone else might have been fascinated by the many colorful characters to be seen in the film, but one thing, more than any other, captured Corey's attention. That was the balloon that the Wizard used to leave Oz. She'd seen drawings of balloons in books, but this was something different, something <em>real</em>. And it was something she wanted to do, now more than anything. And as it so happened, 1956 was also the year that Ed Yost founded Raven Industries, which would create the modern hot-air balloon.</p><p></p><p>After high school graduation, Corey managed to finagle herself a secretarial job in Raven's South Dakota headquarters, and from there wound up as an occasional back-up test pilot. In 1962, while on a routine flight, Corey suffered an inexplicable blackout at 13,000 feet, and the balloon continued to ascend. By the time that she regained consciousness, the balloon had reached an altitude of 102,000 feet, and after a brief moment in which she was bewildered by the fact that she could breathe unassisted at that altitude, the heating mechanism failed and the balloon dropped like a stone.</p><p></p><p>Corey herself, however, did not. She had been transformed into a gaseous being, though her initial belief (which never fully left her) was that she'd died and become a ghost. While haunting the offices of Raven Industries, she was contacted by Antaeus, who convinced her of a somewhat more scientific explanation for her condition, and coaxed her into joining the Primal Pattern and the Institute. Her role in the group's operations was that of a scout, primarily, though she was able to use her command of the wind as a potent weapon.</p><p></p><p>Like all her teammates, Aeolia was killed in the Battle of Vietnam, with Stardust using fires comparable to Phoenix's to ionize the atoms of her gaseous form, a transformation that apparently destroyed her consciousness. However, literally <em>nothing</em> remained of her person in the end ... and some have suggested that this meant that she was not, in fact, actually dead. She was never seen again, though some of the survivors reported feeling a gentle breeze during the memorial service for the other victims of the conflict. It was probably just the wind, though.</p><p></p><p><strong>Aeolia - PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> --/1 | <strong>STA</strong> 2 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 4 | <strong>INT</strong> 0 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Transformed Form:</em></strong> Visual Concealment 4, Partial; Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 7 (250 MPH); Immunity 10 (life support); Permanent Insubstantial 2 - 56 points</p><p><em>Wind Control:</em> Array (24 points) <ul> <li data-xf-list-type="ul"> <strong><em>Lifting Winds:</em></strong> Move Object 12 - 24 points</li> <li data-xf-list-type="ul"> <strong><em>Shearing Winds:</em></strong> Damaging Move Object 8 - 1 point</li> </ul><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Defensive Roll, Evasion, Improved Initiative</p><p></p><p><strong>Skills:</strong></p><p>Deception 6 (+7), Technology 4 (+4), Ranged Combat: Wind Control 4 (+6), Investigation 5 (+5), Perception 4 (+7), Stealth 5 (+9), Vehicles 6 (+8)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Shearing Wind +6 (Ranged Damage 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 14/8, Parry 12/6, Fortitude 5, Toughness 4/2, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 34 + Powers 81 + Advantages 4 + Skills 17 + Defenses 13 = 149 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Acceptance--Motivation. Gloomy and Morose. Inhuman Appearance. Vulnerability</em></strong> (temperature-based attacks).</p></blockquote><p></p>
[QUOTE="Davies, post: 8172007, member: 30538"] [size=150][color=blue]Aeolia[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-DWR2mrT/0/f555fb4b/Th/air-Th.png[/img] The year 1956 was not just the year that the first age of heroes began; many other things happened that year as well. For Corey Murphy, growing up in Queens, the most important event of that year was the first airing of [i]The Wizard of Oz[/i] on television. She'd seen the movie before, sort of, having been taken to the 1949 theatrical re-release when she was five, but she'd fallen asleep partway through and missed the ending. That wasn't a problem this time. Someone else might have been fascinated by the many colorful characters to be seen in the film, but one thing, more than any other, captured Corey's attention. That was the balloon that the Wizard used to leave Oz. She'd seen drawings of balloons in books, but this was something different, something [i]real[/i]. And it was something she wanted to do, now more than anything. And as it so happened, 1956 was also the year that Ed Yost founded Raven Industries, which would create the modern hot-air balloon. After high school graduation, Corey managed to finagle herself a secretarial job in Raven's South Dakota headquarters, and from there wound up as an occasional back-up test pilot. In 1962, while on a routine flight, Corey suffered an inexplicable blackout at 13,000 feet, and the balloon continued to ascend. By the time that she regained consciousness, the balloon had reached an altitude of 102,000 feet, and after a brief moment in which she was bewildered by the fact that she could breathe unassisted at that altitude, the heating mechanism failed and the balloon dropped like a stone. Corey herself, however, did not. She had been transformed into a gaseous being, though her initial belief (which never fully left her) was that she'd died and become a ghost. While haunting the offices of Raven Industries, she was contacted by Antaeus, who convinced her of a somewhat more scientific explanation for her condition, and coaxed her into joining the Primal Pattern and the Institute. Her role in the group's operations was that of a scout, primarily, though she was able to use her command of the wind as a potent weapon. Like all her teammates, Aeolia was killed in the Battle of Vietnam, with Stardust using fires comparable to Phoenix's to ionize the atoms of her gaseous form, a transformation that apparently destroyed her consciousness. However, literally [i]nothing[/i] remained of her person in the end ... and some have suggested that this meant that she was not, in fact, actually dead. She was never seen again, though some of the survivors reported feeling a gentle breeze during the memorial service for the other victims of the conflict. It was probably just the wind, though. [b]Aeolia - PL 9 Abilities: STR[/b] --/1 | [b]STA[/b] 2 | [b]AGL[/b] 4 | [b]DEX[/b] 2 | [b]FGT[/b] 4 | [b]INT[/b] 0 | [b]AWE[/b] 3 | [b]PRE[/b] 1 [b]Powers: [i]Transformed Form:[/i][/b] Visual Concealment 4, Partial; Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 7 (250 MPH); Immunity 10 (life support); Permanent Insubstantial 2 - 56 points [i]Wind Control:[/i] Array (24 points)[list] [*] [b][i]Lifting Winds:[/i][/b] Move Object 12 - 24 points [*] [b][i]Shearing Winds:[/i][/b] Damaging Move Object 8 - 1 point[/list] [b]Advantages:[/b] Accurate Attack, Defensive Roll, Evasion, Improved Initiative [b]Skills:[/b] Deception 6 (+7), Technology 4 (+4), Ranged Combat: Wind Control 4 (+6), Investigation 5 (+5), Perception 4 (+7), Stealth 5 (+9), Vehicles 6 (+8) [b]Offense:[/b] Initiative +8 Shearing Wind +6 (Ranged Damage 8) [b]Defense:[/b] Dodge 14/8, Parry 12/6, Fortitude 5, Toughness 4/2, Will 7 [b]Totals:[/b] Abilities 34 + Powers 81 + Advantages 4 + Skills 17 + Defenses 13 = 149 points [b]Complications: [i]Acceptance--Motivation. Gloomy and Morose. Inhuman Appearance. Vulnerability[/i][/b][i][/i] (temperature-based attacks). [/QUOTE]
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