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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8192684" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">La Donna Universale</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-xhrVDtX/0/74b84204/S/sample-f30ab7d467f06d288dad0404dfbb932e-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Despite what she sometimes claims, her real name is <em>probably</em> not Leona del Giocondo, and she is <em>probably</em> not a descendant of a certain famous painter and polymath or of the model for his masterpiece. She's clearly Italian, roughly thirty to thirty-five years of age, and -- based on her dialect -- a native of Florence. There's some evidence that she has gone to some lengths to obscure her background beyond that; if she has, she has done so with considerable success. Given that she readily answers to the name 'Donna', it is possible that her original name is some variation on that, but she could have taught herself to do so.</p><p></p><p>La Donna is not the first individual to use the Artifact that she has dubbed the Artisan's Gauntlet. In the first age of heroes, it was employed as a weapon by the California-based criminal known as Senor Manos, a recurrent foe of the Iconoclast. Following Senor Manos' final defeat and imprisonment in 1968, his gauntlet -- then unnamed -- disappeared from evidence storage. It's likely that it was stolen by Senor Manos' primary henchmen, Reggie 'Torgo' Johns, who had somehow inveigled himself into a custodial position at the warehouse in question, but if so he made no attempt to free his former master from prison, and disappeared immediately afterwards, never to be seen again.</p><p></p><p>According to the limited account of her background that she has given, the gauntlet somehow came into her possession in 2010, shortly before her first public activities. When asked for more details about 'somehow', she politely ignored both that question and any subsequent questions from the one who'd asked it. She will state that her experiments with the Artifact have unlocked powers that Senor Manos, who mostly used it to enhance his punches and occasionally project force beams, clearly never knew existed.</p><p></p><p>Of these, the most notable if probably her ability to use the advanced, likely-extraterrestrial computer which lies at the heart of its mechanisms to, with time, essentially reprogram reality. As yet, La Donna has not yet encountered anyone who uses the Technate term for this talent -- technomancy -- and generally performs her experiments in using it with a level of caution that would surprise those who are only familiar with the rather brash manner in which she normally works. As far as is known, she is the <em>only</em> technomancer on Earth at the present time.</p><p></p><p>While willing to assist during emergencies and thwart criminal activities she encounters, particularly in Rome, where she makes her residence, La Donna is not a crime fighter by inclination. She prefers to think of herself as an artist, a scientist, and an explorer. In the latter role, she has spent a great deal of time in the past decade charting the Saknussen Caverns beneath the Atlantic, visited Dread Island -- both alone and in the company of small expeditions -- and fruitlessly sought permission to visit Atlantis. The latter goal was how she met Nereus, whom she's assisted on several occasions, as well as maintaining a friendship with Danielle Caponegro and a friendly rivalry with le Charme, with whom she has competed in the artistic production of illusions.</p><p></p><p>Because of her lack of active crime fighting, La Donna is frequently taken for someone much more callous and amoral than she actually is, resulting in attempts by various shady organizations to recruit her as an asset. She usually goes along with these groups in order to discover what's going on, and has sometimes needed to be extricated from them by allies when she gets in too deep. Those who do so will find her grateful if usually annoyed that she needed to be rescued, and earn her friendship if they don't make much of the latter. It has also happened that she has gotten distracted from these investigations by the work she's been hired to do, leading to her success in the latter, as when she was hired by the Thieves' Guild of Seville to help build something that she never fully identified. (She'd like to find out what that was all about, one of these days.)</p><p></p><p><strong>Dona Universale -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 4 | <strong>INT</strong> 7 | <strong>AWE</strong> 4 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Artisan's Gauntlet:</em></strong> Removable (-9 points)</p><p>* <strong><em>Artisan's Arsenal:</em></strong> Array (24 points) <ul> <li data-xf-list-type="ul"> <strong><em>Hand of Art:</em></strong> Illusion 8 (visual), Independent - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hand of Might:</em></strong> Ranged Damage 12 - 24 points</li> <li data-xf-list-type="ul"> <strong><em>Hand of Will:</em></strong> Move Object 12 - 1 point</li> </ul><p>* <strong><em>Passive Features:</em></strong> Mental Communication 1; Enhanced Advantages 2 (Assessment, Technomancer); Protection 5; Quickness 4, Limited to Mental Tasks; Strength-based Damage 6 - 19 points</p><p></p><p><strong>Advantages:</strong></p><p><em>Assessment,</em> Attractive, Benefit 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Equipment 6, Improved Defense, Jack-of-all-Trades, Languages 4, <em>Technomancer,</em> Uncanny Dodge, Well-Informed.</p><p></p><p><em>Equipment:</em></p><p>16 points for equipment as needed (usually a vehicle)</p><p><strong><em>Atelier:</em></strong> Size Medium; Toughness 10; Features Communications, Computer, Concealed, Laboratory, Library, Living Space, Security System, Workshop - 14 points.</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Art 7 (+14), Expertise: Science 7 (+14), Ranged Attack: Gauntlet 8 (+12), Insight 8 (+12), Investigation 6 (+13), Perception 10 (+14), Persuasion 8 (+11), Stealth 8 (+11), Technology 8 (+15), Vehicles 6 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +4 (Close Damage 0)</p><p>Gauntlet Punch +4 (Close Damage 6)</p><p>Hand of Might +8 (Ranged Damage 12)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 8, Fortitude 4, Toughness 12/7/7/2, Will 11</p><p></p><p><strong>Totals:</strong></p><p>Abilities 54 + Powers 36 + Advantages 22 + Skills 38 = Defenses 18 = 168 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Discovery--Motivation. Easily Distracted by Beauty</em></strong> (human, natural, and architectural.) <strong><em>Vulnerability</em></strong> (sensory afflictions).</p></blockquote><p></p>
[QUOTE="Davies, post: 8192684, member: 30538"] [size=150][color=blue]La Donna Universale[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-xhrVDtX/0/74b84204/S/sample-f30ab7d467f06d288dad0404dfbb932e-S.jpg[/img] Despite what she sometimes claims, her real name is [i]probably[/i] not Leona del Giocondo, and she is [i]probably[/i] not a descendant of a certain famous painter and polymath or of the model for his masterpiece. She's clearly Italian, roughly thirty to thirty-five years of age, and -- based on her dialect -- a native of Florence. There's some evidence that she has gone to some lengths to obscure her background beyond that; if she has, she has done so with considerable success. Given that she readily answers to the name 'Donna', it is possible that her original name is some variation on that, but she could have taught herself to do so. La Donna is not the first individual to use the Artifact that she has dubbed the Artisan's Gauntlet. In the first age of heroes, it was employed as a weapon by the California-based criminal known as Senor Manos, a recurrent foe of the Iconoclast. Following Senor Manos' final defeat and imprisonment in 1968, his gauntlet -- then unnamed -- disappeared from evidence storage. It's likely that it was stolen by Senor Manos' primary henchmen, Reggie 'Torgo' Johns, who had somehow inveigled himself into a custodial position at the warehouse in question, but if so he made no attempt to free his former master from prison, and disappeared immediately afterwards, never to be seen again. According to the limited account of her background that she has given, the gauntlet somehow came into her possession in 2010, shortly before her first public activities. When asked for more details about 'somehow', she politely ignored both that question and any subsequent questions from the one who'd asked it. She will state that her experiments with the Artifact have unlocked powers that Senor Manos, who mostly used it to enhance his punches and occasionally project force beams, clearly never knew existed. Of these, the most notable if probably her ability to use the advanced, likely-extraterrestrial computer which lies at the heart of its mechanisms to, with time, essentially reprogram reality. As yet, La Donna has not yet encountered anyone who uses the Technate term for this talent -- technomancy -- and generally performs her experiments in using it with a level of caution that would surprise those who are only familiar with the rather brash manner in which she normally works. As far as is known, she is the [i]only[/i] technomancer on Earth at the present time. While willing to assist during emergencies and thwart criminal activities she encounters, particularly in Rome, where she makes her residence, La Donna is not a crime fighter by inclination. She prefers to think of herself as an artist, a scientist, and an explorer. In the latter role, she has spent a great deal of time in the past decade charting the Saknussen Caverns beneath the Atlantic, visited Dread Island -- both alone and in the company of small expeditions -- and fruitlessly sought permission to visit Atlantis. The latter goal was how she met Nereus, whom she's assisted on several occasions, as well as maintaining a friendship with Danielle Caponegro and a friendly rivalry with le Charme, with whom she has competed in the artistic production of illusions. Because of her lack of active crime fighting, La Donna is frequently taken for someone much more callous and amoral than she actually is, resulting in attempts by various shady organizations to recruit her as an asset. She usually goes along with these groups in order to discover what's going on, and has sometimes needed to be extricated from them by allies when she gets in too deep. Those who do so will find her grateful if usually annoyed that she needed to be rescued, and earn her friendship if they don't make much of the latter. It has also happened that she has gotten distracted from these investigations by the work she's been hired to do, leading to her success in the latter, as when she was hired by the Thieves' Guild of Seville to help build something that she never fully identified. (She'd like to find out what that was all about, one of these days.) [b]Dona Universale -- PL 10 Abilities: STR[/b] 0 | [b]STA[/b] 2 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 4 | [b]INT[/b] 7 | [b]AWE[/b] 4 | [b]PRE[/b] 3 [b]Powers: [i]Artisan's Gauntlet:[/i][/b] Removable (-9 points) * [b][i]Artisan's Arsenal:[/i][/b] Array (24 points)[list] [*] [b][i]Hand of Art:[/i][/b] Illusion 8 (visual), Independent - 1 point [*] [b][i]Hand of Might:[/i][/b] Ranged Damage 12 - 24 points [*] [b][i]Hand of Will:[/i][/b] Move Object 12 - 1 point[/list] * [b][i]Passive Features:[/i][/b] Mental Communication 1; Enhanced Advantages 2 (Assessment, Technomancer); Protection 5; Quickness 4, Limited to Mental Tasks; Strength-based Damage 6 - 19 points [b]Advantages:[/b] [i]Assessment,[/i] Attractive, Benefit 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Equipment 6, Improved Defense, Jack-of-all-Trades, Languages 4, [i]Technomancer,[/i] Uncanny Dodge, Well-Informed. [i]Equipment:[/i] 16 points for equipment as needed (usually a vehicle) [b][i]Atelier:[/i][/b] Size Medium; Toughness 10; Features Communications, Computer, Concealed, Laboratory, Library, Living Space, Security System, Workshop - 14 points. [b]Skills:[/b] Expertise: Art 7 (+14), Expertise: Science 7 (+14), Ranged Attack: Gauntlet 8 (+12), Insight 8 (+12), Investigation 6 (+13), Perception 10 (+14), Persuasion 8 (+11), Stealth 8 (+11), Technology 8 (+15), Vehicles 6 (+10). [b]Offense:[/b] Initiative +3 Unarmed +4 (Close Damage 0) Gauntlet Punch +4 (Close Damage 6) Hand of Might +8 (Ranged Damage 12) [b]Defense:[/b] Dodge 8, Parry 8, Fortitude 4, Toughness 12/7/7/2, Will 11 [b]Totals:[/b] Abilities 54 + Powers 36 + Advantages 22 + Skills 38 = Defenses 18 = 168 points [b]Complications: [i]Discovery--Motivation. Easily Distracted by Beauty[/i][/b][i][/i] (human, natural, and architectural.) [b][i]Vulnerability[/i][/b] (sensory afflictions). [/QUOTE]
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